Paper Mario: Difference between revisions

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{{Infobox VG
{{Infobox VG
| title = Paper Mario
|image     = [[Image:Papermario.jpg|300px|Paper Mario]]
| image = [[Image:Papermario.jpg|256px]]
|developer = Intelligent Systems
| caption = North American box art
|publisher = Nintendo
| developer = Intelligent Systems
|series   = Paper Mario
| publisher = Nintendo
|released = '''Nintendo 64'''<br/>{{vgrelease|JP=August 11, 2000|NA=February 5, 2001|EU=October 5, 2001}}'''Virtual Console'''<br />{{vgrelease|JP=July 10, 2007|EU=July 13, 2007|NA|July 16, 2007}}
| composer = Yuka Tsujiyoko
|genre     = Role-playing
| series = ''Mario role-playing games|Paper Mario
|modes     = Single-player
| released = {{vgrelease|JP=August 11, 2000|NA=February 5, 2001|PAL=October 5, 2001}}'''Virtual Console'''<br />{{vgrelease|JP=July 10, 2007|PAL=July 13, 2007}}{{vgrelease|NA=July 16, 2007}}
|input     = GameCube Controller, Classic Controller
| genre = Console role-playing game
|forumlink = https://forums.dolphin-emu.org/Thread-virtual-console-paper-mario
| modes = Single-player
| ratings = {{vgratings|ELSPA=3+|ESRB=E|PEGI=3+ (Wii)|OFLCA=G}}
| platforms = Nintendo 64<br />iQue Player<br />[[Virtual Console]]
| media = 320 Mbit (40 MB)N64 cartridge,<br /> Digital Download
|input = Gamecube Controller, Classic Controller
|compatibility = {{ratingsVC|name=Paper Mario}}
}}
}}


'''''Paper Mario''''', known in Japan as '''''Mario Story''''' (マリオストーリー or Mario Sutōrī), is a console role-playing game video game developed by Intelligent Systems and published by Nintendo for the Nintendo 64 game console. It was first released in Japan on August 11, 2000, in North America on February 5, 2001, and in Europe and Australia on October 5, 2001. ''Paper Mario'' was re-released for Nintendo's [[Virtual Console]] in 2007.  
'''''Paper Mario''''', known in Japan as '''''Mario Story''''' (マリオストーリー or Mario Sutōrī), is a console role-playing game video game developed by Intelligent Systems and published by Nintendo for the [[Nintendo 64]] game console. It was first released in Japan on August 11, 2000, in North America on February 5, 2001, and in Europe and Australia on October 5, 2001. ''Paper Mario'' was re-released for Nintendo's [[Virtual Console]] in 2007.  


''Paper Mario'' is set in the Mushroom Kingdom as the protagonist Mario tries to rescue Princess Peach from Bowser (. To do so, he must locate seven "Star Spirits" to negate the effects of the captured Star Rod, which grants invincibility to Bowser. The player controls Mario and a number of partners to solve puzzles in the game's overworld and defeat enemies in a turn-based battle system. The battles are unique in that the player can influence the effectiveness of attacks by performing required controller inputs known as "action commands."
''Paper Mario'' is set in the Mushroom Kingdom as the protagonist Mario tries to rescue Princess Peach from Bowser. To do so, he must locate seven "Star Spirits" to negate the effects of the captured Star Rod, which grants invincibility to Bowser. The player controls Mario and a number of partners to solve puzzles in the game's overworld and defeat enemies in a turn-based battle system. The battles are unique in that the player can influence the effectiveness of attacks by performing required controller inputs known as "action commands."


''Paper Mario'' is the first installment for the Mario role-playing games''Paper Mario'' series and is the predecessor to the GameCube game ''[[Paper Mario: The Thousand-Year Door]]'' and the Wii game ''[[Super Paper Mario]]''. The game received a positive reaction from the media, attaining an aggregate score of 88% from Game Rankings and 93% from Metacritic.It was rated the 63rd best game made on a Nintendo system in Nintendo Power's "Top 200 Games" list in 2006.
''Paper Mario'' is the first installment for the Mario role-playing games ''Paper Mario'' series and is the predecessor to the GameCube game ''[[Paper Mario: The Thousand-Year Door]]'' and the Wii game ''[[Super Paper Mario]]''. The game received a positive reaction from the media, attaining an aggregate score of 88% from Game Rankings and 93% from Metacritic.It was rated the 63rd best game made on a Nintendo system in Nintendo Power's "Top 200 Games" list in 2006.


==Gameplay==
==Emulation Information==
[[Image:Peach'sCastle.jpg|thumb|left|The game's visuals feature two-dimensional character cut-out designs contained within 3D  backgrounds.]]
{{Problems/No controller rumble}}


''Paper Mario'' combines traditional role-playing game (RPG) elements with concepts and features from the Mario series.For the majority of the games, the player controls Mario, who can jump and use his hammer to overcome physical obstacles placed in the game's overworld. Many of the game's puzzles and boundaries are based upon the abilities of Mario's partners, who each have a specialized skill required for progression in the game. The player accumulates partners as they advance into different locations; only one partner can accompany Mario in the overworld, although the player can interchange between them at any time. These characters also assist Mario in the game's turn-based battles, where damage inflicted against them results in temporary paralysis as the characters do not have individual Health (gaming)|HP statistics. Attacks in the game are similar to those in traditional RPGs, although the player can influence the power of a move when attacking or defending by timing a button-press accurately or performing some other action command as required. Mario and his partners have a finite capacity to perform special moves, with each of these consuming a particular number of flower points (FP) when performed. Such statistics can be increased by earning Star Points (experience points) in combat to level up.There is also an on-screen gauge to display Star Energy, which is required to perform another type of move that accumulate in number as the player advances through the game. The player can locate hidden battle upgrades in the game's overworld, which promotes one partner character to a new rank at a time.
{{GlobalProblems}}


