Resident Evil 4: Wii edition: Difference between revisions
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== Problems == | == Problems == | ||
{{Problems|{{#vardefineecho:problems| | {{Problems|{{#vardefineecho:problems| | ||
=== Texture Glitch === | |||
=== Texture | Setting IR to values beside 1x causes some textures, water in particular, to glitch out once you enter the menu / map / item screen. This is due the game changing resolutions. | ||
{{image|Resident Evil 4-water.jpg|Water Texture Issue|br}} | |||
This is due the game | |||
}}}} | }}}} | ||
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{{testing/entry|revision=3.0-688|OS=Windows 7|CPU=Intel Core i5-3750K @ 4.2GHz|GPU=NVIDIA GeForce GTX 560|result=30FPS with occasional dips to 25 when many enemies are on the screen (and consistently in the end portion of the game where the chopper (Mike) assists you. Sporadic noise / crackling issues (these were rare and fixed by restarting the emulator). OpenGL, 2x native resolution, 8x AA (DirectX9 and 11 both gave stuttering issues in scenarios where OpenGL did not).|tester=Crisdecuba}} | {{testing/entry|revision=3.0-688|OS=Windows 7|CPU=Intel Core i5-3750K @ 4.2GHz|GPU=NVIDIA GeForce GTX 560|result=30FPS with occasional dips to 25 when many enemies are on the screen (and consistently in the end portion of the game where the chopper (Mike) assists you. Sporadic noise / crackling issues (these were rare and fixed by restarting the emulator). OpenGL, 2x native resolution, 8x AA (DirectX9 and 11 both gave stuttering issues in scenarios where OpenGL did not).|tester=Crisdecuba}} | ||
{{testing/entry|revision=4.0-8008|OS=Windows 8.1|CPU=Intel Core i5-4670 @ 3.4 GHz|GPU=NVIDIA GeForce GTX 775M|result=Flawless. 100% almost all the time with very few hiccups during cutscenes. Played through without any bugs. IR 4x and 1440p DX11.|tester=reery}} | {{testing/entry|revision=4.0-8008|OS=Windows 8.1|CPU=Intel Core i5-4670 @ 3.4 GHz|GPU=NVIDIA GeForce GTX 775M|result=Flawless. 100% almost all the time with very few hiccups during cutscenes. Played through without any bugs. IR 4x and 1440p DX11.|tester=reery}} | ||
{{testing/entry|revision=5.0|OS=Linux 4.8.15|CPU=Intel Core i5-4690 @ 3.5Ghz|GPU=Radeon R7 250E|result=IRx3, Solid 30FPS. Skip EFP Access from CPU speeds up emulation a lot (no FPS drops on explosions). Auto IR glitches some textures out, especially water.|tester=lmello}} | {{testing/entry|revision=5.0|OS=Linux 4.8.15|CPU=Intel Core i5-4690 @ 3.5Ghz|GPU=AMD Radeon R7 250E|result=IRx3, Solid 30FPS. Skip EFP Access from CPU speeds up emulation a lot (no FPS drops on explosions). Auto IR glitches some textures out, especially water.|tester=lmello}} | ||
{{testing/end}} | {{testing/end}} | ||