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(→Enhancements: EU code reported to crash title before the first battle with Ein starts, orther widescreen codes are likely suspect) |
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|modes = Single-player, Multiplayer (4) | |modes = Single-player, Multiplayer (4) | ||
|input = GameCube Controller, Game Boy Advance | |input = GameCube Controller, Game Boy Advance | ||
|forumlink = | |forumlink = https://forums.dolphin-emu.org/Thread-gc-pok%C3%A9mon-colosseum--26143 | ||
}} | }} | ||
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Those that pre-ordered the game received the [[Pokémon Colosseum Bonus Disc]]. | Those that pre-ordered the game received the [[Pokémon Colosseum Bonus Disc]]. | ||
== | == Emulation Information == | ||
=== GBA Controller === | === GBA Controller === | ||
If a GBA is selected for any of the ports except port 1 before the game is started, the emulator will ignore port 1 GameCube controller inputs. To fix, just set the ports to '''None''' before starting the game. It can be re-enabled once the game prompts you to if the user decides to try the GCN-GBA hook-up features without any ignored inputs. | If a GBA is selected for any of the ports except port 1 before the game is started, the emulator will ignore port 1 GameCube controller inputs. To fix, just set the ports to '''None''' before starting the game. It can be re-enabled once the game prompts you to if the user decides to try the GCN-GBA hook-up features without any ignored inputs. | ||
== Problems == | |||
{{Problems|{{#vardefineecho:problems| | |||
=== Crash on the MAC OS X Build === | === Crash on the MAC OS X Build === | ||
After visiting Mt. Battle for the first time, entering a trainer battle will cause a crash just before the opposing trainer's Pokémon are loaded. | After visiting Mt. Battle for the first time, entering a trainer battle will cause a crash just before the opposing trainer's Pokémon are loaded. | ||
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When playing the Arena mode in the PAL version, a crash can occur when attempting to register the Pokémon from Story mode to play later in the Colosseum mode. | When playing the Arena mode in the PAL version, a crash can occur when attempting to register the Pokémon from Story mode to play later in the Colosseum mode. | ||
=== <s>Illegible Text</s> === | |||
Text is not legible, and may flicker between different corrupt text characters. This can be corrected by enabling Safe Texture Cache. Refer {{issue|10705}}. Fixed since prior to {{revision|5.0-13248}}. | |||
{{image|Pokemon Colosseum Text Error.png|Corruption}} | |||
{{image|Pokemon Colosseum Text Fixed.png|Fixed|br}} | |||
}}}} | }}}} | ||
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60000000 00000000 | 60000000 00000000 | ||
E0000000 80008000 | E0000000 80008000 | ||
</pre> | |||
==== EU ==== | |||
<pre>$16:9 Widescreen [Ralf] | |||
04005300 C3A2B144 | |||
04005304 EFBD00B2 | |||
04005308 480A1C68 | |||
040A6F6C 4BF5E394 | |||
044CBCA4 3FAAAAAB | |||
</pre> | </pre> | ||
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<!--A full list of options is available at Template:Config/doc--> | <!--A full list of options is available at Template:Config/doc--> | ||
{{Config | {{Config | ||
}} | }} | ||
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{{testing/start}} | {{testing/start}} | ||
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | <!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | ||
{{testing/entry|revision=3661|OS=Windows|CPU=Intel Core 2 Duo @ 2. | {{testing/entry|revision=3661|OS=Windows|CPU=Intel Core 2 Duo @ 2.2 GHz|GPU=NVIDIA GeForce 8600 GT|result=[https://www.youtube.com/watch?v=h18pCBy4NG0 Pokémon Colosseum (NTSC) on Dolphin Emulator R3661]|tester=grreatpets}} | ||
{{testing/entry|revision=6117|OS=Windows 7|CPU=Intel Core i7-930 @ 2. | {{testing/entry|revision=6117|OS=Windows 7|CPU=Intel Core i7-930 @ 2.8 GHz|GPU=NVIDIA GeForce GTX 480|result=Positive: 20-30FPS, slowdown when sending Pokémon out, With DX11 Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled, 1920x1080, mode|tester=Timmy112}} | ||
