Pikmin 2 (Wii): Difference between revisions

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{{Infobox VG
{{Infobox VG
|title        = New Play Control! Pikmin 2
|image     = [[File:Pikmin2Wii.jpg|300px]]
|image         = [[File:Pikmin2Wii.jpg|300px|New Play Control! Pikmin 2]]
|developer = Nintendo EAD
|developer     = Nintendo EAD
|publisher = Nintendo
|publisher     = Nintendo
|series    = Pikmin
|genre         = Real-Time Strategy
|released  = {{vgrelease|JP=March 12, 2009|EU=April 24, 2009|AUS=May 14, 2009}}{{vgrelease|NA=June 10, 2012}}
|modes         = Single-Player, Multiplayer
|genre     = Real-time strategy
|platforms     = [[Wii]]
|modes     = Single-player, Multiplayer (2), Co-op (2)
|input        = Wii Remote+Nunchuk
|input     = Wii Remote + Nunchuk
|compatibility = {{Ratings|name=New Play Control! Pikmin 2}}
|forumlink = https://forums.dolphin-emu.org/Thread-wii-new-play-control-pikmin-2
}}
}}


'''''New Play Control! Pikmin 2''''' is the re-release of [[Pikmin 2]] on the [[Wii]] as part of the New Play Control! series.  
'''''New Play Control! Pikmin 2''''' is the re-release of [[Pikmin 2 (GC)|Pikmin 2]] on the [[Wii]] as part of the New Play Control! series.
 
This second game in the Pikmin franchise improves and expands on the real-time fun offered in the first. In [[Pikmin 2 (GC)|Pikmin 2]], Captain Olimar returns to the planet he was originally stranded on, to collect trinkets for his failing company to sell back at home. A new two-character play mechanic has been added, which allows players to switch between two spacemen while collecting items. Along with the new playable character, two new Pikmin types have been included-- large hulking purple Pikmin, and small and feisty white Pikmin. Two-player co-op challenge missions and a competitive mode are also available.


== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
=== Sound Issues ===
Some sounds are still not played correctly with HLE, for instance the save sound is too low pitched, refer {{Issue|8855}}. Use LLE audio to avoid this.
=== <s>Extremely Slow Cutscenes</s> ===
When "Skip EFB Access from CPU" is disabled, some in-game cutscenes will be extremely slow (frame rate drops to less than 1 fps) (tested on Dolphin 5.0). Enable this option to fix the problem. This has been fixed by {{revision|5.0-9735}} and {{revision|5.0-9638}}.
}}}}
== Enhancements ==
=== HD Texture Pack ===
[https://forums.dolphin-emu.org/showthread.php?tid=50006 Pikmin 2 HD Texture Pack] by HenrikoMagnifico
=== 60 FPS Action Replay Code ===
When using this code, the game cuts to a black screen while landing in The Valley of Repose for the first time. the cutscene can be gotten through as normal by mashing the A and B buttons. After the cutscene has finished, then the game will return sight to the player.
<pre>$60FPS (NTSC-U)
044D2060 38800001
041DF2A8 38800001
0429EB2C 38800001
0429E204 38800001</pre>
Code by Proboscis-2.


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|dualcore                  =
|dspengine = LLE
|dualcorenotes            =
|dspenginenotes = Render audio appropriately
|idleskipping              =
|idleskippingnotes        =
|dsplleonthread            =
|dsplleonthreadnotes      =
|hletheipll                =
|hletheipllnotes          =
|cpuengine                =
|cpuenginenotes            =
|gfxbackend                =
|gfxbackendnotes          =
|forcefilter              =
|forcefilternotes          =
|widescreenhack            =
|widescreenhacknotes      =
|cpuefbaccess              =
|cpuefbaccessnotes        =
|accuratetexturecache      =
|accuratetexturecachenotes =
|efbscaledcopy            =
|efbscaledcopynotes        =
|disablefog                =
|disablefognotes          =
|efbcopy                  =
|efbcopynotes              =
|xfb                      =
|xfbnotes                  =
|realxfb                  =
|realxfbnotes              =
|dspengine                 =  
|dspenginenotes           =
|hleaudio                  =
|hleaudionotes            =
|dtkmusic                  =
|dtkmusicnotes            =
|jitdynarec                =
|jitdynarecnotes          =
|audiothrottle            =
|audiothrottlenotes        =
|audiobackend              =
|audiobackendnotes        =
|hacks                    =
|hacksnotes                =
|projectionhack            =
|projectionhacknotes      =
|patches                  =
|patchesnotes              =  
}}
}}


