Rhythm Heaven Fever: Difference between revisions

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{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i5-6500 @ 3.2GHz|GPU=NVIDIA GeForce GTX 1050 TI|result=Amazing from what I've tested. Solid 60FPS.|tester=Jakeem4}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i5-6500 @ 3.2GHz|GPU=NVIDIA GeForce GTX 1050 TI|result=Amazing from what I've tested. Solid 60FPS.|tester=Jakeem4}}
{{testing/entry|revision=5.0-300|OS=Windows 10|CPU=Intel Celeron G1820 @ 2.70GHz|GPU=Intel HD Graphics (Haswell)|result=Save from ocasional drops on some mini games(my machine is not too powerful), the game runs flawlessly at 60FPS. You need to apply corrections for Micro-row (1/2) and Shrimp Suffle to work. Here's the stuff you need to copy to the game's .ini, to make it easier.[http://pastebin.com/x5QTTxdV SOME01.ini]|tester=clorophilla}}
{{testing/entry|revision=5.0-300|OS=Windows 10|CPU=Intel Celeron G1820 @ 2.70GHz|GPU=Intel HD Graphics (Haswell)|result=Save from ocasional drops on some mini games(my machine is not too powerful), the game runs flawlessly at 60FPS. You need to apply corrections for Micro-row (1/2) and Shrimp Suffle to work. Here's the stuff you need to copy to the game's .ini, to make it easier.[http://pastebin.com/x5QTTxdV SOME01.ini]|tester=clorophilla}}
{{testing/entry|revision=5.0-8715|OS=Windows 10|CPU=Intel Celeron G1610 @ 2.60GHz|GPU=Intel HD Graphics (Ivy Bridge GT1)|result=Other than the minigame select screen (That ran at around 45-50 FPS), the game ran perfectly at 60FPS without even a little drop, even the most demanding game ran at least at 61 FPS (with unlimited framerate). The "Store EFB Copies to Texture Only" needs to be defaulted to avoid a screen freeze in micro-row and their appearences in remixes. Audio was perfect with WASAPI backend, with practically no lag.|tester=EblfIYH}}
{{testing/entry|revision=5.0-8715|OS=Windows 10|CPU=Intel Celeron G1610 @ 2.60GHz|GPU=Intel HD Graphics (Ivy Bridge GT1)|result=Other than the minigame select screen (That ran at around 45-50 FPS), the game ran perfectly at 60FPS without even a little drop, even the most demanding game ran at least at 61 FPS (with unlimited framerate). The "Store EFB Copies to Texture Only" needs to be defaulted to avoid a screen freeze in micro-row and their appearences in remixes. Audio was perfect with WASAPI backend, with practically no lag. There is a minor graphic bug in the Shrimp Shuffle minigame that separates textures, it's almost unnoticeable, if you see it please disable "Force Texture Filtering"|tester=EblfIYH}}
{{testing/end}}
{{testing/end}}


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