Progression through ''Paper Mario'' depends upon interaction with the game's non-player characters (NPCs), who will often offer clues or detail the next event in the storyline. As in other RPGs, the player can find or purchase items from NPCs to help in and outside of combat. Badges can also be obtained that yield bonuses ranging from added moves to gradual health restoration during combat; each consumes a set number of Badge Points (BP), meaning Mario can only equip a limited number of badges at a time.Princess Peach is playable at particular points in the game as a recurring side quest.The objectives and actions of each transition to Peach vary, although most are Stealth game-based.
== Problems ==
{{Problems|{{#vardefineecho:problems|
=== Glitchy Select File Menu ===
The boxes containing each file in the Select File menu are glitchy when changing selections. Disabling '''Enable Dual Core''' will resolve this. Refer {{Issue|7143}}.
{{YouTube|cc9klU0Ctms|Glitch Box Texture Transitioning|br}}
 
}}}}
 
== Enhancements ==
=== 16:9 Aspect Ratio Fix ===
The Widescreen Hack is Shifted to the Left and has clipping issues that can be fixed with an AR Code.
==== NTSC-U ====
<pre>
05243494 2407018A
</pre>
 
Or this alternate Gecko code.
<pre>$16:9 Widescreen
48000000 801AE438
DE000000 80008180
1402D574 2407018A
E0000000 80008000
</pre>


== Problems ==
==== NTSC-J ====
*Game doesn't load on {{revision|9063}}, shows a 'file cannot be used because the data is corrupted' so use Official 2.0.
<pre>
05242FA4 2407018A
</pre>


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|dualcore             =  
|dualcore = Off
|dualcorenotes         =
|dualcorenotes = Show File Select menus properly
|idleskipping          =
|idleskippingnotes    =
|dsplleonthread        =
|dsplleonthreadnotes  =
|hletheipll            =
|hletheipllnotes      =
|recompiler            =
|recompilernotes      =
|graphicsplugin        =
|graphicspluginnotes  =
|forcefilter          =
|forcefilternotes      =
|widescreenhack        =
|widescreenhacknotes  =
|cpuefbaccess          =
|cpuefbaccessnotes    =
|safetexturecache      =
|safetexturecachenotes =
|efbscaledcopy        =
|efbscaledcopynotes    =
|disablefog            =
|disablefognotes      =
|efbcopy              =
|efbcopynotes          =
|xfb                  =
|xfbnotes              =
|realxfb              =
|realxfbnotes          =
|dspplugin            =
|dsppluginnotes        =
|hleaudio              =
|hleaudionotes        =
|dtkmusic              =
|dtkmusicnotes        =
|jitdynarec            =
|jitdynarecnotes      =
|audiothrottle        =
|audiothrottlenotes    =
|audiobackend          =
|audiobackendnotes    =
|projectionhack        =
|projectionhacknotes  =
|patches              =
|patchesnotes          =  
}}
}}


== Version Compatibility ==
== Version Compatibility ==
{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|****}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|2.0|****|}}
{{VersionCompatibilityVersion|6063|***|Save data cannot be loaded}}
{{VersionCompatibilityVersion|7570|****|Save data issues corrected}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


== Testing ==
== Testing ==
{{Testing}}
{{testing/start}}
<!--Use this template for test entries: {{Test Entry|revision=|OS=|CPU=|GPU=|result=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
|}
{{testing/entry|revision=7570|OS=Windows 7|CPU=Intel Core2 Duo E7400 @ 3.2 GHz|GPU=NVIDIA GeForce 9600 GT|result=20-25FPS. Savegames are loading correctly. No HLE sound, but LLE works fine.|tester=}}
{{testing/entry|revision=3.0-204|OS=Windows 7|CPU=Intel Core i7-2670QM @ 2.2 GHz|GPU=NVIDIA GeForce GT 525M|result=55-60FPS at 1600x900. Music sometimes doesn't play or is too quiet/too loud.|tester=}}
{{testing/entry|revision=5.0-3255|OS=Windows 10|CPU=Intel Core i5-4690K @ 3.9 GHz|GPU=AMD Radeon R9 200|result=30FPS in battle, 30FPS in the over-world, drops 5-10 frames in certain areas. Audio is fine with the only exception I found in the area behind the Goomba Village when you fall, were the audio clips into itself and pops allot. Setting audio backend to OpenAL minimized this, changing HLE to LLE had the same result. Audio stays at full speed regardless of FPS during testing. Minor lag spikes that cause the game to freeze for a split second every so often. No crashes or errors, tested in both 3x and 2x native resolution and got the same results. Duel Core enabled and D3D12 as the backend, D3D11 while not fully tested seems to produce the same results.|tester=}}
{{testing/end}}


==Gameplay Videos==
== Gameplay Videos ==
<!--A full list of options is available at Template:VideoGallery/doc-->
{{VideoGallery
}}
{{Navigation/Paper Mario}}


[[Category:Platform games]]
[[Category:Virtual Console games]]
[[Category:Virtual Console games]]
[[Category:Nintendo 64 games]]