PokéPark 2: Wonders Beyond: Difference between revisions

Jump to navigation Jump to search
m
Fix duplicate parameters
No edit summary
m (Fix duplicate parameters)
(45 intermediate revisions by 11 users not shown)
Line 1: Line 1:
{{Infobox VG
{{Infobox VG
|image         = [[File:PokéPark 2-Wonders Beyond.jpg|300px]]
|image     = [[File:PokéPark 2-Wonders Beyond.jpg|300px]]
|developer     = Creatures Inc.
|developer = Creatures
|publisher     = Nintendo
|publisher = Nintendo
|series       = ''Pokémon''
|series   = Pokémon
|released     = {{vgrelease|JP=November 12, 2011}}{{vgrelease|NA=February 27, 2012}}{{vgrelease|EU=March 2012}}
|released = {{vgrelease|JP=November 12, 2011}}{{vgrelease|NA=February 27, 2012}}{{vgrelease|EU=March 23, 2012}}
|genre         = Adventure
|genre     = Adventure
|modes         = Single-player, Multiplayer, Co-op
|modes     = Single-player, Multiplayer (2), Co-op (2)
|input         = Wii Remote
|input     = Wii Remote
|forumlink     = http://forums.dolphin-emu.org/Thread-wii-pok%C3%A9park-2-wonders-beyond
|forumlink = http://forums.dolphin-emu.org/Thread-wii-pok%C3%A9park-2-wonders-beyond
}}
}}


'''''PokéPark 2: Wonders Beyond''''' (ポケパーク2 BW ビヨンド・ザ・ワールド, ''Poké Park 2: BW - Beyond the World'') is a Pokémon game for [[Wii]], and the sequel to [[PokéPark Wii: Pikachu's Adventure]]. It features Pokémon species from all 5 generations.
Step into PokéPark and play as Pikachu, Oshawott, Snivy, and Tepig to rescue the missing Pokémon in '''''PokéPark 2: Wonders Beyond''''' ('''''ポケパーク2 BW ビヨンド・ザ・ワールド''''', '''''Poké Park 2: BW - Beyond the World''''')! Pikachu will need the help of his Pals and their unique abilities to make it through PokéPark and discover the secrets of a mysterious new world called Wish Park. You’ll meet and befriend many Pokémon from the Unova region and beyond who will help you during your adventure. Experience lots of fun activities, minigames, battles, Attractions, and more on your quest! Clear an Attraction by yourself, and then challenge your family and friends—up to four people can play Multiplayer Attractions together!


== Problems ==
== Problems ==
=== Hang/Crash after playing Cofagrigus' Attraction ===
{{Problems|{{#vardefineecho:problems|
After playing the attraction and seeing the score, the game may crash/hang.  This issue can be fixed by using the JIT recompiler.


=== Hang/Crash upon changing areas ===
}}}}
With the sole exception of Wish Park, attempting to move to a different area (such as from Cove town to Seasong Beach) will cause the game to either hang or Dolphin will crash, depending on settings (JIT/JITIL).
 
=== Hang in Tutorial ===
After you break the box by dashing, and continue on to some steps, Piplup will say hurry up, and then leave.  The game will continue running, but nothing will happen, and control inputs will not work except for the home button.  This issue can be fixed by using the JITIL experimental recompiler.
 
=== <s>Hang/Crash after Cofagrigus' cutscene</s> ===
After playing Cofagrigus' attraction, a cutscene will play.  At the end of this cutscene, the game will hang at the loading screen. There is currently no way known to get around this problem, but setting Texcache Accuracy to "Safe" may help. This is resolved in {{revision|3.0-776}}.
 
=== <s>Text Glitches</s> ===
If Texture Cache Accuracy is set to "Fastest", glitches will appear in the description text in the "How to Play" screens. Fixed with the removal of the Fastest setting.


