Puzzle Quest: Challenge of the Warlords

From Dolphin Emulator Wiki
Revision as of 21:03, 4 July 2011 by Mbc07 (talk | contribs) (Created page with "{{Infobox VG |title = Puzzle Quest: Challenge of the Warlords |image = 300px |developer = Infinite Interactive, Vicious Cycle Softwar...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
Puzzle Quest: Challenge of the Warlords
PuzzleQuestWii.png
Developer(s) Infinite Interactive, Vicious Cycle Software
Publisher(s) D3 Publisher
Series Puzzle Quest
Platform(s) Wii
Genre(s) Action-adventure
Mode(s) Single-player
Input methods Wii Remote, Nunchuk
Compatibility 5Stars5.pngEdit rating: Puzzle Quest: Challenge of the Warlords
Perfect
GameIDs RQWEG9, RQWPG9
See also...

Search Dolphin Forums
Open Issues
Search Google
Search Wikipedia

Puzzle Quest: Challenge of the Warlords is a game developed by Australian company Infinite Interactive and published by D3 Publisher. The game combines role-playing with strategy and puzzle elements. It uses a competitive Bejeweled-style playfield to simulate combat and other activities common to role-playing games.

The game was first published simultaneously for the Nintendo DS and PlayStation Portable in early 2007, and several ports to other systems were subsequently announced. The Xbox Live Arcade version was released on October 10, 2007. The Wii version came out on November 29, 2007. The retail version for Windows came out on October 22, 2007, although the downloadable PC version was available as of October 10, 2007. A version for PlayStation 2 was released on November 13, 2007, and was followed by a mobile version for cell phones in early 2008. It was released for PlayStation 3 on October 9, 2008 through the PlayStation Network, and for the iPhone OS through the App Store on December 23, 2008.

On November 16, 2007, at Game Connect, a conference for Australian game developers, lead designer Steve Fawkner announced that Infinite Interactive is working on a free, web-based game that will tie-in with Puzzle Quest and the developer's future titles.

In a D3 Publisher press release regarding the hiring of Adam Roberts as VP of Europe, a sequel was announced for Puzzle Quest with a 2008 release date. At the 2008 Game Developers Conference, Galactrix became publicly known as Puzzle Quest: Galactrix.

Problems

Sound Issues

When playing the game, the sound may randomly start a high noise with various crackling sounds and high latency, that can be fixed using DSP LLE engine, also, sometimes background music doesn't change, causing strange effects such going to main menu with background music of battle.

Intro videos

The intro videos are randomly skipped when you start the game. To fix this you need to use DSP LLE engine, that is a little slow on some machines.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Audio

Config Setting Notes
DSP Emulator Engine LLE recompiler Fix intro videos being skipped and random audio crackling, but are a little slow

Version Compatibility

The graph below charts the compatibility with Puzzle Quest: Challenge of the Warlords since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-12422 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
r7589 Windows 7 x64 Intel Core 2 Duo E4500 @ 2.2 GHz Intel GMA 945G (on-board) Full speed, constant 60 FPS, even with DSP LLE. [[Special:Contributions/Jhonn|Jhonn]]

Gameplay Videos