| Progress Continues
We've already had 12683 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: May and June 2020 Progress Report.
| The Dolphin Emulator Wiki needs your help!
Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin.
Prince of Persia: Warrior Within
|Prince of Persia: Warrior Within|
|Series||Prince of Persia|
|Release date(s)|| NA November 30, 2004|
EU December 3, 2004
|Genre(s)||Action-adventure, Platform, Beat 'em up|
|Input methods||GameCube Controller|
Prince of Persia: Warrior Within is a video game and sequel to Prince of Persia: The Sands of Time. It picks up where The Sands of Time left off, adding new features, specifically, options in combat. The Prince now has the ability to wield two weapons at a time as well as the ability to steal his enemies' weapons and throw them. The Prince's repertoire of combat moves has been expanded into varying strings that allow players to attack enemies with more complexity than was possible in the previous game. Warrior Within has a darker tone than its predecessor adding in the ability for the Prince to dispatch his enemies with various finishing moves. In addition to the rewind, slow-down, and speed-up powers from The Sands of Time, the Prince also has a new sand power: a circular "wave" of sand that knocks down all surrounding enemies as well as damaging them. The dark tone, a vastly increased level of blood and violence as well as sexualized female NPCs earned the game an M ESRB rating.
Broken Particle Effects
16:9 Widescreen Gecko Code
$16:9 Widescreen C21EED90 00000002 C002C570 EC000732 D01F0110 00000000 041AC778 C0029C6C 045BA064 3F1A0000 045BC9D0 3F400000
No configuration changes are known to affect compatibility for this title.
The graph below charts the compatibility with Prince of Persia: Warrior Within since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7||AMD Phenom II 720 BE @ 3.2GHz||ATI Radeon HD 4850||Works perfect||ultramann|
|Ubuntu 14.10||Intel Core i3-3220 @ 3.3GHz||NVIDIA GeForce GTX 650||Almost perfect with default settings. I noticed one or two sound effects that were a bit louder than usual using HLE but nothing annoying. Pre-rendered cutscenes drop frames, though the severity varies and they always stay at 100% regardless. Game runs full speed at all times, and other than what's mentioned everything is perfect.||Xerxes|
|Windows 10||Intel Core i3-3220 @ 3.3GHz||NVIDIA GeForce GTX 1060||Needs Disable Fog to fix multiple bugged particle effects, with seemingly no side effects. Audio is bugged and background music/dialogue cues are often absent or delayed. FPS will drop to 12 when accessing the memory card. Videos still drop frames (fluctuating FPS while keeping a stable VPS) but this may just be a GameCube video compression thing. The actual gameplay itself is perfect, and I was able to complete the entire game.||Xerxes|