== Configuration ==
== Configuration ==
Line 33: Line 22:
{{Config
{{Config
<!-- General -->
<!-- General -->
|cpuengine   = JITIL Recompiler
|efb2texonly   = Off
|cpuenginenotes   = Game may experience random freezes when using JIT Recompiler
|efb2texonlynotes     = Required for snapshot utility only
|efbcopy   = RAM
|efbcopynotes     = Required for snapshot utility only
}}
}}


== Version Compatibility ==
== Version Compatibility ==
{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|****}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|7167|**}}
{{VersionCompatibilityVersion|7167|**|}}
{{VersionCompatibilityVersion|3.0-436|***}}
{{VersionCompatibilityVersion|3.0-436|***|}}
{{VersionCompatibilityVersion|3.0-486|****}}
{{VersionCompatibilityVersion|3.0-486|****|}}
{{VersionCompatibilityVersion|3.0-776|****|Hang post Cofagrigus' cutscene resolved}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


Line 50: Line 38:
{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=3.0-235|OS=Windows 7 x86|CPU=AMD Phenom II X4 970|GPU=AMD Radeon HD 6870|result=Crashes on start up "ERROR: Compiling at 0. LR=800163e0 CTR=00000000"|tester=Lucario}}
{{testing/entry|revision=3.0-204|OS=Mac OS X 10.7.2|CPU=Intel Core 2 Duo @ 2.66GHz|GPU=NVIDIA GeForce 9400M|result=Crashed at the first video event. I managed to tweak  Dolphin and preventing it from crashing by modifying some settings, but I get a black screen with no audio output.|tester=LeoTh3o}}
{{testing/entry|revision=3.0-362|OS=Windows 7 x64|CPU=Intel Core i7-720QM|GPU=nVidia GeForce GT 310M|result=Crashes starting the game after selecting a save file with multiple errors relating to writing on certain addresses.|tester=}}
{{testing/entry|revision=3.0-204|OS=Mac OS X 10.6.6|CPU=Intel Core 2 Duo @ 2.66GHz|GPU=NVIDIA GeForce 9400M|result=Crashed at the first video event. I managed to tweak  Dolphin and preventing it from crashing by modifying some settings, but I get a black screen with no audio output. Please notice that I tested on more versions updating as they are released through git trunk, but I don't see where the code version is.|tester=LeoTh3o}}
{{testing/entry|revision=3.0-204|OS=Mac OS X Lion 10.7.2|CPU=Intel Core 2 Duo @ 2.66GHz|GPU=nVidia GeForce 9400M|result=Crashed at the first video event. I managed to tweak  Dolphin and preventing it from crashing by modifying some settings, but I get a black screen with no audio output.|tester=LeoTh3o}}
{{testing/entry|revision=3.0-235|OS=Windows 7|CPU=AMD Phenom II X4 970|GPU=AMD Radeon HD 6870|result=Crashes on start up "ERROR: Compiling at 0. LR=800163e0 CTR=00000000"|tester=Lucario}}
{{testing/entry|revision=3.0-204|OS=Mac OS X Lion 10.6.6|CPU=Intel Core 2 Duo @ 2.66GHz|GPU=nVidia GeForce 9400M|result=Crashed at the first video event. I managed to tweak  Dolphin and preventing it from crashing by modifying some settings, but I get a black screen with no audio output. Please notice that I tested on more versions updating as they are released through git trunk, but I don't see where the code version is.|tester=LeoTh3o}}
{{testing/entry|revision=3.0-362|OS=Windows 7|CPU=Intel Core i7-720QM|GPU=NVIDIA GeForce GT 310M|result=Crashes starting the game after selecting a save file with multiple errors relating to writing on certain addresses.|tester=}}
{{testing/entry|revision=3.0-438|OS=Windows 7 x64|CPU=|GPU=|result=Plays at full speed with 30 FPS, no crashes or any bugs (I think It works in x64 and x32 with no problem). Use Default settings.|tester=Mega Mike}}
{{testing/entry|revision=3.0-438|OS=Windows 7|CPU=|GPU=|result=Plays at full speed with 30FPS, no crashes or any bugs (I think It works in and with no problem). Use Default settings.|tester=Mega Mike}}
{{testing/entry|revision=3.0-441|OS=Windows 7 x86|CPU=AMD Athlon @ 2.23GHz|GPU=ATI Mobility Radon HD 4200|result=With JITIL, no issues until Cofagrigus' Attraction, where it crashes after playing the attraction. Changing to JIT allows for continuation to the cutscene after the attraction, but then crashes at the loading screen right afterwards. Also, with a completed game save, moving from Cove Town to any other area causes a crash/hang, depending on settings.|tester=Nerketur}}
