Resident Evil: The Darkside Chronicles

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Resident Evil: The Darkside Chronicles
Developer(s) Cavia, Capcom
Publisher(s) JP Capcom
NA Capcom
EU Capcom
Series Resident Evil
Platform(s) Wii
Release date(s) NA November 17, 2009
AUS November 26, 2009
EU November 27, 2009
Genre(s) Rail shooter
Mode(s) Single-player, Co-op
Input methods Wii Remote + Nunchuk
Compatibility 4Stars4.pngEdit rating: Resident Evil: The Darkside Chronicles
GameIDs SBDK08, SBDP08, SBDE08, SBDJ08
See also...

Dolphin Forum thread
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Resident Evil: The Darkside Chronicles is a on-rails shooting game for the Wii developed by Cavia and Capcom. The game was released on November 17, 2009 in North America. It was released in Europe on November 27, 2009 bundled with the Wii Zapper accessory.



Dialogue occasionally gets stuck and repeats itself. This happens randomly and fixes itself when a new dialogue set is initiated or the game reaches a checkpoint. DSP LLE should fix this.


Slowdowns occur in the beginning of chapters. Shooting a few times resolves this. This is likely due to JIT caching.


No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with Resident Evil: The Darkside Chronicles since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

5.0-13178 (current)
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.


This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
r4987 Windows Intel Core i5-750 ATI Radeon HD 4850 Known Issues:
  • Little slowdowns ( slowdowns in video are FRAPS doing )
  • Some audio missing at shooting
  • Almost none graphical glitches

Resident Evil : The Darkside Chronicles (Dolphin R4987 x64)

r7683 Windows 7 x86 AMD Phenom II X4 955 @ 3.2GHz ATI Radeon HD 5770 Fully Playable: In some Levels full FPS -> 30FPS, in areas with many zombies about 20 FPS but Playable 0005
3.0-363 Windows 7 x64 Intel Core 2 Quad Q6600 @ 2.4GHz nVidia GeForce GTS 450 Fully playable with minor slowdowns in some areas and the occasional dialogue glitch. In a full play through the dialogue got stuck 3 times total and none at all in another play through. Reloading a save or enduring it until the next dialogue or checkpoint fixes this problem. Dosmod
3.0-421 Windows 7 x64 Intel Core i7-2600k @ 4.8GHz nVidia GeForce GTX 570 x2 Fully Playable//Lag in some areas of the game. Voice stuttering re-boot needed! MozzaGamer
3.0-458 Windows 7 x64 AMD FX 4100 @ 4.1GHz nVidia GeForce 550 Ti Playable but suffers drops in framerates, got the best framerates (25-30 FPS) using Direct3d9. tpaul
3.0-549 Windows 7 x64 AMD Phenom II X4 955 @ 3.8GHz AMD Radeon HD 6850 Fully Playable: In some Levels full FPS -> 30FPS, in areas with many zombies about 15-20 FPS. Basteek112
3.0-831 Windows 7 x64 AMD Phenom II X6 960T @ 3.8GHz nVidia GeForce 460 GTX Fully Playable: Running @ 30 FPS, the game can stutter very rarely at some points of the levels w/ 1.5x Internal Native Res. 2x Anisotropic Filtering. L

Gameplay Videos

Template:Navigation Resident Evil