5,502
edits
(Big Update. 1. Removed Emulated Wiimote, unnecessary. 2. Moved OpenMP suggestion, performance related so shouldn't be in config. 3. Tested, Skip EFB has no detectable effect in current builds. 4. Moved SSAA to problems. 5. Added static objects prob.) |
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== Problems == | == Problems == | ||
===Blue Coins=== | ===Blue Coins=== | ||
Blue coins will be invisible unless EFB Copies to Ram is enabled. Coins can still be collected despite being invisible. | Blue coins will be invisible unless EFB Copies to Ram is enabled. Coins can still be collected despite being invisible. | ||
*Note that turning on OpenMP Texture Encoder can provide a speed boost for multi-core systems when using EFB to Ram for this game. | |||
{{image|Nsmbwii-screenshot1.jpg|On Wii (jump on "P")}} | {{image|Nsmbwii-screenshot1.jpg|On Wii (jump on "P")}} | ||
{{image|Nsmbwii-screenshot2.jpg|On Wii (blue coins visible)|br}} | {{image|Nsmbwii-screenshot2.jpg|On Wii (blue coins visible)|br}} | ||
{{image|Nsmbwii-screenshotdolphin2.jpg|On Dolphin (jump on "P")}} | {{image|Nsmbwii-screenshotdolphin2.jpg|On Dolphin (jump on "P")}} | ||
{{image|Nsmbwii-screenshotdolphin4.jpg|On Dolphin (blue coins invisible, but can be collected)|br}} | {{image|Nsmbwii-screenshotdolphin4.jpg|On Dolphin (blue coins invisible, but can be collected)|br}} | ||
=== Static Coins/Objects === | |||
With EFB to Texture some 2D elements, such as floating coins and question boxes, will not be animated. Use EFB to Ram with "Enable Cache" disabled to fix it. | |||
=== Background Shadows === | |||
Turning on SSAA with the D3D9 video backend creates awkward shadows in the background terrain. OpenGL's antialiasing is unaffected by this. | |||
== Configuration == | == Configuration == | ||
{{Config | {{Config | ||
|efbcopy = RAM | |efbcopy = RAM | ||
|efbcopynotes = | |efbcopynotes = Makes blue coins visible, and needed to make 2D elements animate | ||
|efbcopycache = Off | |||
|efbcopycachenotes = Required for animated 2D elements, like floating coins | |||
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}} | }} | ||
== Version Compatibility == | == Version Compatibility == |