Pikmin (GC)

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Pikmin
Pikmin
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Series Pikmin
Release date(s) JP October 26, 2001
NA December 2, 2001
EU June 14, 2002
Genre(s) Real-time strategy
Mode(s) Single-player
Input methods GameCube Controller
Compatibility 4PlayableEdit rating: Pikmin (GC)
See also...

Wii Version
Dolphin Forum thread
Search Google
Wikipedia page

Pikmin may be small and plantlike, but they can be a space traveler's best friend. Stranded on an unknown planet, Captain Olimar must enlist the help of these native Pikmin to rebuild his spaceship before the life-support system runs out. In the meantime, you'll have to fend off attackers and solve various puzzles. To produce additional multicolored Pikmin you must defeat enemies and carry them back to the Pikmin nests called onions. But beware—watching giant predators gobble your Pikmin might make you angrier than you'd expect.

Patches[edit]

16:9 Aspect Ratio (Widescreen) AR Codes[edit]

NTSC[1][edit]
16:9 Aspect Ratio (Widescreen) [Ralf]
HYRZ-MK7B-NG86E
UPQH-3PG7-AD7CZ
X18R-CJ5H-DNYFV
PAL[2][edit]
16:9 Aspect Ratio (Widescreen) [Ralf]
15ZV-P8NW-GK0QA
7BXK-ZK2Z-JFR1H
4BFH-BTFQ-TW68W

60Hz AR Codes[edit]

PAL[3][edit]

Enable 60Hz Mode [Ralf]
K79V-ZGNM-1P58Y
1RG4-CT0E-7TFH8
TRPZ-9Y7Y-45DJJ
ZV4V-3CF9-W8MFX
5CCE-WXHF-2B36Y
3K8C-PPBR-A3VUR
88XP-5T26-JMHQ7

Problems[edit]

Hang[edit]

Will sometimes hang on a black screen when the day ends. This mostly happens when using save states on that day.

Sound Bugs[edit]

Pikmin has various sound and music issues with DSP HLE, DSP LLE corrects these issues.

Configuration[edit]

Only configuration options for the best compatibility where they deviate from defaults are listed. Please see the performance guide for an overview of performance related settings. A full list of options is available at Template:Config/doc


Audio

Config Setting Notes

DSP Emulator Engine

LLE Corrects most audio issues


Version Compatibility[edit]

The graph below charts the compatibility with Pikmin (GC) since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

4.0-7135 (current)
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing[edit]

This game has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
2.0 Windows XP x86 AMD Athlon II x2 215 @ 3.45GHz NVIDIA GeForce 7025 (: Game completed! Sound disappears in intro and some other places. Small slowdowns in huge places. †.fl.l).
r7687 Windows 7 x64 AMD Athlon 64 X2 4400 @ 2.2GHz NVIDIA GeForce GT 440 Perfect, but having more than 60 active Pikmins causes the game to slow down. Endres
3.0 Mac OS X 10.7.4 Lion x64 Intel Core i7 @ 2.2GHz AMD Radeon HD 6750M Works great at 100% speed almost all of the time, using 80+ Pikmin will cause a slight slowdown (from 100% to 87%, not major at all). No bugs encountered, completely finished the game. Axxer
r7714 Windows 7 x64 Intel Core i3-370M @ 2.4GHz AMD Radeon HD 6370M Fully playable: No slowdowns, no known glitches.
3.0-151 Windows 7 x64 AMD Phenom II X6 Black 1100T AMD Radeon HD 6850 Perfect, without any crash or slowdown during all game, just some audio crackling sometimes, I recommend LLE audio plugin Aldaris
3.0-201 Windows 7 x64 Intel Core i7-2700K @ 4.2GHz NVIDIA GeForce GTX 570 HD Perfect with LLE audio plugin bcheng
3.0-801 Windows 7 x64 Intel Core i7-2670QM @ 2.2GHz NVIDIA GeForce GTX 560M Perfect, minor slow down with 100 Pikmin in the field with LLE Audio enabled. AR Codes no longer appear to crash the Emulator on Startup Phazon Lord
4.0.2 Windows 7 x64 AMD Phenom II X4 965 Black AMD Radeon HD 5850 Runs smoothly with fully working, bug/crackle-free sound at 30FPS with Progressive Scan enabled, and the internal resolution set to 3x native (1920x1584) running in fullscreen at 1092x1080 with scaled EFB copies, EFB on and set to virtual, OpenMP Texture Decoder on but otherwise default settings. Experiences minor slowdowns (~24-27FPS) when more than approximately 60 pikmin are on-screen at the same time. incassum
4.0-1487 Windows 8.1 x64 AMD A6-6400k @ 3.9GHz AMD Radeon HD 8470D Runs perfectly at 60FPS with 3x native resolution (1920x1584) running in fullscreen at 1280x1024 xbox360fan05
4.0-2654 [VR-Hydra] Windows 8.1 x64 Intel Core i7-4770K @ 3.5GHz NVIDIA GeForce GTX 760 Runs okay at 29FPS with resolution (1920x1080) running in fullscreen VRBites.com
4.0-4163 Linux Ubuntu 14.04 Intel Core i3-3220 @ 3.3GHz NVIDIA GeForce GTX 650 Almost perfect. Can have minor slowdown in Forest of Hope with 100 pikmin out. Some issues with stereo sound using HLE but otherwise fully playable. Xerxes

Gameplay Videos[edit]