Phantom Brave: We Meet Again: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image         = [[File:Phantom Brave.jpg|300px|Phantom Brave: We Meet Again]]
|image     = [[File:Phantom Brave.jpg|300px]]
|developer     = System Prisma
|developer = System Prisma
|publisher     = {{vgrelease|JP=Nippon Ichi Software|NA=NIS America}}
|publisher = {{vgrelease|JP=Nippon Ichi Software|NA=Nippon Ichi Software America}}
|released     = {{vgrelease|JP=March 12, 2009|NA=August 14, 2009}}
|released = {{vgrelease|JP=March 12, 2009|NA=August 14, 2009}}
|genre         = Tactical role-playing
|genre     = Tactical role-playing
|modes         = Single-player
|modes     = Single-player
|input         = Wii Remote, Wii Remote + Nunchuk, Classic Controller, GameCube Controller
|input     = Wii Remote, Wii Remote + Nunchuk, Classic Controller, GameCube Controller
|forumlink     = http://forums.dolphin-emu.org/Thread-wii-phantom-brave-we-meet-again
|forumlink = http://forums.dolphin-emu.org/Thread-wii-phantom-brave-we-meet-again
}}
}}


'''''Phantom Brave: We Meet Again''''' is a turn based strategy RPG that incorporates unique battle styles and a hardcore character customization system. Players can create units from a number of list of monster/ghost categories and power them up to a exponential number. There are two main phases to Phantom Brave's battle system. The first phase is the Confine phase. Marona the protagonist of this game can summon ghosts and monsters as battle units to fight for her. However, in order to do so she must "confine" souls into objects on the battlefield like rocks, plants, and items. Depending on what object you use as the host, the stats of the units you summon will greatly differ. Some units become stronger on certain objects, so knowing your spirits' characteristics becomes a very important strategic element.
'''''Phantom Brave: We Meet Again''''' is a turn based strategy RPG that incorporates unique battle styles and a hardcore character customization system. Players can create units from a number of list of monster/ghost categories and power them up to a exponential number. There are two main phases to Phantom Brave's battle system. The first phase is the Confine phase. Marona the protagonist of this game can summon ghosts and monsters as battle units to fight for her. However, in order to do so she must "confine" souls into objects on the battlefield like rocks, plants, and items. Depending on what object you use as the host, the stats of the units you summon will greatly differ. Some units become stronger on certain objects, so knowing your spirits' characteristics becomes a very important strategic element.
== Emulation Information ==
{{Problems/Controller Map Overlap}}


== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
}}}}


== Configuration ==
== Configuration ==
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{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|7257|*****}}
{{VersionCompatibilityVersion|7257|*****|}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=7257|OS=Windows 7 x64|CPU=Intel Core i7-860|GPU=ATI Radeon HD 5770|result=Perfect 60FPS, no problems|tester=ThatLuciano}}
{{testing/entry|revision=7257|OS=Windows 7|CPU=Intel Core i7-860|GPU=ATI Radeon HD 5770|result=Perfect 60FPS, no problems|tester=ThatLuciano}}
{{testing/entry|revision=3.0-421|OS=Windows 7 x64|CPU=AMD Athlon II X3 450 @ 3.2GHz|GPU=AMD Radeon HD 6670|result=Perfect 60+ FPS. Still no problems.|tester=Faefdsedf}}
{{testing/entry|revision=3.0-421|OS=Windows 7|CPU=AMD Athlon II X3 450 @ 3.2GHz|GPU=AMD Radeon HD 6670|result=Perfect 60+ FPS. Still no problems.|tester=Faefdsedf}}
{{testing/entry|revision=3.0-710|OS=Windows 7 x64|CPU=Intel Core i7 @ 3.2GHz|GPU=NVIDIA GeForce GTX 560Ti|result=D3D9 Backend - Constant 60FPS with 4x Internal Resolution, 1xAA, and 1xAF, LLE Recompiler and LLE on thread, slowdowns only when saving, but it has no impact on the gameplay; music glitches with HLE. Use V-Sync to avoid microstutters.|tester=machomuu}}
{{testing/entry|revision=3.0-710|OS=Windows 7|CPU=Intel Core i7 @ 3.2GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=D3D9 Backend - Constant 60FPS with 4x Internal Resolution, 1xAA, and 1xAF, LLE Recompiler and LLE on thread, slowdowns only when saving, but it has no impact on the gameplay; music glitches with HLE. Use V-Sync to avoid microstutters.|tester=machomuu}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
<!--A full list of options is available at Template:VideoGallery/doc-->
{{VideoGallery
|vid1=FnL8TeIXcB4|cap1=Phantom Brave: We Meet Again - Dolphin Emulator 5.0-3718 [1080p HD / 60 FPS] - Nintendo Wii
}}


[[Category:Wii games]]
[[Category:Wii games]]

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