PokéPark 2: Wonders Beyond: Difference between revisions

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(→‎Configuration: Added Dolphin configuration)
(→‎Testing: Added my testing results - RupeeClock)
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{{testing/entry|revision=3.0-441|OS=Windows 7 x86|CPU=AMD Athlon @ 2.23GHz|GPU=ATI Mobility Radon HD 4200|result=With JITIL, no issues until Cofagrigus' Attraction, where it crashes after playing the attraction. Changing to JIT allows for continuation to the cut-scene after the attraction, but then crashes at the loading screen right afterwards. Also, with a completed game save, moving from Cove Town to any other area causes a crash/hang, depending on settings.|tester=Nerketur}}
{{testing/entry|revision=3.0-441|OS=Windows 7 x86|CPU=AMD Athlon @ 2.23GHz|GPU=ATI Mobility Radon HD 4200|result=With JITIL, no issues until Cofagrigus' Attraction, where it crashes after playing the attraction. Changing to JIT allows for continuation to the cut-scene after the attraction, but then crashes at the loading screen right afterwards. Also, with a completed game save, moving from Cove Town to any other area causes a crash/hang, depending on settings.|tester=Nerketur}}
{{testing/entry|revision=3.0-486|OS=Windows 7 x64|CPU=Intel Core i7-920|GPU=ATI Radeon HD 5870|result=Works fine except the audio in cut-scenes.|tester=P1neapple}}
{{testing/entry|revision=3.0-486|OS=Windows 7 x64|CPU=Intel Core i7-920|GPU=ATI Radeon HD 5870|result=Works fine except the audio in cut-scenes.|tester=P1neapple}}
{{testing/entry|revision=3.0-496|OS=Windows 7 x86|CPU=Intel Core 2 Duo e8600@3.6ghz|GPU=ATI Radeon HD 4850|result=Using JITIL recompiler, no random crashes experienced. Able to continue playing after Cofagrigus' Attraction and the cut-scene after the attraction. Overall flawless so far from creating a new save, to recruiting Oshawott. Audio in cutscenes has issues with DSP HLE.|tester=RupeeClock}}
{{testing/end}}
{{testing/end}}