Prince of Persia: Warrior Within: Difference between revisions

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|modes    = Single-player
|modes    = Single-player
|input    = GameCube Controller
|input    = GameCube Controller
|forumlink = http://forums.dolphin-emu.org/Thread-gc-prince-of-persia-warrior-within--26198
|forumlink = https://forums.dolphin-emu.org/Thread-gc-prince-of-persia-warrior-within--26198
}}
}}


'''''Prince of Persia: Warrior Within''''' is a video game and sequel to [[Prince of Persia: The Sands of Time]]. It picks up where The Sands of Time left off, adding new features, specifically, options in combat. The Prince now has the ability to wield two weapons at a time as well as the ability to steal his enemies' weapons and throw them. The Prince's repertoire of combat moves has been expanded into varying strings that allow players to attack enemies with more complexity than was possible in the previous game. Warrior Within has a darker tone than its predecessor adding in the ability for the Prince to dispatch his enemies with various finishing moves. In addition to the rewind, slow-down, and speed-up powers from The Sands of Time, the Prince also has a new sand power: a circular "wave" of sand that knocks down all surrounding enemies as well as damaging them. The dark tone, a vastly increased level of blood and violence as well as sexualized female NPCs earned the game an M ESRB rating.
'''''Prince of Persia: Warrior Within''''' is a video game and sequel to [[Prince of Persia: The Sands of Time]]. It picks up where The Sands of Time left off, adding new features, specifically, options in combat. The Prince now has the ability to wield two weapons at a time as well as the ability to steal his enemies' weapons and throw them. The Prince's repertoire of combat moves has been expanded into varying strings that allow players to attack enemies with more complexity than was possible in the previous game. Warrior Within has a darker tone than its predecessor adding in the ability for the Prince to dispatch his enemies with various finishing moves. In addition to the rewind, slow-down, and speed-up powers from The Sands of Time, the Prince also has a new sand power: a circular "wave" of sand that knocks down all surrounding enemies as well as damaging them. The dark tone, a vastly increased level of blood and violence as well as sexualized female NPCs earned the game an M ESRB rating.
== Emulation Information ==
=== Audio Problems ===
This title has various sound issues, including stuttering after unlocking abilities, missing dialogue, and music dropping out. This also happens on real hardware. See {{issue|10831}}.


== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
=== Audio Problems ===
As of {{revision|5.0}}, this title has various sound issues, including stuttering after unlocking abilities, missing dialogue, and music dropping out. No settings are known to affect this. See {{issue|10831}}.


=== <s>Broken Particle Effects</s> ===
=== <s>Broken Particle Effects</s> ===
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<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|disablefog = On
|disablefognotes = Fixes broken particle effects
}}
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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
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{{testing/entry|revision=7408|OS=Windows 7|CPU=AMD Phenom II 720 BE @ 3.2GHz|GPU=ATI Radeon HD 4850|result=Works perfect|tester=ultramann}}
{{testing/entry|revision=7408|OS=Windows 7|CPU=AMD Phenom II 720 BE @ 3.2 GHz|GPU=ATI Radeon HD 4850|result=Works perfect|tester=ultramann}}
{{testing/entry|revision=4.0-4733|OS=Ubuntu 14.10|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 650|result=Almost perfect with default settings. I noticed one or two sound effects that were a bit louder than usual using HLE but nothing annoying. Pre-rendered cutscenes drop frames, though the severity varies and they always stay at 100% regardless. Game runs full speed at all times, and other than what's mentioned everything is perfect.|tester=Xerxes}}
{{testing/entry|revision=4.0-4733|OS=Ubuntu 14.10|CPU=Intel Core i3-3220 @ 3.3 GHz|GPU=NVIDIA GeForce GTX 650|result=Almost perfect with default settings. I noticed one or two sound effects that were a bit louder than usual using HLE but nothing annoying. Pre-rendered cutscenes drop frames, though the severity varies and they always stay at 100% regardless. Game runs full speed at all times, and other than what's mentioned everything is perfect.|tester=Xerxes}}
{{testing/entry|revision=5.0-6243|OS=Windows 10|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 1060|result=Needs Disable Fog to fix multiple bugged particle effects, with seemingly no side effects. Audio is bugged and background music/dialogue cues are often absent or delayed. FPS will drop to 12 when accessing the memory card. Videos still drop frames (fluctuating FPS while keeping a stable VPS) but this may just be a GameCube video compression thing. The actual gameplay itself is perfect, and I was able to complete the entire game.|tester=Xerxes}}
{{testing/entry|revision=5.0-6243|OS=Windows 10|CPU=Intel Core i3-3220 @ 3.3 GHz|GPU=NVIDIA GeForce GTX 1060|result=Needs Disable Fog to fix multiple bugged particle effects, with seemingly no side effects. Audio is bugged and background music/dialogue cues are often absent or delayed. FPS will drop to 12 when accessing the memory card. Videos still drop frames (fluctuating FPS while keeping a stable VPS) but this may just be a GameCube video compression thing. The actual gameplay itself is perfect, and I was able to complete the entire game.|tester=Xerxes}}
{{testing/end}}
{{testing/end}}


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{{Navigation/Prince of Persia}}
[[Category:GameCube games]]
[[Category:GameCube games]]