Nintendo Entertainment System: Difference between revisions

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The '''Nintendo Entertainment System''' (abbreviated to '''NES''' or '''Nintendo''') is an 8-bit video game console that was released by Nintendo in North America, Europe and Australia in 1985. In most of Asia, including Japan (where it was first launched in 1983), China, Vietnam, Singapore, Middle East and Hong Kong, it was released as the '''Family Computer''' (ファミリーコンピュータ ''Famirī Konpyūta''), commonly abbreviated as the '''Famicom''' (ファミコン ''Famikon'', or FC for short). In South Korea, it was known as the '''Hyundai Comboy''' (현대 컴보이) and was distributed by Hyundai Electronics. In Russia, an unlicensed clone was manufactured called Dendy (Де́нди). Similarly in India, clones were popular by the names of Little Master and Wiz Kid It was succeeded by the Super Nintendo Entertainment System.
The '''Nintendo Entertainment System''' (abbreviated to '''NES''' or '''Nintendo''') is an 8-bit video game console that was released by Nintendo in North America, Europe and Australia in 1985. In most of Asia, including Japan (where it was first launched in 1983), China, Vietnam, Singapore, Middle East and Hong Kong, it was released as the '''Family Computer''' (ファミリーコンピュータ ''Famirī Konpyūta''), commonly abbreviated as the '''Famicom''' (ファミコン ''Famikon'', or FC for short). In South Korea, it was known as the '''Hyundai Comboy''' (현대 컴보이) and was distributed by Hyundai Electronics. In Russia, an unlicensed clone was manufactured called Dendy (Де́нди). Similarly in India, clones by the names of Little Master and Wiz Kid were popular. It was succeeded by the Super Nintendo Entertainment System.


As the best-selling gaming console of its time, the NES helped revitalize the US video game industry following the video game crash of 1983, and set the standard for subsequent consoles in everything from game design to controller layout. In addition, with the NES, Nintendo introduced a now-standard business model of software licensing for third-party developers.
As the best-selling gaming console of its time, the NES helped revitalize the US video game industry following the video game crash of 1983, and set the standard for subsequent consoles in everything from game design to controller layout. In addition, with the NES, Nintendo introduced a now-standard business model of software licensing for third-party developers.
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|{{Ratings|Exerion}}
|{{Ratings|Exerion}}
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|[[Famicom Mukashibanashi: Shin Onigashima (Zengohen)]]
|[[Famicom Mukashibanashi: Shin Onigashima]]
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|2007
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|JP
|{{Ratings|Famicom Mukashibanashi: Shin Onigashima (Zengohen)}}
|{{Ratings|Famicom Mukashibanashi: Shin Onigashima}}
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|[[Famicom Tantei Club Part II: Ushiro ni Tatsu Shōjo (Zengohen)]]
|[[Famicom Tantei Club Part II: Ushiro ni Tatsu Shōjo (NES)|Famicom Tantei Club Part II: Ushiro ni Tatsu Shōjo]]
|2009
|2009
|JP
|JP
|{{Ratings|Famicom Tantei Club Part II: Ushiro ni Tatsu Shōjo (Zengohen)}}
|{{Ratings|Famicom Tantei Club Part II: Ushiro ni Tatsu Shōjo (NES)}}
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|[[Famicom Tantei Club: Kieta Kōkeisha (Zengohen)]]
|[[Famicom Tantei Club: Kieta Kōkeisha]]
|2007
|2007
|JP
|JP
|{{Ratings|Famicom Tantei Club: Kieta Kōkeisha (Zengohen)}}
|{{Ratings|Famicom Tantei Club: Kieta Kōkeisha}}
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|[[Famicom Wars]]
|[[Famicom Wars]]
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|{{Ratings|Takeshi no Chōsenjō}}
|{{Ratings|Takeshi no Chōsenjō}}
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|[[Tantei Jingūji Saburō: Kiken na Futari (Zengohen)]]
|[[Tantei Jingūji Saburō: Kiken na Futari]]
|2009
|2009
|JP
|JP
|{{Ratings|Tantei Jingūji Saburō: Kiken na Futari (Zengohen)}}
|{{Ratings|Tantei Jingūji Saburō: Kiken na Futari}}
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|[[Tantei Jingūji Saburō: Shinjuku Chūō Kōen Satsujin Jiken]]
|[[Tantei Jingūji Saburō: Shinjuku Chūō Kōen Satsujin Jiken]]
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