Pikmin 2 (Wii): Difference between revisions

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'''''New Play Control! Pikmin 2''''' is the re-release of [[Pikmin 2 (GC)|Pikmin 2]] on the [[Wii]] as part of the New Play Control! series.
'''''New Play Control! Pikmin 2''''' is the re-release of [[Pikmin 2 (GC)|Pikmin 2]] on the [[Wii]] as part of the New Play Control! series.


This second game in the Pikmin franchise improves and expands on the real-time fun offered in the first. In [[Pikmin 2 (GC)|Pikmin 2]], Captain Olimar returns to the planet he was originally stranded on, to collect trinkets for his failing company to sell back at home. A new two-character play mechanic has been added, which allows players to switch between two spacemen while collecting items. Along with the new playable character, two new Pikmin types have been included-- large hulking purple Pikmin, and small and feisty white Pikmin. Two-player co-op challenge missions and a competitive mode are also available.  
This second game in the Pikmin franchise improves and expands on the real-time fun offered in the first. In [[Pikmin 2 (GC)|Pikmin 2]], Captain Olimar returns to the planet he was originally stranded on, to collect trinkets for his failing company to sell back at home. A new two-character play mechanic has been added, which allows players to switch between two spacemen while collecting items. Along with the new playable character, two new Pikmin types have been included-- large hulking purple Pikmin, and small and feisty white Pikmin. Two-player co-op challenge missions and a competitive mode are also available.


== Problems ==
== Problems ==
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{{testing/entry|revision=6546|OS=Ubuntu 10.10|CPU=Intel Core i7-920|GPU=NVIDIA GeForce GTX 260|result=Unplayable: show only intro with random bugs, freezing the emulator.|tester=}}
{{testing/entry|revision=6546|OS=Ubuntu 10.10|CPU=Intel Core i7-920|GPU=NVIDIA GeForce GTX 260|result=Unplayable: show only intro with random bugs, freezing the emulator.|tester=}}
{{testing/entry|revision=7409|OS=Windows 7|CPU=Intel Core 2 Quad Q9550 @ 3.8 GHz|GPU=NVIDIA GeForce 9600 GT|result=In game: HLE crashes after Logo, LLE has no sound output. Cut-scenes are very slow and unstable|tester=}}
{{testing/entry|revision=7409|OS=Windows 7|CPU=Intel Core 2 Quad Q9550 @ 3.8 GHz|GPU=NVIDIA GeForce 9600 GT|result=In game: HLE crashes after Logo, LLE has no sound output. Cut-scenes are very slow and unstable|tester=}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Core i5-750|GPU=ATI Radeon HD 5870|result=Crashes with HLE audio plugin, runs perfectly on LLE at max frame rate (30FPS).|tester=}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Core i5-750 @ 2.66 GHz|GPU=ATI Radeon HD 5870|result=Crashes with HLE audio plugin, runs perfectly on LLE at max frame rate (30FPS).|tester=}}
{{testing/entry|revision=3.0-751|OS=Mac OS X 10.7.2|CPU=Intel Core i7 @ 2.2 GHz|GPU=AMD Radeon HD 6490M|result=Crashes when HLE audio plugin is used, '''works fine for mac and windows when sound output is disabled'''. Must disable multicore on both platforms. framerate (30FPS).|tester=Cory Jones}}
{{testing/entry|revision=3.0-751|OS=Mac OS X 10.7.2|CPU=Intel Core i7 @ 2.2 GHz|GPU=AMD Radeon HD 6490M|result=Crashes when HLE audio plugin is used, '''works fine for mac and windows when sound output is disabled'''. Must disable multicore on both platforms. framerate (30FPS).|tester=Cory Jones}}
{{testing/entry|revision=4.0-5064|OS=Windows 7|CPU=Intel Core i7-4770K|GPU=NVIDIA GeForce GTX 970|result=Runs fine with Direct3D Video and LLE Audio at 60FPS (Max). 2.5x Native, 4x AntiAlias and 4x Anistropic|tester=Left4Pillz}}
{{testing/entry|revision=4.0-5064|OS=Windows 7|CPU=Intel Core i7-4770K|GPU=NVIDIA GeForce GTX 970|result=Runs fine with Direct3D Video and LLE Audio at 60FPS (Max). 2.5x Native, 4x AntiAlias and 4x Anistropic|tester=Left4Pillz}}
{{testing/entry|revision=4.0-8342|OS=Windows 10|CPU=Intel Core i7-5500U|GPU=NVIDIA GeForce 930M|result=HLE and LLE audio both work properly with no noticeable distortion.|tester=SMarioMan}}
{{testing/entry|revision=4.0-8342|OS=Windows 10|CPU=Intel Core i7-5500U|GPU=NVIDIA GeForce 930M|result=HLE and LLE audio both work properly with no noticeable distortion.|tester=SMarioMan}}
{{testing/entry|revision=4.0-8342|OS=Windows 10|CPU=Intel Core i5-6600K|GPU=NVIDIA GeForce GTX 570|result= OpenGL/ LLE audio/ 2.5x Nativ / 4xAA / 4xA Anistropic|tester=Selisho}}
{{testing/entry|revision=4.0-8342|OS=Windows 10|CPU=Intel Core i5-6600K @ 3.5 GHz|GPU=NVIDIA GeForce GTX 570|result= OpenGL/ LLE audio/ 2.5x Nativ / 4xAA / 4xA Anistropic|tester=Selisho}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=AMD FX 6350 @ 3.9 GHz|GPU=NVIDIA GeForce GTX 660|result= OpenGL, LLE audio, 1x Native, No AA, 1xAF
{{testing/entry|revision=5.0|OS=Windows 10|CPU=AMD FX 6350 @ 3.9 GHz|GPU=NVIDIA GeForce GTX 660|result= OpenGL, LLE audio, 1x Native, No AA, 1xAF