Pikmin (GC): Difference between revisions

131 bytes removed ,  4 January 2018
→‎Testing: revise test
(add test)
(→‎Testing: revise test)
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{{testing/entry|revision=4.0-7714|OS=Windows 7|CPU=Intel Core i3-370M @ 2.4GHz|GPU=AMD Radeon HD 6370M|result=Fully playable: No slowdowns, no known glitches.|tester=}}
{{testing/entry|revision=4.0-7714|OS=Windows 7|CPU=Intel Core i3-370M @ 2.4GHz|GPU=AMD Radeon HD 6370M|result=Fully playable: No slowdowns, no known glitches.|tester=}}
{{testing/entry|revision=4.0-7714|OS=Windows 10|CPU=Intel Core i7-4790k @ 4.6GHz|GPU=NVIDIA GeForce GTX 980Ti|result=Runs perfectly fine. Able to complete the game with no issues.|tester=}}
{{testing/entry|revision=4.0-7714|OS=Windows 10|CPU=Intel Core i7-4790k @ 4.6GHz|GPU=NVIDIA GeForce GTX 980Ti|result=Runs perfectly fine. Able to complete the game with no issues.|tester=}}
{{testing/entry|revision=5.0-6121|OS=Windows 10|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 1060|result=The enemy showcase video after the end credits drops frames without Texture Cache Accuracy: Medium, most noticeable on the scrolling text. Other than that the game is perfect with default settings. If LLE vs. HLE audio makes a difference, I really can't tell. Sometimes the battle version of the music plays when there's no enemies around, or the stereo seems to get mixed up, but it's hard to pinpoint exactly what's at fault. Even if there are still bugs, they're subtle enough I didn't notice them.|tester=Xerxes}}
{{testing/entry|revision=5.0-6121|OS=Windows 10|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 1060|result=The enemy showcase video after the end credits drops frames without Texture Cache Accuracy: Medium, most noticeable on the scrolling text. There's barely any difference between LLE and HLE audio, but there are some missing sounds in HLE such as the ship's blast off sound at the end of each day; using LLE resolves this. Everything else works fine with default settings.|tester=Xerxes}}
{{testing/end}}
{{testing/end}}


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