== Version Compatibility ==
== Version Compatibility ==
{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|****}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|7409|***}}
{{VersionCompatibilityVersion|4018|***|}}
{{VersionCompatibilityVersion|4.0-1300|****|DSP HLE hangs resolved}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=6546|OS=Linux Ubuntu 10.10 x86_64|CPU=Intel Core i7-920|GPU=nVidia GeForce GTX 260|result=Unplayable: show only intro with random bugs, freezing the emulator.|tester=}}
{{testing/entry|revision=4018|OS=Windows XP|CPU=Intel Core 2 Duo E6400 @ 2.13 GHz|GPU=NVIDIA GeForce 7600 GT|result=The game, unfortunatley, has a few bugs that sadly impair the gameplay significantly. During animatic scenes during the game frame rates drop down to below 1FPS until regular (controllable) gameplay resumes do the FPS increase to full speed.
{{testing/entry|revision=7409|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q9550 @ 3.8GHz|GPU=nVidia GeForce 9600GT|result=In game: HLE crashes after Logo, LLE has no sound output. Cut-scenes are very slow and unstable|tester=}}
 
{{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=Intel Core i5-750|GPU=ATI Radeon HD 5870|result=Crashes with HLE audio plugin, runs perfectly on LLE at max frame rate (30 FPS).|tester=}}
The sound is the next bug issue. There is sound being recognized by the emulator but it is not being interpreted properly and suffers from the same audio issues as [https://www.youtube.com/watch?v=--uQdtfcIgw Dawn of the Dragon]. This is why i have the sound disabled during the recording.
 
There are no graphical glitches and everything in the core works fine. You can create a save game and play through the game quite well.
Speeds in game tend to stay at about 50FPS or higher for me excluding the MAJOR slowdowns. [https://www.youtube.com/watch?v=MDX_bNBS0dU Pikmin 2 Wii (NPC) on Dolphin Wii/GC Emulator (720p HD)]|tester=iNexXxuS}}
{{testing/entry|revision=6546|OS=Ubuntu 10.10|CPU=Intel Core i7-920|GPU=NVIDIA GeForce GTX 260|result=Unplayable: show only intro with random bugs, freezing the emulator.|tester=}}
{{testing/entry|revision=7409|OS=Windows 7|CPU=Intel Core 2 Quad Q9550 @ 3.8 GHz|GPU=NVIDIA GeForce 9600 GT|result=In game: HLE crashes after Logo, LLE has no sound output. Cut-scenes are very slow and unstable|tester=}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Core i5-750 @ 2.66 GHz|GPU=ATI Radeon HD 5870|result=Crashes with HLE audio plugin, runs perfectly on LLE at max frame rate (30FPS).|tester=}}
{{testing/entry|revision=3.0-751|OS=Mac OS X 10.7.2|CPU=Intel Core i7 @ 2.2 GHz|GPU=AMD Radeon HD 6490M|result=Crashes when HLE audio plugin is used, '''works fine for mac and windows when sound output is disabled'''. Must disable multicore on both platforms. framerate (30FPS).|tester=Cory Jones}}
{{testing/entry|revision=4.0-5064|OS=Windows 7|CPU=Intel Core i7-4770K|GPU=NVIDIA GeForce GTX 970|result=Runs fine with Direct3D Video and LLE Audio at 60FPS (Max). 2.5x Native, 4x AntiAlias and 4x Anistropic|tester=Left4Pillz}}
{{testing/entry|revision=4.0-8342|OS=Windows 10|CPU=Intel Core i7-5500U|GPU=NVIDIA GeForce 930M|result=HLE and LLE audio both work properly with no noticeable distortion.|tester=SMarioMan}}
{{testing/entry|revision=4.0-8342|OS=Windows 10|CPU=Intel Core i5-6600K @ 3.5 GHz|GPU=NVIDIA GeForce GTX 570|result= OpenGL/ LLE audio/ 2.5x Nativ / 4xAA / 4xA Anistropic|tester=Selisho}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=AMD FX 6350 @ 3.9 GHz|GPU=NVIDIA GeForce GTX 660|result= OpenGL, LLE audio, 1x Native, No AA, 1xAF
 
Noticeable and sometimes extreme slowdown in cutscenes, gameplay itself is acceptably stable.|tester=GAMMA}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
*[http://www.youtube.com/watch?v=MDX_bNBS0dU Pikmin 2 Wii (NPC) on Dolphin Wii/GC Emulator (720p HD)]
<!--A full list of options is available at Template:VideoGallery/doc-->
{{VideoGallery
|vid1=MDX_bNBS0dU|cap1=Pikmin 2 Wii (NPC) on Dolphin Wii/GC Emulator (720p HD)
|vid2=5myls-bMkIU|cap2=New Play Control! Pikmin 2 (with HD Texture Pack) - Dolphin Emulator 5.0-13272 [1080p] Nintendo Wii
|vid3=3fCL5Zd4J64|cap3=New Play Control! Pikmin 2 Wii Hack: 60 FPS Code on Dolphin 5.0 [1080p60]
}}


{{Navigation Pikmin}}
{{Navigation/Pikmin}}


{{DEFAULTSORT:Pikmin 2}}
[[Category:Strategy games]]
[[Category:Wii games]]
[[Category:Wii games]]
[[Category:New Play Control!]]
[[Category:New Play Control!]]
[[Category:Zelda ucode games]]
[[Category:Games with texture packs]]