New Super Mario Bros. Wii: Difference between revisions

Big Update. 1. Removed Emulated Wiimote, unnecessary. 2. Moved OpenMP suggestion, performance related so shouldn't be in config. 3. Tested, Skip EFB has no detectable effect in current builds. 4. Moved SSAA to problems. 5. Added static objects prob.
(Big Update. 1. Removed Emulated Wiimote, unnecessary. 2. Moved OpenMP suggestion, performance related so shouldn't be in config. 3. Tested, Skip EFB has no detectable effect in current builds. 4. Moved SSAA to problems. 5. Added static objects prob.)
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== Problems ==
== Problems ==
===Blue Coins===
===Blue Coins===
Blue coins will be invisible unless EFB Copies to Ram is enabled. Coins can still be collected despite being invisible.
Blue coins will be invisible unless EFB Copies to Ram is enabled. Coins can still be collected despite being invisible.
*Note that turning on OpenMP Texture Encoder can provide a speed boost for multi-core systems when using EFB to Ram for this game.
{{image|Nsmbwii-screenshot1.jpg|On Wii (jump on "P")}}
{{image|Nsmbwii-screenshot1.jpg|On Wii (jump on "P")}}
{{image|Nsmbwii-screenshot2.jpg|On Wii (blue coins visible)|br}}
{{image|Nsmbwii-screenshot2.jpg|On Wii (blue coins visible)|br}}
{{image|Nsmbwii-screenshotdolphin2.jpg|On Dolphin (jump on "P")}}
{{image|Nsmbwii-screenshotdolphin2.jpg|On Dolphin (jump on "P")}}
{{image|Nsmbwii-screenshotdolphin4.jpg|On Dolphin (blue coins invisible, but can be collected)|br}}
{{image|Nsmbwii-screenshotdolphin4.jpg|On Dolphin (blue coins invisible, but can be collected)|br}}
=== Static Coins/Objects ===
With EFB to Texture some 2D elements, such as floating coins and question boxes, will not be animated. Use EFB to Ram with "Enable Cache" disabled to fix it.
=== Background Shadows ===
Turning on SSAA with the D3D9 video backend creates awkward shadows in the background terrain. OpenGL's antialiasing is unaffected by this.


== Configuration ==
== Configuration ==
{{Config
{{Config
|skipcpuefbaccess          = Off
|skipcpuefbaccessnotes    =
|efbcopy                  = RAM
|efbcopy                  = RAM
|efbcopynotes              = Fixes issues with objects, such as coins, not animating, and make blue coins visible(Also disable frame skipping or coins may flash), but will slowdown the game.
|efbcopynotes              = Makes blue coins visible, and needed to make 2D elements animate
|antialiasing      = None
|efbcopycache   = Off
|antialiasingnotes = Turning AA on may cause shadows to appear over objects at the background
|efbcopycachenotes        = Required for animated 2D elements, like floating coins
|openmp = On
|openmpnotes = Speedup for Multi-core CPUs in efbcopy to RAM mode
}}
}}
=== Emulated Wiimote ===
{| class="wikitable" style="font-size:90%; text-align:left;" cellspacing="0" cellpadding="3"
|-
! Config
! Setting
! Notes
|-
| '''Sideways Wiimote'''
| On
| Corrects the D-Pad orientation so Mario goes in the same direction as the D-Pad button
|-
| '''Extension'''
| None
| D-Pad controls Mario
Button 1 (Wiimote) = Dash/Carry
Button 2 (Wiimote) = Jump
Tilt Right (Wiimote) = Tilt platform clockwise
Tilt Left (Wiimote) = Tilt platform counterclockwise
|-
| '''Extension'''
| Nunchuck
| Control stick controls Mario
Button Z (Nunchuck) = Dash
Button B (Wiimote) = Dash/Carry
Button A (Wiimote) = Jump
Tilt Forward (Wiimote) =Tilt platform clockwise
Tilt Backward (Wiimote) = Tilt platform counterclockwise
|-
| '''Shake Z-axis'''
| ''e.g. Right Shoulder Button''
| Allows Mario to spin with the Helicopter Hat
|}
*Press Alt+F6 to add additional Wiimotes when requested during gameplay.


== Version Compatibility ==
== Version Compatibility ==