Page history
29 May 2016
28 May 2016
19 May 2016
18 May 2016
10 May 2016
Removed Audio Lag: XAudio2 is already the default backend and I didn't notice any delay or "lag" while using OpenAL either...
−228
→Configuration: This is just so incorrect that if I could delete it again I would.
−75
→Configuration: Globally recommending OpenGL, regardless of the bugs, is really not a good idea for this game considering performance implications on various graphics cards.
−127
→Direct3D Graphics Defects: I've been trying to reproduce this bug for a day or so, I can't. I'm removing it as such unless someone else can prove it exists and at least tell me what builds.
−310
→Major Slowdown During Transitions: This is covered by the NVIDIA slowdown section.
−654
→Emulation Information
+815
8 May 2016
no edit summary
+129
→Professor Frankly's Gate
−139
→Emulation Information: Maybe this is better?
+292
→Bounding Box Issues: This is also completely weird. We have Bounding Box as a default for these games. Feel free to revert if you still want this, but I don't know how to rewrite it to be accurate.
−392
→Chapter 6 Express Errors on Direct3D: This is all totally incorrect. It's due to the laaaaaaarge CPU/GPU desync and lag, not D3D. I verified this myself on my save.
−675
→Major Slowdown During Transitions: no no no no no no no no no no no why does no one know anything. Please don't let people speculate when they don't know what they're talking about.
−65
→Major Slowdown During Transitions
+10
26 April 2016
26 March 2016
21 March 2016
18 March 2016
→Configuration
+75
Undo revision 123566 by Jhonn (talk) This issue occurred with a GTX 970 and a GTX 780 Ti even with bounding box emulation enabled.
+709
15 March 2016
Undo revision 123564 by Mmm313 (If it's fixed with 4.0-3610 then you're using a GPU that doesn't support the HW BB implementation, not related to V-Sync at all -- remember you need a fairly recent GPU to properly use BBox)
−797
→Problems
+797
6 March 2016
5 March 2016
17 February 2016
→Problems
−209
Fixing format - premature save page.
m+36
Adding documentation of a bug found in Chapter 6, where having a non-native resolution on 3D3 renderer will cause a pointer error and will softlock the game with error messages.
+865
26 January 2016
22 December 2015
10 December 2015
7 December 2015
4 December 2015
3 December 2015
25 November 2015
→{{s}}Improper Water Effect{{/s}}: Fixed break.
m+3
→{{s}}Improper Water Effect{{/s}}
−49
→{{s}}Improper Water Effect{{/s}}
−5
→{{s}}Improper Water Effect{{/s}}
−8
22 November 2015
15 November 2015
11 November 2015
no edit summary
m+3
Reverted edits by Lucario (talk) to last revision by Wildgoosespeeder
m−27
no edit summary
+27