Phantom Brave: We Meet Again: Difference between revisions

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(→‎Second Play Through: This was reported as fixed after various timing changes. If it's a regression, please report it on the bug tracker.)
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{{Infobox VG
{{Infobox VG
|image         = [[File:Phantom Brave.jpg|300px|Phantom Brave: We Meet Again]]
|image     = [[File:Phantom Brave.jpg|300px]]
|developer     = System Prisma
|developer = System Prisma
|publisher     = {{vgrelease|JP=Nippon Ichi Software|NA=NIS America}}
|publisher = {{vgrelease|JP=Nippon Ichi Software|NA=Nippon Ichi Software America}}
|released     = {{vgrelease|JP=March 12, 2009|NA=August 14, 2009}}
|released = {{vgrelease|JP=March 12, 2009|NA=August 14, 2009}}
|genre         = Tactical role-playing
|genre     = Tactical role-playing
|modes         = Single-player
|modes     = Single-player
|input         = Wii Remote, Wii Remote + Nunchuk, Classic Controller, GameCube Controller
|input     = Wii Remote, Wii Remote + Nunchuk, Classic Controller, GameCube Controller
|forumlink     = http://forums.dolphin-emu.org/Thread-wii-phantom-brave-we-meet-again
|forumlink = http://forums.dolphin-emu.org/Thread-wii-phantom-brave-we-meet-again
}}
}}


'''''Phantom Brave: We Meet Again''''' is a turn based strategy RPG that incorporates unique battle styles and a hardcore character customization system. Players can create units from a number of list of monster/ghost categories and power them up to a exponential number. There are two main phases to Phantom Brave's battle system. The first phase is the Confine phase. Marona the protagonist of this game can summon ghosts and monsters as battle units to fight for her. However, in order to do so she must "confine" souls into objects on the battlefield like rocks, plants, and items. Depending on what object you use as the host, the stats of the units you summon will greatly differ. Some units become stronger on certain objects, so knowing your spirits' characteristics becomes a very important strategic element.
'''''Phantom Brave: We Meet Again''''' is a turn based strategy RPG that incorporates unique battle styles and a hardcore character customization system. Players can create units from a number of list of monster/ghost categories and power them up to a exponential number. There are two main phases to Phantom Brave's battle system. The first phase is the Confine phase. Marona the protagonist of this game can summon ghosts and monsters as battle units to fight for her. However, in order to do so she must "confine" souls into objects on the battlefield like rocks, plants, and items. Depending on what object you use as the host, the stats of the units you summon will greatly differ. Some units become stronger on certain objects, so knowing your spirits' characteristics becomes a very important strategic element.
== Emulation Information ==
{{Problems/Controller Map Overlap}}


== Problems ==
== Problems ==
=== {{s}}Second Play Through{{s}} ===
{{Problems|{{#vardefineecho:problems|
Freezing after beating the final boss, after the credits roll. Unable to create new game+.  Reportedly Fixed in {revision|4.0-6741}.  May require a NAND Dump.
 
}}}}


== Configuration ==
== Configuration ==
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== Gameplay Videos ==
== Gameplay Videos ==
<!--A full list of options is available at Template:VideoGallery/doc-->
{{VideoGallery
|vid1=FnL8TeIXcB4|cap1=Phantom Brave: We Meet Again - Dolphin Emulator 5.0-3718 [1080p HD / 60 FPS] - Nintendo Wii
}}


[[Category:Wii games]]
[[Category:Wii games]]

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