{{testing/entry|revision=3.0-441|OS=Windows 7|CPU=AMD Athlon @ 2.23GHz|GPU=ATI Mobility Radon HD 4200|result=With JITIL, no issues until Cofagrigus' Attraction, where it crashes after playing the attraction. Changing to JIT allows for continuation to the cutscene after the attraction, but then crashes at the loading screen right afterwards. Also, with a completed game save, moving from Cove Town to any other area causes a crash/hang, depending on settings.|tester=Nerketur}}
{{testing/entry|revision=3.0-486|OS=Windows 7 x64|CPU=Intel Core i7-920|GPU=ATI Radeon HD 5870|result=Works fine except the audio in cutscenes.|tester=P1neapple}}
{{testing/entry|revision=3.0-486|OS=Windows 7|CPU=Intel Core i7-920|GPU=ATI Radeon HD 5870|result=Works fine except the audio in cutscenes.|tester=P1neapple}}
{{testing/entry|revision=3.0-496|OS=Windows 7 x86|CPU=Intel Core 2 Duo e8600 @ 3.6GHz|GPU=ATI Radeon HD 4850|result=Using JITIL recompiler, no random crashes experienced. Able to continue playing after Cofagrigus' Attraction and the cutscene after the attraction. Overall flawless so far from creating a new save, to recruiting Oshawott. Audio in cutscenes has issues with DSP HLE.|tester=RupeeClock}}
{{testing/entry|revision=3.0-496|OS=Windows 7|CPU=Intel Core 2 Duo e8600 @ 3.6GHz|GPU=ATI Radeon HD 4850|result=Using JITIL recompiler, no random crashes experienced. Able to continue playing after Cofagrigus' Attraction and the cutscene after the attraction. Overall flawless so far from creating a new save, to recruiting Oshawott. Audio in cutscenes has issues with DSP HLE.|tester=RupeeClock}}
{{testing/entry|revision=3.0-688|OS=Windows 7 x86|CPU=Intel Core i7-3930k @ 4.4GHz|GPU=AMD Radeon HD 7970|result=Worked flawlessly except for sound on cutscenes. When I got to second poster world I got random crashes and sound glitches. made crashing a lot less frequent by setting XFB on Real, EFB on RAM, Texture cache on Safe and turned off Read-only mode under emulation. Was unable to fix sound glitches but it is playable.|tester=crazett}}
{{testing/entry|revision=3.0-688|OS=Windows 7|CPU=Intel Core i7-3930K @ 4.4GHz|GPU=AMD Radeon HD 7970|result=Worked flawlessly except for sound on cutscenes. When I got to second poster world I got random crashes and sound glitches. made crashing a lot less frequent by setting XFB on Real, EFB on RAM, Texture cache on Safe and turned off Read-only mode under emulation. Was unable to fix sound glitches but it is playable.|tester=crazett}}
{{testing/entry|revision=3.0-713|OS=Linux Ubuntu 12.04 x86-64|CPU=AMD Athlon X2 @ 3.2GHz|GPU=nVidia GeForce GTS 450|result=The game starts, but when I load a save, there is sound and a black screen...|tester=RyDroid}}
{{testing/entry|revision=3.0-713|OS=Ubuntu 12.04|CPU=AMD Athlon X2 @ 3.2GHz|GPU=NVIDIA GeForce GTS 450|result=The game starts, but when I load a save, there is sound and a black screen...|tester=RyDroid}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i5-3570K|GPU=NVIDIA GeForce GTX 650 Ti|result=Sound seems to be better, no crashes happened,by using listed options have to reduce internal resolution (4xIR -> 2xIR)|tester=Zcair}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=AMD APU 10-7700K|GPU=AMD Radeon R7 Series|result=Unnoticeable FPS drops while using LLE (58/59FPS)|tester=Zcair}}
{{testing/entry|revision=4.0-2496|OS=Windows 7|CPU=Intel Core i3-2100|GPU=NVIDIA GeForce 210|result=White screen on the start and then crashes when using JITIL, when using JIT dolphin crashes when opening collection and a little long waiting between areas, most time game runs fast (30/30FPS).|tester=Flamerion}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
 
{{VideoGallery
|vid1=NbIVx6jxAeM|cap1=Dolphin Emulator 4.0.1 - PokéPark 2: Wonders Beyond (1080p HD) - Nintendo Wii
}}
{{Navigation/Pokémon}}
{{Navigation/Pokémon}}


[[Category:Wii games]]
[[Category:Wii games]]

Navigation menu