{{testing/entry|revision=7124|OS=Windows 7|CPU=Intel Core 2 Quad Q9400 @ 2. | {{testing/entry|revision=7124|OS=Windows 7|CPU=Intel Core 2 Quad Q9400 @ 2.66 GHz|GPU=ATI Radeon HD 4870 2G x2|result=Positive, 30-60FPS,Corrupt text, is solved by selecting safe textures, 1600x900|tester=Masterhand}} | ||
{{testing/entry|revision=7369|OS=Ubuntu 10.10|CPU=Intel Core 2 Duo P7550 @ 2. | {{testing/entry|revision=7369|OS=Ubuntu 10.10|CPU=Intel Core 2 Duo P7550 @ 2.26 GHz|GPU=NVIDIA GeForce 9400M|result=Positive, 30FPS on interiors and about 25FPS on exteriors and battles. Music is missing some instruments (OpenAL)|tester=}} | ||
{{testing/entry|revision=7540|OS=Windows Vista|CPU=Intel Core 2 Duo T5450 @ 3. | {{testing/entry|revision=7540|OS=Windows Vista|CPU=Intel Core 2 Duo T5450 @ 3.32 GHz|GPU=Intel GMA 965|result=Positive, 20-30FPS, 10-20FPS in battles. Music is distorted|tester=}} | ||
{{testing/entry|revision=3.0|OS=Ubuntu 11.04|CPU=AMD Athlon 64 X2 @ 2. | {{testing/entry|revision=3.0|OS=Ubuntu 11.04|CPU=AMD Athlon 64 X2 @ 2.8 GHz|GPU=NVIDIA GeForce GTS 250|result=Positive, the game works very well, I just had to wait 1 or 2 minutes before fighting a boss.|tester=RyDroid}} | ||
{{testing/entry|revision=7671|OS=Windows 7|CPU=Intel Core 2 Duo E7300 @ 3. | {{testing/entry|revision=7671|OS=Windows 7|CPU=Intel Core 2 Duo E7300 @ 3.1 GHz|GPU=NVIDIA GeForce 9600 GT|result=Positive, possible to reach 250% speed, doesn't lag in game. Music glitched on HLE, on LLE no.|tester=szymbar15}} | ||
{{testing/entry|revision=7687|OS=Windows 7|CPU=AMD Athlon 64 X2 4400 @ 2. | {{testing/entry|revision=7687|OS=Windows 7|CPU=AMD Athlon 64 X2 4400 @ 2.2 GHz|GPU=NVIDIA GeForce GT 440|result=Positive, 16-30FPS. Music is glitching.|tester=Endres}} | ||
{{testing/entry|revision=3.0-368|OS=Windows 7|CPU=Intel Core i7-2670QM @ 2. | {{testing/entry|revision=3.0-368|OS=Windows 7|CPU=Intel Core i7-2670QM @ 2.2 GHz|GPU=NVIDIA GeForce GT 525M|result=Turn off Dual Core on version. Crashes at start with it on. Use version instead for Dual Core option. Runs at 20-30FPS at 1600x900 otherwise. Music is a bit glitchy on HLE (LLE fixes it, but causes slowdowns and as a result of it, choppy audio). Try XAudio2 for slightly better quality. |tester=Marioman2K11}} | ||
{{testing/entry|revision=3.0-415|OS=Windows 7|CPU=Intel Core 2 Quad Q9550 @ 2. | {{testing/entry|revision=3.0-415|OS=Windows 7|CPU=Intel Core 2 Quad Q9550 @ 2.83 GHz|GPU=NVIDIA GeForce GTX 460 SE|result=Negative. Freezes on startup regardless of the above settings. Rating should be reduced to '2' or lower.|tester=silvermistshadow}} | ||
{{testing/entry|revision=3.0-438|OS=Windows Vista|CPU=Intel Core 2 Quad CPU Q9300 @ 2. | {{testing/entry|revision=3.0-438|OS=Windows Vista|CPU=Intel Core 2 Quad CPU Q9300 @ 2.5 GHz|GPU=NVIDIA GeForce 250 GTX|result=Positive. However, heavy graphic glitches if External Frame Buffer is enabled.|tester=Sigma 7}} | ||
{{testing/entry|revision=3.0-592|OS=Windows XP|CPU=AMD Athlon II X2 @ 3. | {{testing/entry|revision=3.0-592|OS=Windows XP|CPU=AMD Athlon II X2 @ 3.1 GHz|GPU=ATI Radeon HD 4350|result=Positive. Runs Perfectly only few sound glitched in main menu.|tester=Nitroeus}} | ||
{{testing/entry|revision=3.0-763|OS=Windows 7|CPU=Intel Core i5-2500K @ 3. | {{testing/entry|revision=3.0-763|OS=Windows 7|CPU=Intel Core i5-2500K @ 3.3 GHz|GPU=ATI Radeon HD 5870|result=Positive. Perfectly playable - runs at ~25-30FPS. Some audio glitching/FPS slowdown caused by audio on standard settings. Virtually resolvable by using LLE recompiler + DSP LLE on Thread enabled.|tester=Nickamina}} | ||
{{testing/entry|revision=3.0-763|OS=Windows 7|CPU=Intel Core i7-3820 @ 3. | {{testing/entry|revision=3.0-763|OS=Windows 7|CPU=Intel Core i7-3820 @ 3.6 GHz|GPU=NVIDIA GeForce GTX 680|result=Middle, Perfect gameplay on constant 60FPS but very laggy and choppy music.|tester=Jan Julius}} | ||
