Resident Evil: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image         = [[File:ResidentEvil1.jpg|300px]]
|image     = [[File:ResidentEvil1.jpg|300px]]
|developer     = Capcom
|developer = Capcom
|publisher     = {{vgrelease|AUS=Nintendo}}{{vgrelease|JP/NA/EU|Capcom}}
|publisher = {{vgrelease|AUS=Nintendo}}{{vgrelease|JP/NA/EU|Capcom}}
|released     = {{vgrelease|JP=March 22, 2002|NA=April 30, 2002|EU=September 13, 2002}}
|series    = Resident Evil
|series        = ''Resident Evil''
|released = {{vgrelease|JP=March 22, 2002|NA=April 30, 2002|EU=September 13, 2002}}
|genre         = Survival horror
|genre     = Survival horror
|modes         = Single-player
|modes     = Single-player
|input         = GameCube Controller
|input     = GameCube Controller
|forumlink     = http://forums.dolphin-emu.org/Thread-gc-resident-evil
|forumlink = http://forums.dolphin-emu.org/Thread-gc-resident-evil
|wikipedia     = Resident Evil (2002 video game)
|wikipedia = Resident Evil (2002 video game)
}}
}}


In '''''Resident Evil''''' Raccoon City has been completely overrun by mutant beasts and bloodthirsty zombies. You are a member of S.T.A.R.S.--a rescue squad sent into the community to investigate the ominous mansion at the core of the disaster. Take the role of operative Jill Valentine or Chris Redfield and uncover the secrets behind a radical, genetic research facility. With an array of weapons to master and horrors around every corner, the ultimate test may be just to make it out alive. A near straight port was released for the [[Wii]] in 2009 under the title [[Resident Evil Archives: Resident Evil]].
In '''''Resident Evil''''' (aka '''''Biohazard''''' in Japan) Raccoon City has been completely overrun by mutant beasts and bloodthirsty zombies. You are a member of S.T.A.R.S.--a rescue squad sent into the community to investigate the ominous mansion at the core of the disaster. Take the role of operative Jill Valentine or Chris Redfield and uncover the secrets behind a radical, genetic research facility. With an array of weapons to master and horrors around every corner, the ultimate test may be just to make it out alive. A near straight port was released for the [[Wii]] in 2009 under the title [[Resident Evil Archives: Resident Evil]].


== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
=== Black screen when starting the game ===
As of build 5.0-10829 (August 9th 2019), only a black screen may be displayed when starting the game.
Disabling "Store XFB copies to Texture Only" fixes the problem.
}}}}
== Enhancements ==
=== Visible texture seams ===
=== Visible texture seams ===
Some seams show  between textures. Set AF to 1x to fix.   
Some seams show  between textures. Set AF to 1x to fix.   
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{{image|Miscolored-Kerosene.gif|Black Kerosene Can|br}}
{{image|Miscolored-Kerosene.gif|Black Kerosene Can|br}}
=== {{s}}Improper Z Order{{/s}} ===
Sometimes Chris's model will overlap foreground elements it shouldn't. Fixed by an unknown revision after 4.0, likely {{revision|4.0-1192}}.
{{image|RE Remake-Sprite Order Bug.jpg|Sprite order bug}}
{{image|Sprite_Order_Bug_Fixed.png|Sprite order bug Fixed|br}}
=== {{s}}Sound Issues{{/s}} ===
*Unsynchronized speech occurs in some cut scenes.
*Saving/loading save states will cause sound to stop working.
*Sound glitches.
*BGM wont play sometimes even using xaudio2.
=== {{s}}Slowdowns{{/s}} ===
*Slowdowns occur in rooms with big fluttering background objects on screen (candle flames, leaves, waterfalls).
*Cut-scenes are most prone to slowing, where characters are shown in closeup. Lips will mismatch the speech.
*Freezes at start for some reason.
*Viewing files causes slowdown.
*In main hall or/and the birdcage, to fix it just put the EFB copy to texture.
EFB Accuracy set to fast alleviates many forms of the above slowdowns.
=== {{s}}Final Videos{{/s}} ===
Jill's final videos (flyaway and credits) play normally only in the best ending. Other endings drop squares and may hang the emulator.


== Configuration ==
== Configuration ==
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|accuratetexturecache      = Safe
|accuratetexturecache      = Safe
|accuratetexturecachenotes = Corrects map bugs.
|accuratetexturecachenotes = Corrects map bugs.
|audiobackend              = Xaudio2
|audiobackendnotes        = Piano in cutscenes may not play /w DirectSound.
}}
}}


