Paper Mario: The Thousand-Year Door: Difference between revisions

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===Invisible X-Naut squad===
===Invisible X-Naut squad===
In the prologue of the game, at the docks, when Lord Crump says: "It's go time!", many X-Nauts arrives but they are invisible. You can see only their shadows.
In the prologue of the game, at the docks, when Lord Crump says: "It's go time!", many X-Nauts arrives but they are invisible with only their shadows shown. Refer {{Issue|4026}}.
*{{Issue|4026}}


===Bad transition effects===
===Bad transition effects===
When you arrive at the docks, when the boat turns around, the transition effect is bad. Also when you enter in pipes or other stuffs, the effect is bad.
When arriving at the docks and the boat turns around, the transition effect is bad. Also when entering pipes or other things, the effect is bad.


===Disappearing Punio/Invisible Punie Problem===
===Disappearing Punio/Invisible Punie Problem===
In the second chapter during the Great Boggly Tree dungeon, you come across two adjacent cells (one contains the Punie elder, the other contains 90 Punies). After you receive the red key to open the elder's cell and attempt to open it, you will most likely come across a very frustrating problem: Punio will disappear and leave you stuck in a zoomed-in screen, hindering any further progress in the game. Many frustrated Dolphin users have been searching for a fix to this graphical issue, but seemingly to no avail.
In the second chapter during the Great Boggly Tree dungeon, there are two adjacent cells (one contains the Punie elder, the other contains 90 Punies). After receiving the red key to open the elder's cell and attempt to open it, Punio will disappear and leave the screen stuck in zoomed-in, hindering any further progress in the game. Many frustrated Dolphin users have been searching for a fix to this graphical issue, but seemingly to no avail.


There are specific revisions of Dolphin that WILL allow you to progress through this frustrating glitch: Dolphin IL {{Revision|4341}}, Dolphin IL {{Revision|4598}} and Dolphin IL {{Revision|4707}}. In these revisions players should find that Punio remains visible during the "cell-opening cut scene" and allows the game to continue normally. Unfortunately though, this revision does not fix another VERY frustrating problem: All but the main NPC Punies (Punio, Elder, Puniper & Petunia) will be invisible the entire time (only Punie shadows will be visible), making it very difficult to manage all 101 of them throughout the long dungeon. The framerate will also suffer a significant drop in this dungeon, probably due to the amount of Punies (well, Punie shadows) following you around.
There are specific revisions of Dolphin that WILL allow progress through this frustrating glitch: Dolphin IL {{Revision|4341}}, Dolphin IL {{Revision|4598}} and Dolphin IL {{Revision|4707}}. In these revisions players should find that Punio remains visible during the "cell-opening cut scene" and allows the game to continue normally. Unfortunately though, this revision does not fix another VERY frustrating problem: All but the main NPC Punies (Punio, Elder, Puniper & Petunia) will be invisible the entire time (only Punie shadows will be visible), making it very difficult to manage all 101 of them throughout the long dungeon. The framerate will also suffer a significant drop in this dungeon, probably due to the amount of Punies (well, Punie shadows) following around.


===Glitchy Toad/Pianta Problem===
===Glitchy Toad/Pianta Problem===
Near the end of the fifth chapter (right after the boss fight against Cortez) you find yourself forced to blow your way out of the Pirate's Grotto in the previous area before the boss which is filled with toads and the Pianta lovers. In most cases players will find that most of the toads (like the Punies in chapter 2) are invisible (only shadows). When you blow through the crack in the wall with Bobbery a cut scene plays, showing the toad next to the hole attempting to leave the cave and suggesting everyone else do the same. Now here this problem seems to vary depending on the specific build of Dolphin you're using, but in any case during the "escape sequence", one of the visible characters will suddenly start glitching back and forth and will halt you from progressing any further (you do not regain control of Mario until all the others have escaped).
Near the end of the fifth chapter (right after the boss fight against Cortez) one is forced to blow one's way out of the Pirate's Grotto in the previous area before the boss which is filled with toads and the Pianta lovers. In most cases players will find that most of the toads (like the Punies in chapter 2) are invisible (only shadows). When one blows through the crack in the wall with Bobbery a cut scene plays, showing the toad next to the hole attempting to leave the cave and suggesting everyone else do the same. This problem seems to vary depending on the specific build of Dolphin used, but during the "escape sequence", one of the visible characters will suddenly start glitching back and forth and will halt you from progressing any further (Mario can't be controlled until all the others have escaped).


===Hatched Yoshi's Gulp action command not working===
===Hatched Yoshi's Gulp action command not working===
Upon acquirement of the Yoshi partner in Glitz Arena, he is required to complete the next fight against the iron clefts, With is ability gulp. However, the action command for it needs to be completed and does not work properly. it requires you to hold R and then relase it upon reaching the end of a meter. The meter never fills, briefly flashes a full meter, and then fails. Thus pattern goes unaffected regardless of the mapped input and pattern of pressing R. Unfortunately, you cannot move farther in the game if you experience this glitch.
Upon acquirement of the Yoshi partner in Glitz Arena, he is required to complete the next fight against the iron clefts, With is ability gulp. However, the action command for it needs to be completed and does not work properly. it requires you to hold R and then release it upon reaching the end of a meter. The meter never fills, briefly flashes a full meter, and then fails. Thus pattern goes unaffected regardless of the mapped input and pattern of pressing R. Unfortunately, one cannot move farther in the game if experiencing this glitch.


===Corrupt Textures and other "Bounding Box" Issues===
===Corrupt Textures and other "Bounding Box" Issues===
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===Sound Issues===
===Sound Issues===
Sometimes the background music isn't played or get the L and/or R channels desynced or muted. In extreme cases all sound in the game mute, needing to restart the emulator if you want the sound working again.
Sometimes the background music isn't played or get the L and/or R channels desynced or muted. In extreme cases all sound in the game mute, needing to restart the emulator to get the sound working again.


== Configuration ==
== Configuration ==