{{testing/entry|revision=3.0-911|OS=Windows 7|CPU=Intel Core i5-2400 @ 3. | {{testing/entry|revision=3.0-911|OS=Windows 7|CPU=Intel Core i5-2400 @ 3.1 GHz|GPU=NVIDIA GeForce GTS 450|result=Positive. LLE is heavily laggy and glitchy, switch to HLE as an alternative. (HLE does miss sounds at certain frequencies that LLE doesn't, though) Only minor slowdowns, stable at 50~60FPS|tester=bigfeh}} | ||
{{testing/entry|revision=3.5-3|OS=Arch Linux|CPU=Intel Core i5-750 @ 2. | {{testing/entry|revision=3.5-3|OS=Arch Linux|CPU=Intel Core i5-750 @ 2.66 GHz|GPU=NVIDIA GeForce 9800 GT|result= Positive, ~30FPS, (1.5X resolution, 2x anti-aliasing/anisotropic), OpenGL plugin, Dual Core enabled, 1920x1080|tester=sam101}} | ||
{{testing/entry|revision=3.5-1749|OS=Windows 7|CPU=Intel Core i5-3330 @ | {{testing/entry|revision=3.5-1749|OS=Windows 7|CPU=Intel Core i5-3330 @ 3 GHz|GPU=AMD Radeon HD 7970|result= Playable. 30FPS (Direct3D11,1080p full screen with 2.5x resolution, 4x antialias, 2x antisotropic + OpenMP Decoder) Cutscenes can go up to 60FPS. New game might need to retry several time to create a new (raw) save.|tester=}} | ||
{{testing/entry|revision=3.5-2319|OS=Windows 7|CPU=Intel Core i3-2330M @ 2. | {{testing/entry|revision=3.5-2319|OS=Windows 7|CPU=Intel Core i3-2330M @ 2.2 GHz|GPU=Intel HD Graphics 3000|result=Playable, speed is around 50%~100% (it goes lower when loading the Colosseum mode). No glitches.|tester=Oddlyoko2K}} | ||
{{testing/entry|revision=4.0.2|OS=Windows 8.1|CPU=Intel Core-i7 @ 2. | {{testing/entry|revision=4.0.2|OS=Windows 8.1|CPU=Intel Core-i7 @ 2.1 GHz|GPU=Intel HD 4000|result=Playable, but with speed drops. No other glitches or specific settings required.|tester=xxxAceBlade}} | ||
{{testing/entry|revision=4.0-3628 VR-Hydra|OS=Windows 8.1|CPU=Intel Core i7-4770K @ 3. | {{testing/entry|revision=4.0-3628 VR-Hydra|OS=Windows 8.1|CPU=Intel Core i7-4770K @ 3.5 GHz|GPU=NVIDIA GeForce GTX 760|result=Unplayable, back screen. When pausing the game the world is visible.|tester=Vrbites.com}} | ||
{{testing/entry|revision=4.0-6029|OS=Windows 8.1|CPU=Intel Core i5-3210M @ 2. | {{testing/entry|revision=4.0-6029|OS=Windows 8.1|CPU=Intel Core i5-3210M @ 2.5 GHz|GPU=NVIDIA GeForce 610M|result=Tested GBA-GCN emulation specifically. VBA-M needed to import battery (save file) as the Ruby/Sapphire/Emerald/FireRed/LeafGreen ROM was loaded and running in order for Dolphin to read the GBA save (could just be a bug with VBA-M). 60FPS.|tester=Wildgoosespeeder}} | ||
{{testing/entry|revision=4.0-7495|OS=Windows 10|CPU=Intel Core i7-4790K @ 4. | {{testing/entry|revision=4.0-7495|OS=Windows 10|CPU=Intel Core i7-4790K @ 4.5 GHz|GPU=NVIDIA GeForce GTX 970|result=Constant 30FPS on a 30Hz screen at 720p w/ VSync with settings like AA and Anisotropic filtering turned up.|tester=Different55}} | ||
{{testing/entry|revision=5.0|OS=Mac OS X 10.11.6|CPU=Intel Core i5-2400 @ 3. | {{testing/entry|revision=5.0|OS=Mac OS X 10.11.6|CPU=Intel Core i5-2400 @ 3.1 GHz|GPU=AMD Radeon 6970M|result=Positive: 25-30FPS. Near perfect emulation from the beginning to the end of the story mode.|tester=Siilver777}} | ||
{{testing/entry|revision=5.0|OS=Windows 10|CPU=AMD FX 8350 @ 4. | {{testing/entry|revision=5.0|OS=Windows 10|CPU=AMD FX 8350 @ 4.01 GHz|GPU=NVIDIA GeForce 760|result=Works perfect since 5.0. Constant 30 FPS with 1080p internal resolution, widescreen hack + AA and Anisotropic filtering|tester=b0x}} | ||
{{testing/end}} | {{testing/end}} | ||
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|vid1=tTiVVnfMKNs|cap1=Dolphin Emulator 4.0 - Pokémon Colosseum (1080p HD) - Nintendo GameCube | |vid1=tTiVVnfMKNs|cap1=Dolphin Emulator 4.0 - Pokémon Colosseum (1080p HD) - Nintendo GameCube | ||
|vid2=h18pCBy4NG0|cap2=Pokémon Colosseum (NTSC) on Dolphin Emulator R3661 | |vid2=h18pCBy4NG0|cap2=Pokémon Colosseum (NTSC) on Dolphin Emulator R3661 | ||
|vid3= | |vid3=qCt6c6SZnVk|cap3=GBA conection/Dolphin 4.0-7159-VBAM 1.8.0 SVN1292 | ||
}} | }} | ||