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Pikmin 2 (GC): Difference between revisions
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(HD texture pack) |
(Modified 60 FPS code to make Pikmin cycling consistent w/ Wii version, added clarification) |
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Line 53: | Line 53: | ||
=== 60 FPS === | === 60 FPS === | ||
Pikmin 2 normally runs at 30 FPS but can render at 60 with the following Action Replay code. 60 FPS rendering breaks cut-scenes, so the effect can be adjusted via the | Pikmin 2 normally runs at 30 FPS but can render at 60 with the following Action Replay code. 60 FPS rendering breaks cut-scenes, so the effect can be adjusted via the D-pad: a right-press on the D-pad triggers 60 FPS, while a left-press on the D-pad reverts to 30 FPS. | ||
<pre>$60FPS toggleable with left | |||
88507009 | These results can be swapped by exchanging <code>0002</code> and <code>0001</code> in the code if desired. The current button assignment makes gameplay more consistent with the Wii version, since: | ||
* Ideally one would press the button for 60 FPS more frequently during than the button for 30 FPS. | |||
* D-pad right in the GC version cycles through Pikmin types in the same order as B on the Wiimote (the only button to cycle through Pikmin in the Wii version): | |||
: <code>blue → red → yellow → purple → white → bulbmin</code> | |||
* D-pad left in the GC version cycles through Pikmin in the reverse order. | |||
<pre>$60FPS toggleable with right/left on dpad | |||
88507009 00000002 | |||
045D1028 3C888889 | 045D1028 3C888889 | ||
405D1020 00001D01 | 405D1020 00001D01 | ||
00000000 40000000 | 00000000 40000000 | ||
88507009 | 88507009 00000001 | ||
045D1028 3D088889 | 045D1028 3D088889 | ||
405D1020 00001D02 | 405D1020 00001D02 |