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{{testing/entry|revision=6676|OS=Windows XP|CPU=Intel Core 2 Duo E4400 @ 2GHz|GPU=ATI Radeon HD 4650|result=Perfect! 30FPS and 100% (Speed) almost all the time in this Dolphin version (On the same PC, using the 3.5 version, is unplayable due the slow CPU).|tester=DmitryN}}
{{testing/entry|revision=6676|OS=Windows XP|CPU=Intel Core 2 Duo E4400 @ 2GHz|GPU=ATI Radeon HD 4650|result=Perfect! 30FPS and 100% (Speed) almost all the time in this Dolphin version (On the same PC, using the 3.5 version, is unplayable due the slow CPU).|tester=DmitryN}}
{{testing/entry|revision=6858|OS=Windows 7|CPU=Intel Core 2 Quad Q9550|GPU=NVIDIA GeForce GTX 275|result=Perfect|tester=}}
{{testing/entry|revision=6858|OS=Windows 7|CPU=Intel Core 2 Quad Q9550|GPU=NVIDIA GeForce GTX 275|result=Perfect|tester=}}
{{testing/entry|revision=7540|OS=Windows 7|CPU=AMD Athlon II X3 440 @ 3GHz|GPU=NVIDIA GeForce 9600 GT|result=Perfect|tester=MaciaW}}
{{testing/entry|revision=7540|OS=Windows 7|CPU=AMD Athlon II X3 440 @ 3GHz|GPU=NVIDIA GeForce 9600 GT|result=Playable - almost perfect|tester=MaciaW}}
{{testing/entry|revision=7564|OS=Ubuntu 10.04|CPU=Intel Pentium T4200 @ 2GHz|GPU=NVIDIA GeForce G103M|result=Perfect|tester=Zi0P4tch0}}
{{testing/entry|revision=7564|OS=Ubuntu 10.04|CPU=Intel Pentium T4200 @ 2GHz|GPU=NVIDIA GeForce G103M|result=Perfect|tester=Zi0P4tch0}}
{{testing/entry|revision=7568|OS=Ubuntu 10.04|CPU=Intel Pentium T4200 @ 2GHz|GPU=NVIDIA GeForce G103M|result=Perfect (20-25FPS, sound quality is good)|tester=Zi0P4tch0}}
{{testing/entry|revision=7568|OS=Ubuntu 10.04|CPU=Intel Pentium T4200 @ 2GHz|GPU=NVIDIA GeForce G103M|result=Perfect (20-25FPS, sound quality is good)|tester=Zi0P4tch0}}
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{{testing/entry|revision=3.0-750|OS=Ubuntu 12.04.1|CPU=Intel Core i5-3570K @ 4.72GHz|GPU=AMD Radeon HD 7850|result=Res: 1920x1080 / Internal Resolution: x4 AA:16xQ-CSAA / AF: 16x FPS:60 / Vsync / Fullspeed + DSP LLE + OpenMP Decoder Textures + 16/9 Hack ingame work !!! =D / [http://gueux-forum.net/index.php?s=&showtopic=268862&view=findpost&p=2045944 Screens Capture Here]|tester=Tikilou}}
{{testing/entry|revision=3.0-750|OS=Ubuntu 12.04.1|CPU=Intel Core i5-3570K @ 4.72GHz|GPU=AMD Radeon HD 7850|result=Res: 1920x1080 / Internal Resolution: x4 AA:16xQ-CSAA / AF: 16x FPS:60 / Vsync / Fullspeed + DSP LLE + OpenMP Decoder Textures + 16/9 Hack ingame work !!! =D / [http://gueux-forum.net/index.php?s=&showtopic=268862&view=findpost&p=2045944 Screens Capture Here]|tester=Tikilou}}
{{testing/entry|revision=4.0|OS=Windows 7|CPU=Intel Core i7-3930K @ 3.2GHz|GPU=ATI Radeon HD 7900 Series|result=Perfect, except a few of the later cutscenes sometimes slightly de-synch.|tester=Senistra}}
{{testing/entry|revision=4.0|OS=Windows 7|CPU=Intel Core i7-3930K @ 3.2GHz|GPU=ATI Radeon HD 7900 Series|result=Perfect, except a few of the later cutscenes sometimes slightly de-synch.|tester=Senistra}}
{{testing/entry|revision=4.0.2|OS=Windows 8.1|CPU=AMD Phenom II X6 1045T @ 2.7GHz|GPU=NVIDIA GeForce GTX 960|result=Playable - almost perfect, 30 FPS (25-20 in some scenes), FMV - sound is faster than picture|tester=MaciaW}}
{{testing/end}}
{{testing/end}}
== Gameplay Screenshots ==
{{Image|Dolphin_2010-10-18_03-53-01-05.jpg}}
{{Image|Dolphin_2010-10-18_03-58-25-20.jpg}}
{{Image|Dolphin 2010-10-18 04-01-39-23.jpg}}
{{Image|Dolphin_2010-10-18_04-04-41-92.jpg}}
{{Image|Dolphin_2010-10-18_04-09-24-67.jpg}}
{{Image|Dolphin_2010-10-20_04-41-59-24.jpg}}
{{Image|Dolphin_2010-10-20_14-01-49-98.jpg}}
{{Image|RE1.jpg||br}}


== Gameplay Videos ==
== Gameplay Videos ==
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<div style="clear:left;"></div>
<div style="clear:left;"></div>


{{Navigation Resident Evil}}
{{Navigation/Resident Evil}}


[[Category:GameCube games]]
[[Category:GameCube games]]
[[Category:Two Disc games]]
[[Category:Two Disc games]]

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