NyxQuest: Kindred Spirits
|NyxQuest: Kindred Spirits|
|Developer(s)||Over the Top Games|
|Publisher(s)||JP Agatsuma Entertainment|
NA/EU Over the Top Games
|Release date(s)||NA August 10, 2009|
EU June 19, 2009
JP May 11, 2010
|Mode(s)||Single-player, Co-op (2)|
|Input methods||Wii Remote + Nunchuk|
In NyxQuest: Kindred Spirits experience the awesome story of Nyx, an enigmatic winged girl who must descend from heaven in search of her missing friend, Icarus. Fly over the ruins of ancient Greece and avoid falling into blazing sands or perishing in the claws of cruel harpies and hydras. You will need the help of Zeus and other benevolent gods from Olympus to summon their powers. They will let you cast rays, modify the scenery and control winds as you wish. By making your own wrist movements and pointing to the game screen, you will be able to achieve these and many other feats. Fly, aim and shoot using your Wii Remote controller. Play with a friend and maximize your abilities: While one controls Nyx, the other will control the powers from the gods.
There are no reported problems with this title.
This title does not need non-default settings to run properly.
The graph below charts the compatibility with NyxQuest: Kindred Spirits since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|It seems that sadly this game is the closest we will ever get to a Kid Icarus sequel. The game is playable with some major graphical issues. The color of the sand and the shadows are rendered incorrectly when using "EFB Copy to Texture", using "EFB Copy to Ram" fixes most major graphical issues though. Starting the game with "EFB Copy to Ram", loading the first level and switching to "EFB Copy to Texture" seems to be a working workaround. You will need to repeat the process after every level though. (1080P) NyxQuest: Kindred Spirits gameplay on Dolphin||JADS876|
|Windows 10||Intel Core i5 4670K @ 4.3 GHz||NVIDIA GTX 1060||80FPS with Dual core, D3D12, 3x IR, 4x SSAA, 16x Anisoptropic filtering and Defer EFB cache. EFB to texture only will give graphical errors, Defer EFB works without issue.||Miksel12|