PokéPark 2: Wonders Beyond: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image         = [[File:PokéPark 2-Wonders Beyond.jpg|300px]]
|image     = [[File:PokéPark 2-Wonders Beyond.jpg|300px]]
|developer     = Creatures
|developer = Creatures
|publisher     = Nintendo
|publisher = Nintendo
|series       = ''Pokémon''
|series   = Pokémon
|released     = {{vgrelease|JP=November 12, 2011}}{{vgrelease|NA=February 27, 2012}}{{vgrelease|EU=March 23, 2012}}
|released = {{vgrelease|JP=November 12, 2011}}{{vgrelease|NA=February 27, 2012}}{{vgrelease|EU=March 23, 2012}}
|genre         = Adventure
|genre     = Adventure
|modes         = Single-player, Multiplayer (2), Co-op (2)
|modes     = Single-player, Multiplayer (2), Co-op (2)
|input         = Wii Remote
|input     = Wii Remote
|forumlink     = http://forums.dolphin-emu.org/Thread-wii-pok%C3%A9park-2-wonders-beyond
|forumlink = http://forums.dolphin-emu.org/Thread-wii-pok%C3%A9park-2-wonders-beyond
}}
}}


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== Problems ==
== Problems ==
=== Hang/Crash upon changing areas ===
{{Problems|{{#vardefineecho:problems|
With the sole exception of Wish Park, attempting to move to a different area (such as from Cove Town to Seasong Beach) will cause the game to either hang or Dolphin will crash, depending on settings (JIT/JITIL).


=== Hang in Tutorial ===
}}}}
After you break the box by dashing, Piplup will say "C'mon! Hurry up!", and then leave.  The game will continue running, but nothing will happen and control inputs will not work except for the home button.  This issue can be fixed by using the JITIL experimental recompiler.
 
=== Audio Crackle ===
Some minor audio crackle occurs at the start of the game. To fix this, use OpenAL with latency 3 for audio.


== Configuration ==
== Configuration ==
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{{Config
{{Config
<!-- General -->
<!-- General -->
|cpuengine   = JITIL Recompiler
|cpuenginenotes   = Game may experience random freezes when using JIT Recompiler
|efb2texonly   = Off
|efb2texonly   = Off
|efb2texonlynotes      = Required for snapshot utility only
|efb2texonlynotes      = Required for snapshot utility only
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{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i5-3570K|GPU=NVIDIA GeForce GTX 650 Ti|result=Sound seems to be better, no crashes happened,by using listed options have to reduce internal resolution (4xIR -> 2xIR)|tester=Zcair}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i5-3570K|GPU=NVIDIA GeForce GTX 650 Ti|result=Sound seems to be better, no crashes happened,by using listed options have to reduce internal resolution (4xIR -> 2xIR)|tester=Zcair}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=AMD APU 10-7700K|GPU=AMD Radeon R7 Series|result=Unnoticeable FPS drops while using LLE (58/59FPS)|tester=Zcair}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=AMD APU 10-7700K|GPU=AMD Radeon R7 Series|result=Unnoticeable FPS drops while using LLE (58/59FPS)|tester=Zcair}}
{{testing/entry|revision=4.0-2496|OS=Windows 7|CPU=Intel Core i3-2100|GPU=GeForce 210 1GB|result=White screen on the start and then crashes when using JITIL, when using JIT dolphin crashes when opening collection and a little long waiting between areas, most time game runs fast (30/30FPS).|tester=Flamerion}}
{{testing/entry|revision=4.0-2496|OS=Windows 7|CPU=Intel Core i3-2100|GPU=NVIDIA GeForce 210|result=White screen on the start and then crashes when using JITIL, when using JIT dolphin crashes when opening collection and a little long waiting between areas, most time game runs fast (30/30FPS).|tester=Flamerion}}
{{testing/end}}
{{testing/end}}


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|vid1=NbIVx6jxAeM|cap1=Dolphin Emulator 4.0.1 - PokéPark 2: Wonders Beyond (1080p HD) - Nintendo Wii
|vid1=NbIVx6jxAeM|cap1=Dolphin Emulator 4.0.1 - PokéPark 2: Wonders Beyond (1080p HD) - Nintendo Wii
}}
}}
{{Navigation/Pokémon}}
{{Navigation/Pokémon}}


[[Category:Wii games]]
[[Category:Wii games]]
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