Paper Mario: The Thousand-Year Door: Difference between revisions
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{{testing/entry|revision=3.5-1558|OS=Mac OS X 10.8.4|CPU=Intel Core 2 Quad Q9550 @ 3.4GHz|GPU=nVidia GeForce GTX 660 Ti|result=Playable: 50-60 FPS (1920x1080). HLE audio stutters since it's not constantly full speed.|tester=}} | {{testing/entry|revision=3.5-1558|OS=Mac OS X 10.8.4|CPU=Intel Core 2 Quad Q9550 @ 3.4GHz|GPU=nVidia GeForce GTX 660 Ti|result=Playable: 50-60 FPS (1920x1080). HLE audio stutters since it's not constantly full speed.|tester=}} | ||
{{testing/entry|revision=3.5-1558|OS=Windows 7 x64|CPU=Intel Core i7 4650U|GPU=Intel HD Graphics 5000|result=Playable: 55-60 FPS with DirectX 9 or 11 (1440x900, without AA); 35-60 FPS with OpenGL. LLE audio works well. |tester=}} | {{testing/entry|revision=3.5-1558|OS=Windows 7 x64|CPU=Intel Core i7 4650U|GPU=Intel HD Graphics 5000|result=Playable: 55-60 FPS with DirectX 9 or 11 (1440x900, without AA); 35-60 FPS with OpenGL. LLE audio works well. |tester=}} | ||
{{testing/entry|revision=3.5-1558|OS=Mac OS X 10.8.4|CPU=Intel Core i7 4650U|GPU=Intel HD Graphics 5000|result=Not really playable; 30-45 FPS. |tester=}} | {{testing/entry|revision=3.5-1558|OS=Mac OS X 10.8.4|CPU=Intel Core i7-4650U|GPU=Intel HD Graphics 5000|result=Not really playable; 30-45 FPS. |tester=}} | ||
{{testing/entry|revision=4.0.2|OS=Windows 7 x68|CPU=Intel G1610 @ 2.6GHz|GPU=Intel HD Graphics|result=Playable. Glitches even with BBox = true. 40 | {{testing/entry|revision=4.0.2|OS=Windows 7 x68|CPU=Intel Celeron G1610 @ 2.6GHz|GPU=Intel HD Graphics|result=Playable. Glitches even with BBox = true. 40 FPS|tester=hivaoa}} | ||
{{testing/end}} | {{testing/end}} | ||