PokéPark 2: Wonders Beyond: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image         = [[File:PokéPark 2-Wonders Beyond.jpg|300px]]
|image     = [[File:PokéPark 2-Wonders Beyond.jpg|300px]]
|developer     = Creatures
|developer = Creatures
|publisher     = Nintendo
|publisher = Nintendo
|series       = ''Pokémon''
|series   = Pokémon
|released     = {{vgrelease|JP=November 12, 2011}}{{vgrelease|NA=February 27, 2012}}{{vgrelease|EU=March 23, 2012}}
|released = {{vgrelease|JP=November 12, 2011}}{{vgrelease|NA=February 27, 2012}}{{vgrelease|EU=March 23, 2012}}
|genre         = Adventure
|genre     = Adventure
|modes         = Single-player, Multiplayer (2), Co-op (2)
|modes     = Single-player, Multiplayer (2), Co-op (2)
|input         = Wii Remote
|input     = Wii Remote
|forumlink     = http://forums.dolphin-emu.org/Thread-wii-pok%C3%A9park-2-wonders-beyond
|forumlink = http://forums.dolphin-emu.org/Thread-wii-pok%C3%A9park-2-wonders-beyond
}}
}}


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== Problems ==
== Problems ==
=== Hang/Crash upon changing areas ===
{{Problems|{{#vardefineecho:problems|
With the sole exception of Wish Park, attempting to move to a different area (such as from Cove Town to Seasong Beach) will cause the game to either hang or Dolphin will crash, depending on settings (JIT/JITIL).


=== Hang in Tutorial ===
}}}}
After you break the box by dashing, Piplup will say "C'mon! Hurry up!", and then leave.  The game will continue running, but nothing will happen and control inputs will not work except for the home button.  This issue can be fixed by using the JITIL experimental recompiler.
 
=== Audio Crackle ===
Some minor audio crackle at the start of the game to fix this use OpenAL with latency 3 for audio.


