5,502
edits
Progress Continues
We've already had 21536 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: February, March, and April 2024 Dolphin Progress Report. |
The Dolphin Emulator Wiki needs your help! Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin. |
(Removed vbeam problem and config suggestion: fixed before 4.0 (3.5-1249). Removed questionable config entries, such as fast disc (non-accurate) and pal60 (softer? what?).) |
|||
Line 14: | Line 14: | ||
== Problems == | == Problems == | ||
=== Light Glows === | === Light Glows === | ||
Line 22: | Line 20: | ||
=== Invisible Objects === | === Invisible Objects === | ||
Some objects may be invisible if Accurate Texture Cache is not set to | Some objects may be invisible if Accurate Texture Cache is not set to its left most "(Safe)" position. | ||
{{image|Resident Evil Archives-Resident Evil Zero Texture Accuracy.jpg|Invisible railing|br}} | {{image|Resident Evil Archives-Resident Evil Zero Texture Accuracy.jpg|Invisible railing|br}} | ||
Line 29: | Line 27: | ||
|gfxbackend = OpenGL | |gfxbackend = OpenGL | ||
|gfxbackendnotes = Best. Cutscenes are buggy using Direct3D. | |gfxbackendnotes = Best. Cutscenes are buggy using Direct3D. | ||
|texturecache = Position 1 (Safe) | |||
|texturecache = Position 1 | |||
|texturecachenotes = Prevents some elements becoming invisible | |texturecachenotes = Prevents some elements becoming invisible | ||
}} | }} | ||