Resident Evil Archives: Resident Evil Zero: Difference between revisions

Removed vbeam problem and config suggestion: fixed before 4.0 (3.5-1249). Removed questionable config entries, such as fast disc (non-accurate) and pal60 (softer? what?).
(Removed vbeam problem and config suggestion: fixed before 4.0 (3.5-1249). Removed questionable config entries, such as fast disc (non-accurate) and pal60 (softer? what?).)
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== Problems ==
== Problems ==
=== VBeam Emulation ===
Accurate VBeam Emulation must be enabled to avoid erratic FPS, resulting in a "slow motion effect" if it's disabled.


=== Light Glows ===
=== Light Glows ===
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=== Invisible Objects ===
=== Invisible Objects ===
Some objects may be invisible if Accurate Texture Cache is not set to it's left most "(Safe)" position.
Some objects may be invisible if Accurate Texture Cache is not set to its left most "(Safe)" position.
{{image|Resident Evil Archives-Resident Evil Zero Texture Accuracy.jpg|Invisible railing|br}}
{{image|Resident Evil Archives-Resident Evil Zero Texture Accuracy.jpg|Invisible railing|br}}


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|gfxbackend        = OpenGL
|gfxbackend        = OpenGL
|gfxbackendnotes  = Best. Cutscenes are buggy using Direct3D.
|gfxbackendnotes  = Best. Cutscenes are buggy using Direct3D.
|vbeamhack        = Enabled
|texturecache      = Position 1 (Safe)
|vbeamhacknotes    = Prevent erratic FPS counter.
|texturecache      = Position 1
|texturecachenotes = Prevents some elements becoming invisible
|texturecachenotes = Prevents some elements becoming invisible
|pal60            = Enabled
|pal60notes        = Make the cutscenes/videos look softer.
|fastdisc          = Enabled
|fastdiscnotes    = Enabling this will improve the speed when a stage is loaded after opening doors, and cutscenes too.
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