== Configuration ==
== Configuration ==
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{{Config
{{Config
<!-- General -->
<!-- General -->
|cpuengine   = JITIL Recompiler
|cpuenginenotes   = Game may experience random freezes when using JIT Recompiler
|efb2texonly   = Off
|efb2texonly   = Off
|efb2texonlynotes      = Required for snapshot utility only
|efb2texonlynotes      = Required for snapshot utility only
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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=3.0-204|OS=Mac OS X 10.7.2|CPU=Intel Core 2 Duo @ 2.66GHz|GPU=NVIDIA GeForce 9400M|result=Crashed at the first video event. I managed to tweak  Dolphin and preventing it from crashing by modifying some settings, but I get a black screen with no audio output.|tester=LeoTh3o}}
{{testing/entry|revision=3.0-204|OS=Mac OS X 10.6.6|CPU=Intel Core 2 Duo @ 2.66GHz|GPU=NVIDIA GeForce 9400M|result=Crashed at the first video event. I managed to tweak  Dolphin and preventing it from crashing by modifying some settings, but I get a black screen with no audio output. Please notice that I tested on more versions updating as they are released through git trunk, but I don't see where the code version is.|tester=LeoTh3o}}
{{testing/entry|revision=3.0-235|OS=Windows 7|CPU=AMD Phenom II X4 970|GPU=AMD Radeon HD 6870|result=Crashes on start up "ERROR: Compiling at 0. LR=800163e0 CTR=00000000"|tester=Lucario}}
{{testing/entry|revision=3.0-235|OS=Windows 7|CPU=AMD Phenom II X4 970|GPU=AMD Radeon HD 6870|result=Crashes on start up "ERROR: Compiling at 0. LR=800163e0 CTR=00000000"|tester=Lucario}}
{{testing/entry|revision=3.0-362|OS=Windows 7|CPU=Intel Core i7-720QM|GPU=NVIDIA GeForce GT 310M|result=Crashes starting the game after selecting a save file with multiple errors relating to writing on certain addresses.|tester=}}
{{testing/entry|revision=3.0-362|OS=Windows 7|CPU=Intel Core i7-720QM|GPU=NVIDIA GeForce GT 310M|result=Crashes starting the game after selecting a save file with multiple errors relating to writing on certain addresses.|tester=}}
{{testing/entry|revision=3.0-204|OS=Mac OS X Lion 10.7.2|CPU=Intel Core 2 Duo @ 2.66GHz|GPU=NVIDIA GeForce 9400M|result=Crashed at the first video event. I managed to tweak  Dolphin and preventing it from crashing by modifying some settings, but I get a black screen with no audio output.|tester=LeoTh3o}}
{{testing/entry|revision=3.0-204|OS=Mac OS X Lion 10.6.6|CPU=Intel Core 2 Duo @ 2.66GHz|GPU=NVIDIA GeForce 9400M|result=Crashed at the first video event. I managed to tweak  Dolphin and preventing it from crashing by modifying some settings, but I get a black screen with no audio output. Please notice that I tested on more versions updating as they are released through git trunk, but I don't see where the code version is.|tester=LeoTh3o}}
{{testing/entry|revision=3.0-438|OS=Windows 7|CPU=|GPU=|result=Plays at full speed with 30FPS, no crashes or any bugs (I think It works in and with no problem). Use Default settings.|tester=Mega Mike}}
{{testing/entry|revision=3.0-438|OS=Windows 7|CPU=|GPU=|result=Plays at full speed with 30FPS, no crashes or any bugs (I think It works in and with no problem). Use Default settings.|tester=Mega Mike}}
{{testing/entry|revision=3.0-441|OS=Windows 7|CPU=AMD Athlon @ 2.23GHz|GPU=ATI Mobility Radon HD 4200|result=With JITIL, no issues until Cofagrigus' Attraction, where it crashes after playing the attraction. Changing to JIT allows for continuation to the cutscene after the attraction, but then crashes at the loading screen right afterwards. Also, with a completed game save, moving from Cove Town to any other area causes a crash/hang, depending on settings.|tester=Nerketur}}
{{testing/entry|revision=3.0-441|OS=Windows 7|CPU=AMD Athlon @ 2.23GHz|GPU=ATI Mobility Radon HD 4200|result=With JITIL, no issues until Cofagrigus' Attraction, where it crashes after playing the attraction. Changing to JIT allows for continuation to the cutscene after the attraction, but then crashes at the loading screen right afterwards. Also, with a completed game save, moving from Cove Town to any other area causes a crash/hang, depending on settings.|tester=Nerketur}}
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{{testing/entry|revision=3.0-496|OS=Windows 7|CPU=Intel Core 2 Duo e8600 @ 3.6GHz|GPU=ATI Radeon HD 4850|result=Using JITIL recompiler, no random crashes experienced. Able to continue playing after Cofagrigus' Attraction and the cutscene after the attraction. Overall flawless so far from creating a new save, to recruiting Oshawott. Audio in cutscenes has issues with DSP HLE.|tester=RupeeClock}}
{{testing/entry|revision=3.0-496|OS=Windows 7|CPU=Intel Core 2 Duo e8600 @ 3.6GHz|GPU=ATI Radeon HD 4850|result=Using JITIL recompiler, no random crashes experienced. Able to continue playing after Cofagrigus' Attraction and the cutscene after the attraction. Overall flawless so far from creating a new save, to recruiting Oshawott. Audio in cutscenes has issues with DSP HLE.|tester=RupeeClock}}
{{testing/entry|revision=3.0-688|OS=Windows 7|CPU=Intel Core i7-3930K @ 4.4GHz|GPU=AMD Radeon HD 7970|result=Worked flawlessly except for sound on cutscenes. When I got to second poster world I got random crashes and sound glitches. made crashing a lot less frequent by setting XFB on Real, EFB on RAM, Texture cache on Safe and turned off Read-only mode under emulation. Was unable to fix sound glitches but it is playable.|tester=crazett}}
{{testing/entry|revision=3.0-688|OS=Windows 7|CPU=Intel Core i7-3930K @ 4.4GHz|GPU=AMD Radeon HD 7970|result=Worked flawlessly except for sound on cutscenes. When I got to second poster world I got random crashes and sound glitches. made crashing a lot less frequent by setting XFB on Real, EFB on RAM, Texture cache on Safe and turned off Read-only mode under emulation. Was unable to fix sound glitches but it is playable.|tester=crazett}}
{{testing/entry|revision=3.0-713|OS=Linux Ubuntu 12.04-64|CPU=AMD Athlon X2 @ 3.2GHz|GPU=NVIDIA GeForce GTS 450|result=The game starts, but when I load a save, there is sound and a black screen...|tester=RyDroid}}
{{testing/entry|revision=3.0-713|OS=Ubuntu 12.04|CPU=AMD Athlon X2 @ 3.2GHz|GPU=NVIDIA GeForce GTS 450|result=The game starts, but when I load a save, there is sound and a black screen...|tester=RyDroid}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i5-3570K|GPU=NVIDIA GeForce GTX 650 Ti|result=Sound seems to be better, no crashes happened,by using listed options have to reduce internal resolution (4xIR -> 2xIR)|tester=Zcair}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i5-3570K|GPU=NVIDIA GeForce GTX 650 Ti|result=Sound seems to be better, no crashes happened,by using listed options have to reduce internal resolution (4xIR -> 2xIR)|tester=Zcair}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=AMD APU 10-7700K|GPU=AMD Radeon R7 Series|result=Unnoticeable FPS drops while using LLE (58/59FPS)|tester=Zcair}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=AMD APU 10-7700K|GPU=AMD Radeon R7 Series|result=Unnoticeable FPS drops while using LLE (58/59FPS)|tester=Zcair}}
{{testing/entry|revision=4.0-2496|OS=Windows 7|CPU=Intel Core i3-2100|GPU=GeForce 210 1GB|result=White screen on the start and then crashes when using JITIL, when using JIT dolphin crashes when opening collection and a little long waiting between areas, most time game runs fast (30/30FPS).|tester=Flamerion}}
{{testing/entry|revision=4.0-2496|OS=Windows 7|CPU=Intel Core i3-2100|GPU=NVIDIA GeForce 210|result=White screen on the start and then crashes when using JITIL, when using JIT dolphin crashes when opening collection and a little long waiting between areas, most time game runs fast (30/30FPS).|tester=Flamerion}}
{{testing/end}}
{{testing/end}}


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|vid1=NbIVx6jxAeM|cap1=Dolphin Emulator 4.0.1 - PokéPark 2: Wonders Beyond (1080p HD) - Nintendo Wii
|vid1=NbIVx6jxAeM|cap1=Dolphin Emulator 4.0.1 - PokéPark 2: Wonders Beyond (1080p HD) - Nintendo Wii
}}
}}
{{Navigation/Pokémon}}
{{Navigation/Pokémon}}


[[Category:Wii games]]
[[Category:Wii games]]
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