Pikmin (Wii): Difference between revisions

200 bytes removed ,  23 August 2013
Could not reproduce with recommended settings (LLE) in four "days" of play. Removed the freeze edit. Improved the sound problem. Removed EFB Scaled copy mention, as the motion blur is always present (and game intended).
(Could not reproduce with recommended settings (LLE) in four "days" of play. Removed the freeze edit. Improved the sound problem. Removed EFB Scaled copy mention, as the motion blur is always present (and game intended).)
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== Problems ==
== Problems ==
Randomly freezes at end of the day. Save before the day ends or you will lose progress, beware.
 
=== Crash ===
=== Crash ===
The game may crash randomly with the OpenGL backend. Use D3D9 or D3D11 to avoid this.
The game may crash randomly with the OpenGL backend. Use D3D9 or D3D11 to avoid this.


=== Sound ===
=== Sound Issues ===
*Distorted sound effects are present when using DSP HLE. Use [[DSP LLE]] instead.
When using DSP HLE, sound effects are distorted and the volume is extremely high. Use [[DSP LLE]] to fix these.
*This game has unusually high volume in comparison to other titles.


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|efbscaledcopy            = On
|efbscaledcopynotes        = Required to prevent ghosting
|dspengine                = LLE
|dspengine                = LLE
|dspenginenotes            = Prevents distorted sound
|dspenginenotes            = Prevents distorted sound and high volume
}}
}}