New Super Mario Bros. Wii: Difference between revisions

Added the banding/pixelation problem; it seems to be fairly common among first party games. Some general clean up and updates.
(Added the banding/pixelation problem; it seems to be fairly common among first party games. Some general clean up and updates.)
Line 30: Line 30:
=== Static Coins/Objects ===
=== Static Coins/Objects ===
With EFB to Texture some 2D elements, such as floating coins and question boxes, will not be animated. Use EFB to Ram with "Enable Cache" unchecked to fix it.
With EFB to Texture some 2D elements, such as floating coins and question boxes, will not be animated. Use EFB to Ram with "Enable Cache" unchecked to fix it.
=== Banding/Pixelated Shading ===
Shading will look weird by default, almost as if it's pixelated. Turn on "Force Texture Filtering" to resolve this.
{{image|NSMBW Pixelated Shading1.jpg|Shading with pixelation problems}}
{{image|NSMBW Pixelated Shading2.jpg|Proper shading emulation|br}}


=== Background Shadows ===
=== Background Shadows ===
Turning on SSAA with the D3D9 video backend creates awkward shadows in the background terrain. OpenGL's antialiasing is unaffected by this.
Turning on 9x SSAA with the D3D9 graphics backend creates awkward shadows in the background terrain. This only occurs with D3D9 at 9x SSAA, all other anti-aliasing modes are unaffected.


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|forcefilter = On
|forcefilternotes = Fixes shading
|efbcopy                  = RAM
|efbcopy                  = RAM
|efbcopynotes              = Makes blue coins visible, and needed to make 2D elements animate
|efbcopynotes              = Makes blue coins visible, and needed to make 2D elements animate