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Paper Mario: The Thousand-Year Door: Difference between revisions
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{{testing/entry|revision=4.0-4149|OS=Windows 7 x64|CPU=AMD Phenom II x4 965 BE @ 3.4GHz|GPU=nVidia GeForce GTX 660|result=Playable. FPS drops to 50% when using Paper Mode and as well when the Boo Hoos enter invisible mode.|tester=Kenny}} | {{testing/entry|revision=4.0-4149|OS=Windows 7 x64|CPU=AMD Phenom II x4 965 BE @ 3.4GHz|GPU=nVidia GeForce GTX 660|result=Playable. FPS drops to 50% when using Paper Mode and as well when the Boo Hoos enter invisible mode.|tester=Kenny}} | ||
{{testing/entry|revision=4.0-5839|OS=Windows 10 Preview x64|CPU=AMD Athlon II X4 650 @ 3.2GHz|GPU=ATI Radeon HD 4200|result=Game runs perfect at a constant 60FPS at all times using the Direct3D renderer. Using the OpenGL renderer causes a significant slowdown and is not recommended. No graphical errors at all on either graphics renderer.|tester=Byteandahalf}} | {{testing/entry|revision=4.0-5839|OS=Windows 10 Preview x64|CPU=AMD Athlon II X4 650 @ 3.2GHz|GPU=ATI Radeon HD 4200|result=Game runs perfect at a constant 60FPS at all times using the Direct3D renderer. Using the OpenGL renderer causes a significant slowdown and is not recommended. No graphical errors at all on either graphics renderer.|tester=Byteandahalf}} | ||
{{testing/entry|revision=4.0-5124|OS=Mac OS 10.9.2|CPU=Intel Core i5 @ 1.4GHz|GPU=Intel HD Graphics 5000|result=Game runs near perfect, mostly at 60fps however does slow down when using paper abilities. A couple of minor graphics errors throughout the game. However, game is not completable as it hangs indefinitely on the final boss fight.|tester=SirSpanky}} | |||
{{testing/end}} | {{testing/end}} | ||