Pokémon Snap: Difference between revisions

Jump to navigation Jump to search
(5.0 fixed issues clean-up)
Line 28: Line 28:
=== CPU Timing Issues ===
=== CPU Timing Issues ===


At the default Emulated CPU Clock in Dualcore, it's possible that the game will frameskip over one of the three pidgeys in the tutorial, making the game in-essence lock up until a third pokemon is seen. Setting the Emulated CPU Clock Override to 150% or higher, or using single core, will prevent this.
If the default Emulated CPU Clock is used with Dual Core on, it's possible that the game will frameskip over one of the three Pidgeys in the tutorial, essentially locking up the game until a third Pokémon is seen. Setting the Emulated CPU Clock Override to 150% or higher, or using single core, will prevent this.


== Configuration ==
== Configuration ==