Pokémon Snap: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image         = [[Image:PokemonSnap.jpg|300px|]]
|image     = [[Image:PokemonSnap.jpg|300px|]]
|developer     = HAL Laboratory, Pax Softonica
|developer = HAL Laboratory, Pax Softonica
|publisher     = Nintendo
|publisher = Nintendo
|series       = ''Pokémon''
|series   = Pokémon
|platforms    = [[Nintendo 64]],[[Virtual Console]]
|released = '''Nintendo 64'''<br>{{vgrelease|JP=March 21, 1999|NA=June 30, 1999|EU=September 15, 1999}}'''Virtual Console'''<br>{{vgrelease|JP=December 4, 2007|NA=December 10, 2007|EU=December 11, 2007}}
|released     = '''Nintendo 64'''<br>{{vgrelease|JP=March 21, 1999|NA=June 30, 1999|EU=September 15, 1999}}'''Virtual Console'''<br>{{vgrelease|JP=December 4, 2007|NA=December 10, 2007|EU=December 11, 2007}}
|genre     = Rail shooter
|genre         = Rail shooter
|modes     = Single-player
|modes         = Single-player
|input     = GameCube Controller, Classic Controller
|input         = GameCube Controller, Classic Controller
|forumlink = http://forums.dolphin-emu.org/Thread-virtual-console-pok%C3%A9mon-snap
|forumlink     = http://forums.dolphin-emu.org/Thread-virtual-console-pok%C3%A9mon-snap
}}
}}


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The game plays similarly to other on rails first person games: the game moves automatically as you control shooting from the protagonist's perspective. The objective of the game is to take pictures of Pokémon, using items such as apples and "pester balls" to achieve better shots. After each round, players are judged based on the quality of their photos.
The game plays similarly to other on rails first person games: the game moves automatically as you control shooting from the protagonist's perspective. The objective of the game is to take pictures of Pokémon, using items such as apples and "pester balls" to achieve better shots. After each round, players are judged based on the quality of their photos.


<!-- To edit the Nintendo 64 VC Global Problems, navigate to "Template:GlobalProblems/Nintendo 64" (copy to the search box) -->
{{GlobalProblems}}
{{GlobalProblems|Nintendo 64}}


== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
=== Tutorial Softlock / Blank Photos ===
The game will be unable to detect Pokémon, breaking the tutorial. Normally, the tutorial starts with locking out the joystick and only allows you to zoom and take pictures, then it will freeze the world once a Pokémon passes the cursor allowing you to take a clear shot of that Pokémon, then continues once it confirms you took a picture of a Pokémon. If you ever to take a picture anyway, it will be blank and unusable as you try to show them to Prof. Oak, and you will be forced to take the tutorial again as if you've discarded the clear shots of Pokémon taken from last tutorial. Disable '''EFB Copies to Texture Only''' to correct this.
=== CPU Timing Issues ===
=== CPU Timing Issues ===
If the default Emulated CPU Clock is used with Dual Core on, it's possible that the game will frameskip over one of the three Pidgeys in the tutorial, essentially locking up the game until a third Pokémon is seen. Setting the Emulated CPU Clock Override to 150% or higher, or using single core, will prevent this.
If the default Emulated CPU Clock is used with Dual Core on, it's possible that the game will frameskip over one of the three Pidgeys in the tutorial, essentially locking up the game until a third Pokémon is seen. Setting the Emulated CPU Clock Override to 150% or higher, or using single core, will prevent this.
=== <s>Tutorial Softlock / Blank Photos</s> ===
The game will be unable to detect Pokémon, breaking the tutorial. Normally, the tutorial starts with locking out the joystick and only allows you to zoom and take pictures, then it will freeze the world once a Pokémon passes the cursor allowing you to take a clear shot of that Pokémon, then continues once it confirms you took a picture of a Pokémon. If you ever to take a picture anyway, it will be blank and unusable as you try to show them to Prof. Oak, and you will be forced to take the tutorial again as if you've discarded the clear shots of Pokémon taken from last tutorial. Disable '''EFB Copies to Texture Only''' to correct this. This option has since been added to GameINI.


}}}}
}}}}
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040B3974 4E800020
040B3974 4E800020
</pre>
</pre>
== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|efb2texonly = Off
|dualcore = Off
|efb2texonlynotes = Required for the game to detect Pokémon
|dualcorenotes = Avoid tutorial lockups
}}
}}


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{{VersionCompatibilityVersion|3.0-425|***|}}
{{VersionCompatibilityVersion|3.0-425|***|}}
{{VersionCompatibilityVersion|4.0-2368|***|Sound issues addressed}}
{{VersionCompatibilityVersion|4.0-2368|***|Sound issues addressed}}
{{VersionCompatibilityVersion|4.0-6204|*****|Pokemon now detected}}
{{VersionCompatibilityVersion|4.0-6204|****|Pokemon now detected, some lockups remain}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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== Gameplay Videos ==
== Gameplay Videos ==
<!--A full list of options is available at Template:VideoGallery/doc-->
{{VideoGallery
|vid1=5Y34LAHBIHA|cap1=Pokemon Snap (VC N64): Working as of 4.0-6204
}}
   
   
{{Navigation/Pokémon}}
{{Navigation/Pokémon}}
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