Resident Evil 4: Wii edition: Difference between revisions

Jump to navigation Jump to search
no edit summary
No edit summary
(10 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{Infobox VG
{{Infobox VG
|image         = [[File:ResidentEvil4Wii.jpg|300px]]
|image     = [[File:ResidentEvil4Wii.jpg|300px]]
|developer     = Capcom Production Studio 4
|developer = Capcom Production Studio 4
|publisher     = {{vgrelease|AUS=THQ}}{{vgrelease|JP/NA/EU|Capcom}}
|publisher = {{vgrelease|AUS=THQ}}{{vgrelease|JP/NA/EU|Capcom}}
|released     = {{vgrelease|JP=May 31, 2007|NA=June 19, 2007|EU=June 29, 2007|AUS=July 5, 2007}}
|series    = Resident Evil
|series        = ''Resident Evil''
|released = {{vgrelease|JP=May 31, 2007|NA=June 19, 2007|EU=June 29, 2007|AUS=July 5, 2007}}
|genre         = Survival horror, Third-person shooter
|genre     = Survival horror, Third-person shooter
|modes         = Single-player
|modes     = Single-player
|input         = Wii Remote + Nunchuk, Classic Controller, GameCube Controller
|input     = Wii Remote + Nunchuk, Classic Controller, GameCube Controller
|forumlink     = http://forums.dolphin-emu.org/Thread-wii-resident-evil-4-wii-edition
|forumlink = http://forums.dolphin-emu.org/Thread-wii-resident-evil-4-wii-edition
|wikipedia     = Resident Evil 4#Final version
|wikipedia = Resident Evil 4#Final version
}}
}}


Line 19: Line 19:


== Emulation Information ==
== Emulation Information ==
=== GameCube Controller ===
{{Problems/Controller Map Overlap}}
Requires Wii Remote and Nunchuk to get past the initial screen then disconnect Wiimote so you can use GameCube controller afterwards.


== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|


}}}}
== Enhancements ==
=== Texture Glitch ===
Setting IR to values beside 1x causes some textures, water in particular, to glitch out once you enter the menu / map / item screen. This is due the game changing resolutions.
{{image|Resident Evil 4-water.jpg|Water Texture Issue|br}}


}}}}
=== HD Textures ===
[https://forums.dolphin-emu.org/Thread-resident-evil-4-wii-edition-high-res-textures Resident Evil 4 Wii Edition High-Res Textures]


== Configuration ==
== Configuration ==
Line 37: Line 43:
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|4361|****|}}
{{VersionCompatibilityVersion|4361|****|}}
{{VersionCompatibilityVersion|5.0-11518|*****|Since prior to this revision}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


Line 51: Line 58:
{{testing/entry|revision=3.0-688|OS=Windows 7|CPU=Intel Core i5-3750K @ 4.2GHz|GPU=NVIDIA GeForce GTX 560|result=30FPS with occasional dips to 25 when many enemies are on the screen (and consistently in the end portion of the game where the chopper (Mike) assists you. Sporadic noise / crackling issues (these were rare and fixed by restarting the emulator). OpenGL, 2x native resolution, 8x AA (DirectX9 and 11 both gave stuttering issues in scenarios where OpenGL did not).|tester=Crisdecuba}}
{{testing/entry|revision=3.0-688|OS=Windows 7|CPU=Intel Core i5-3750K @ 4.2GHz|GPU=NVIDIA GeForce GTX 560|result=30FPS with occasional dips to 25 when many enemies are on the screen (and consistently in the end portion of the game where the chopper (Mike) assists you. Sporadic noise / crackling issues (these were rare and fixed by restarting the emulator). OpenGL, 2x native resolution, 8x AA (DirectX9 and 11 both gave stuttering issues in scenarios where OpenGL did not).|tester=Crisdecuba}}
{{testing/entry|revision=4.0-8008|OS=Windows 8.1|CPU=Intel Core i5-4670 @ 3.4 GHz|GPU=NVIDIA GeForce GTX 775M|result=Flawless. 100% almost all the time with very few hiccups during cutscenes. Played through without any bugs. IR 4x and 1440p DX11.|tester=reery}}
{{testing/entry|revision=4.0-8008|OS=Windows 8.1|CPU=Intel Core i5-4670 @ 3.4 GHz|GPU=NVIDIA GeForce GTX 775M|result=Flawless. 100% almost all the time with very few hiccups during cutscenes. Played through without any bugs. IR 4x and 1440p DX11.|tester=reery}}
{{testing/entry|revision=5.0|OS=Linux 4.8.15|CPU=Intel Core i5-4690 @ 3.5Ghz|GPU=AMD Radeon R7 250E|result=IRx3, Solid 30FPS. Skip EFP Access from CPU speeds up emulation a lot (no FPS drops on explosions). Auto IR glitches some textures out, especially water.|tester=lmello}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
{{VideoGallery
{{VideoGallery
|vid3=Q7W69E-iuvY|cap3=Resident Evil 4 Wii Edition on Dolphin emulator (r4361)
|vid1=j4StUl0rBrA|cap1=Resident Evil 4 for Wii on the Dolphin emulator
|vid1=j4StUl0rBrA|cap1=Resident Evil 4 for Wii on the Dolphin emulator
|vid4=cYsrBoQmT0g|cap4=Resident Evil 4: Wii Edition on Dolphin Wii/GC Emulator 720p HD - Full Speed (r5391)
|vid2=WgFMTvt7Z-4|cap2=Resident Evil 4: Wii Edition on Dolphin Wii/GC Emulator (720p HD) Full Speed (r4684)
|vid2=WgFMTvt7Z-4|cap2=Resident Evil 4: Wii Edition on Dolphin Wii/GC Emulator (720p HD) Full Speed (r4684)
|vid3=Q7W69E-iuvY|cap3=Resident Evil 4 Wii Edition on Dolphin emulator (r4361)
|vid4=cYsrBoQmT0g|cap4=Resident Evil 4: Wii Edition on Dolphin Wii/GC Emulator 720p HD - Full Speed (r5391)
|vid5=-M_tY4C3274|cap5=Dolphin Emulator 4.0 - Resident Evil 4: Wii Edition (1080p HD) - Nintendo Wii
|vid5=-M_tY4C3274|cap5=Dolphin Emulator 4.0 - Resident Evil 4: Wii Edition (1080p HD) - Nintendo Wii
|vid6=GjM-wo4Viz4|cap6=NVIDIA SHIELD Android TV running Resident Evil 4: Wii Edition (1080p HD) - Nintendo Wii
|vid6=GjM-wo4Viz4|cap6=NVIDIA SHIELD Android TV running Resident Evil 4: Wii Edition (1080p HD) - Nintendo Wii
|vid7=_FzLkP5f0wI|cap7=Dolphin 5.0 Wii Emulator - Resident Evil 4 / Biohazard 4 Wii Edition (2007). Gameplay. Test #1
}}
}}


Navigation menu