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{{Infobox VG | {{Infobox VG | ||
|image = [[File:Pikmin2GC.jpg|300px]] | |image = [[File:Pikmin2GC.jpg|300px]] | ||
|developer = Nintendo EAD | |developer = Nintendo EAD | ||
|publisher = Nintendo | |publisher = Nintendo | ||
|series = | |series = Pikmin | ||
|released = {{vgrelease|JP=April 29, 2004|NA=August 30, 2004|EU=October 8, 2004|AUS=November 4, 2004}} | |released = {{vgrelease|JP=April 29, 2004|NA=August 30, 2004|EU=October 8, 2004|AUS=November 4, 2004}} | ||
|genre = Real-time strategy | |genre = Real-time strategy | ||
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|input = GameCube Controller | |input = GameCube Controller | ||
|forumlink = http://forums.dolphin-emu.org/Thread-gc-pikmin-2 | |forumlink = http://forums.dolphin-emu.org/Thread-gc-pikmin-2 | ||
}} | }} | ||
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== Problems == | == Problems == | ||
{{Problems| | {{Problems|{{#vardefineecho:problems| | ||
=== Crashes === | === <s>Crashes</s> === | ||
As of {{revision|5.0-845}}, Pikmin 2 suffers from intermittent crashing with default settings, either immediately at startup or delayed until the middle of gameplay. Checking "Enable MMU" in the game's properties solves this issue. See {{issue|9899}}. | As of {{revision|5.0-845}}, Pikmin 2 suffers from intermittent crashing with default settings, either immediately at startup or delayed until the middle of gameplay. Checking "Enable MMU" in the game's properties solves this issue. See {{issue|9899}}. Fixed by {{revision|5.0-2079}}. | ||
}} | }}}} | ||
== Enhancements == | == Enhancements == | ||
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==== NTSC-U ==== | ==== NTSC-U ==== | ||
<pre> | <pre>$16:9 Widescreen | ||
C241A434 00000003 | C241A434 00000003 | ||
3DC03FAB 91C24000 | 3DC03FAB 91C24000 | ||
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</pre> | </pre> | ||
==== | ==== EU ==== | ||
<pre> | <pre>$16:9 Widescreen | ||
04004F30 3C003FE3 | |||
04004F34 60008E39 | |||
04004F38 9004002C | |||
04004F3C 484208B8 | |||
044257F0 4BBDF740</pre> | |||
=== 60 FPS Action Replay Code === | |||
Pikmin 2 normally runs at 30 FPS but can render at 60 with the following Action Replay code. 60 FPS rendering breaks cut-scenes, so the effect can be adjusted via the D-pad: a right-press on the D-pad triggers 60 FPS, while a left-press on the D-pad reverts to 30 FPS. | |||
These results can be swapped by exchanging <code>0002</code> and <code>0001</code> in the code, if desired. The current button assignment makes gameplay more consistent with the Wii version, since: | |||
* Ideally one would press the button for 60 FPS more frequently than the button for 30 FPS. | |||
* D-pad right in the GC version cycles through Pikmin types in the same order as B on the Wiimote (the only button to cycle through Pikmin in the Wii version): | |||
: <code>blue → red → yellow → purple → white → bulbmin</code> | |||
* D-pad left in the GC version cycles through Pikmin in the reverse order. | |||
<pre>$60FPS toggleable with right/left on dpad | |||
88507009 00000002 | |||
045D1028 3C888889 | |||
405D1020 00001D01 | |||
00000000 40000000 | |||
88507009 00000001 | |||
045D1028 3D088889 | |||
405D1020 00001D02 | |||
00000000 40000000</pre> | |||
=== 2-Player Story Mode === | |||
This Gecko code enables split-screen multiplayer in Story mode, allowing full co-op. Cutscenes play improperly, and only Player 1 can control menus. | |||
<pre>$2-Player Story Mode | |||
0414D928 3BE00002</pre> | |||
=== HD Texture Pack === | |||
[https://forums.dolphin-emu.org/showthread.php?tid=50006 Pikmin 2 HD Texture Pack] by HenrikoMagnifico | |||
== Configuration == | == Configuration == | ||
<!--A full list of options is available at Template:Config/doc--> | <!--A full list of options is available at Template:Config/doc--> | ||
{{Config | {{Config | ||
}} | }} | ||
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== Gameplay Videos == | == Gameplay Videos == | ||
<!--A full list of options is available at Template:VideoGallery/doc--> | |||
{{VideoGallery | {{VideoGallery | ||
|vid1=EmcpJQX8fkA|cap1=Dolphin Emulator 4.0 - Pikmin 2 (1080p HD) - Nintendo GameCube | |vid1=EmcpJQX8fkA|cap1=Dolphin Emulator 4.0 - Pikmin 2 (1080p HD) - Nintendo GameCube |