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(→Problems: I had to play a lot of Paper Mario while working on the progress report. I can't reproduce this in any build whatsoever.) |
(→Emulation Information: sync with recent edit on [Super Paper Mario]) |
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== Emulation Information == | == Emulation Information == | ||
=== Bounding Box Slowdown on NVIDIA Cards === | === Bounding Box Slowdown on NVIDIA Cards === | ||
NVIDIA cards are abnormally slow during | NVIDIA cards are abnormally slow during Bounding Box effects even at very low internal resolutions when using D3D11. They get dramatically slower as the internal resolution increase, even though comparable AMD graphics cards suffer no slowdown at all. This is due to Dolphin hitting a slow path on those graphics cards. It is recommended that supported NVIDIA users use other video backends when playing games that require Bounding Box emulation to avoid that. | ||
=== When Using Older Graphics Cards === | === When Using Older Graphics Cards === | ||
NVIDIA GeForce 400 series | This game uses a feature known as "Bounding Box", which Dolphin typically uses Shader Storage Buffer Objects (SSBO) to emulate. This requires a NVIDIA GeForce 400 series or newer, a AMD/ATI Radeon HD 5000 series or newer, or a Intel Broadwell Integrated GPU (Intel HD 5300+) or newer and an operating system that supports OpenGL 4.3, D3D11, GLES 3.1, or Vulkan. On macOS, MoltenVK can be used to attain Vulkan support on the latest builds. If Bounding Box is not emulated correctly, the game will show severe graphical glitches and won't be playable to finish. | ||
{{Image|TTYD-DisabledBB.png|Broken Bounding Box}} | {{Image|TTYD-DisabledBB.png|Broken Bounding Box}} | ||
{{Image|TTYD-EnabledBB.png|Working Bounding Box|br}} | {{Image|TTYD-EnabledBB.png|Working Bounding Box|br}} | ||
Because Dolphin has gone through many variants of Bounding Box support throughout its history, it may be possible for older graphics cards to use less accurate versions of Bounding Box present in older builds. On Android, {{revision|5.0-9322}} or newer is required for Bounding Box to function at all due to an unrelated bug. Please note that other driver issues can often cause issues with Bounding Box emulation, which can produce similar bugs to having no Bounding Box support whatsoever. In this case, updating drivers or using a different video backend may be your only recourse. | |||
=== Riverside Station Sunset Effect === | === Riverside Station Sunset Effect === | ||
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== Problems == | == Problems == | ||
{{Problems|{{#vardefineecho:problems| | {{Problems|{{#vardefineecho:problems| | ||
=== PAL60 Reverting to 50Hz === | |||
If the PAL version of the game has been set to run at 60 Hz, it may change back to 50Hz under some circumstances. Turn off the dual core setting to avoid this issue. | |||
=== Merluvee Next Path === | === <s>Merluvee Next Path</s> === | ||
When using the D3D backend, asking Merluvee to tell you the next path may freeze the game. This does not occur on OpenGL or Vulkan, so use them to avoid this issue. | When using the D3D backend, asking Merluvee to tell you the next path may freeze the game. This does not occur on OpenGL or Vulkan, so use them to avoid this issue. | ||
Fixed in revision {{revision|5.0-9638}}. | |||
}}}} | }}}} | ||
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<!--A full list of options is available at Template:Config/doc--> | <!--A full list of options is available at Template:Config/doc--> | ||
{{Config | {{Config | ||
| | |dualcore = Off | ||
| | |dualcorenotes = Fixes 60Hz mode reverting to 50Hz in EU version | ||
}} | }} | ||
== Version Compatibility == | == Version Compatibility == | ||
{{VersionCompatibility}} | {{VersionCompatibility}} | ||
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--> | |||
{{VersionCompatibilityVersion|5350|***|Random freezes, minor graphical glitches}} | {{VersionCompatibilityVersion|5350|***|Random freezes, minor graphical glitches}} | ||
{{VersionCompatibilityVersion|3.0-188|****|Bounding box emulation added}} | {{VersionCompatibilityVersion|3.0-188|****|Bounding box emulation added}} |