Paper Mario: The Thousand-Year Door: Difference between revisions

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(Add note that the 16:9 Aspect Ratio Fix improves speed in the Shhwonk Fortress.)
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== Problems ==
== Problems ==
{{Problems/Memory Stride Too Small}} The error occurs if the player talks to Merluvlee and asks for where to go next.
{{Image|TTYD-MSITS.png|Memory stride is too small|br}}
=== Chapter 6 Express Errors on Direct3D ===
=== Chapter 6 Express Errors on Direct3D ===
If the Direct3D backend and any non-integer Native Internal Resolution (i.e. 1.5x, 2.5x, 3.5x, etc) is used when entering any of the following areas, the a pointer error will repeatedly occur.
If the Direct3D backend and any non-integer Native Internal Resolution (i.e. 1.5x, 2.5x, 3.5x, etc) is used when entering any of the following areas, the a pointer error will repeatedly occur.
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=== Professor Frankly's Gate ===
=== Professor Frankly's Gate ===
Professor Frankly will stand in front of his gate not moving. Uncheck '''Disable Bounding Box''' to fix.
Professor Frankly will stand in front of his gate not moving. Uncheck '''Disable Bounding Box''' to fix.
{{Problems/Memory Stride Too Small}} The error occurs if the player talks to Merluvlee and asks for where to go next.
{{Image|TTYD-MSITS.png|Memory stride is too small|br}}


=== {{s}}JITIL Crashes{{/s}} ===
=== {{s}}JITIL Crashes{{/s}} ===

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