Pikmin 2 (GC): Difference between revisions

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==== NTSC-U ====
==== NTSC-U ====
<pre>
<pre>$16:9 Widescreen
C241A434 00000003
C241A434 00000003
3DC03FAB 91C24000
3DC03FAB 91C24000
Line 44: Line 44:
</pre>
</pre>


==== PAL[http://www.gc-forever.com/forums/viewtopic.php?f=38&t=2154] ====
==== EU ====
<pre>;16:9 Aspect Ratio (Widescreen) [Ralf]
<pre>$16:9 Widescreen
C24257F0 00000002
04004F30 3C003FE3
3C003FE3 60008E39
04004F34 60008E39
9004002C 00000000</pre>
04004F38 9004002C
04004F3C 484208B8
044257F0 4BBDF740</pre>


=== 60 FPS ===
=== 60 FPS Action Replay Code ===
Pikmin 2 normally runs at 30 FPS but can render at 60 with the following Action Replay code. 60 FPS rendering breaks cut-scenes, so the effect can be adjusted via the d-pad.
Pikmin 2 normally runs at 30 FPS but can render at 60 with the following Action Replay code. 60 FPS rendering breaks cut-scenes, so the effect can be adjusted via the D-pad: a right-press on the D-pad triggers 60 FPS, while a left-press on the D-pad reverts to 30 FPS.
<pre>$60FPS toggleable with left/right on dpad
 
88507009 00000001
These results can be swapped by exchanging <code>0002</code> and <code>0001</code> in the code, if desired. The current button assignment makes gameplay more consistent with the Wii version, since:
* Ideally one would press the button for 60 FPS more frequently than the button for 30 FPS.
* D-pad right in the GC version cycles through Pikmin types in the same order as B on the Wiimote (the only button to cycle through Pikmin in the Wii version):
: <code>blue → red → yellow → purple → white → bulbmin</code>
* D-pad left in the GC version cycles through Pikmin in the reverse order.
<pre>$60FPS toggleable with right/left on dpad
88507009 00000002
045D1028 3C888889
045D1028 3C888889
405D1020 00001D01
405D1020 00001D01
00000000 40000000
00000000 40000000
88507009 00000002
88507009 00000001
045D1028 3D088889
045D1028 3D088889
405D1020 00001D02
405D1020 00001D02
00000000 40000000</pre>
00000000 40000000</pre>
=== 2-Player Story Mode ===
This Gecko code enables split-screen multiplayer in Story mode, allowing full co-op. Cutscenes play improperly, and only Player 1 can control menus.
<pre>$2-Player Story Mode
0414D928 3BE00002</pre>
=== HD Texture Pack ===
[https://forums.dolphin-emu.org/showthread.php?tid=50006 Pikmin 2 HD Texture Pack] by HenrikoMagnifico


== Configuration ==
== Configuration ==

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