Pikmin 2 (GC): Difference between revisions

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{{Infobox VG
{{Infobox VG
|title    = Pikmin 2
|image    = [[File:Pikmin2GC.jpg|300px]]
|image    = [[File:Pikmin2GC.jpg|300px]]
|developer = Nintendo EAD
|developer = Nintendo EAD
|publisher = Nintendo
|publisher = Nintendo
|series    = ''Pikmin''
|series    = Pikmin
|released  = {{vgrelease|JP=April 29, 2004|NA=August 30, 2004|EU=October 8, 2004|AUS=November 4, 2004}}
|released  = {{vgrelease|JP=April 29, 2004|NA=August 30, 2004|EU=October 8, 2004|AUS=November 4, 2004}}
|genre    = Real-time strategy
|genre    = Real-time strategy
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|input    = GameCube Controller
|input    = GameCube Controller
|forumlink = http://forums.dolphin-emu.org/Thread-gc-pikmin-2
|forumlink = http://forums.dolphin-emu.org/Thread-gc-pikmin-2
|wikipedia = Pikmin 2
}}
}}


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== Problems ==
== Problems ==
{{Problems|
{{Problems|{{#vardefineecho:problems|
=== Crashes ===
=== <s>Crashes</s> ===
As of {{revision|5.0-845}}, Pikmin 2 suffers from intermittent crashing with default settings, either immediately at startup or delayed until the middle of gameplay. Checking "Enable MMU" in the game's properties solves this issue. See {{issue|9899}}.
As of {{revision|5.0-845}}, Pikmin 2 suffers from intermittent crashing with default settings, either immediately at startup or delayed until the middle of gameplay. Checking "Enable MMU" in the game's properties solves this issue. See {{issue|9899}}. Fixed by {{revision|5.0-2079}}.


}}
}}}}


== Enhancements ==
== Enhancements ==
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==== NTSC-U ====
==== NTSC-U ====
<pre>
<pre>$16:9 Widescreen
C241A434 00000003
C241A434 00000003
3DC03FAB 91C24000
3DC03FAB 91C24000
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</pre>
</pre>


==== PAL[http://www.gc-forever.com/forums/viewtopic.php?f=38&t=2154] ====
==== EU ====
<pre>;16:9 Aspect Ratio (Widescreen) [Ralf]
<pre>$16:9 Widescreen
C24257F0 00000002
04004F30 3C003FE3
3C003FE3 60008E39
04004F34 60008E39
9004002C 00000000</pre>
04004F38 9004002C
04004F3C 484208B8
044257F0 4BBDF740</pre>
 
=== 60 FPS Action Replay Code ===
Pikmin 2 normally runs at 30 FPS but can render at 60 with the following Action Replay code. 60 FPS rendering breaks cut-scenes, so the effect can be adjusted via the D-pad: a right-press on the D-pad triggers 60 FPS, while a left-press on the D-pad reverts to 30 FPS.
 
These results can be swapped by exchanging <code>0002</code> and <code>0001</code> in the code, if desired. The current button assignment makes gameplay more consistent with the Wii version, since:
* Ideally one would press the button for 60 FPS more frequently than the button for 30 FPS.
* D-pad right in the GC version cycles through Pikmin types in the same order as B on the Wiimote (the only button to cycle through Pikmin in the Wii version):
: <code>blue → red → yellow → purple → white → bulbmin</code>
* D-pad left in the GC version cycles through Pikmin in the reverse order.
<pre>$60FPS toggleable with right/left on dpad
88507009 00000002
045D1028 3C888889
405D1020 00001D01
00000000 40000000
88507009 00000001
045D1028 3D088889
405D1020 00001D02
00000000 40000000</pre>
 
=== 2-Player Story Mode ===
This Gecko code enables split-screen multiplayer in Story mode, allowing full co-op. Cutscenes play improperly, and only Player 1 can control menus.
<pre>$2-Player Story Mode
0414D928 3BE00002</pre>
 
=== HD Texture Pack ===
[https://forums.dolphin-emu.org/showthread.php?tid=50006 Pikmin 2 HD Texture Pack] by HenrikoMagnifico


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|mmu = On
|mmunotes = Solves crashing issue
}}
}}


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== Gameplay Videos ==
== Gameplay Videos ==
<!--A full list of options is available at Template:VideoGallery/doc-->
{{VideoGallery
{{VideoGallery
|vid1=EmcpJQX8fkA|cap1=Dolphin Emulator 4.0 - Pikmin 2 (1080p HD) - Nintendo GameCube
|vid1=EmcpJQX8fkA|cap1=Dolphin Emulator 4.0 - Pikmin 2 (1080p HD) - Nintendo GameCube

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