Rhythm Heaven Fever: Difference between revisions

m
Vbeam is disabled by default, so moved from Configuration to Problems. Unknown if Vbeam is needed for LLE, but I'm assuming the standard remains that it's only needed on poor performing computers. Standardized some problems.
(→‎Configuration: you don't need LLE for this game if you turn off VBeam)
m (Vbeam is disabled by default, so moved from Configuration to Problems. Unknown if Vbeam is needed for LLE, but I'm assuming the standard remains that it's only needed on poor performing computers. Standardized some problems.)
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*Remix 6 crashes after the title screen. This can be fixed by pressing A rapidly before the screen fades to black. Note that as this fix works randomly (but it will eventually work - keep trying!), it is recommended to pause the game and create a save state the first time it works so that you don't have to repeat the process again. It looks like pressing A rapidly also has an effect on the crashing remixes in newer versions of Dolphin, although I (MyDreamName) have only gotten a bit of background noise thus far.
*Remix 6 crashes after the title screen. This can be fixed by pressing A rapidly before the screen fades to black. Note that as this fix works randomly (but it will eventually work - keep trying!), it is recommended to pause the game and create a save state the first time it works so that you don't have to repeat the process again. It looks like pressing A rapidly also has an effect on the crashing remixes in newer versions of Dolphin, although I (MyDreamName) have only gotten a bit of background noise thus far.


=== Micro-Row ===
=== Micro-Row Practice Level ===
*If Disable External Frame Buffer is checked, during the practice level for Micro-Row the screen will turn completely black randomly. To get around this, enable the external frame buffer or skip the practice level.
If Disable External Frame Buffer is checked, during the practice level for Micro-Row the screen will turn completely black randomly. To get around this, enable the external frame buffer or skip the practice level.  
*The main level will not play properly, and instead video output will be frozen on the first frame of the game until the music is complete. This seems to be fixed to an extent by having "External Frame Buffer" enabled ''and'' changing the status of it to either "Virtual" or "Real" ''while'' the game is playing.


*video output freeze also seems to be fixed if EBF copies is set to ram (+cache)
=== Micro-Row Main Level ===
[can be set before or during the micro-row stage]
The main Micro-Row level will not play properly, and instead video output will be frozen on the first frame of the game until the music is complete.
*Video output freeze also seems to be fixed if EBF copies is set to ram (+cache). This can be set before or during the micro-row stage.
*This can also be fixed to an extent by having "External Frame Buffer" enabled ''and'' changing the status of it to either "Virtual" or "Real" ''while'' the game is playing.


=== Shrimp Shuffle ===
=== Shrimp Shuffle ===
Game flashes black during gameplay. Can be fixed by having "External Frame Buffer" enabled.
Game flashes black during gameplay. Can be fixed by having "External Frame Buffer" enabled.
=== No Background Music ===
If Vbeam is enabled background music won't be able to play with DSP HLE.


== Configuration ==
== Configuration ==
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|xfb = On
|xfb = On
|xfbnotes = Corrects issues with Micro-Row practice level and the Shrimp Shuffle minigame.
|xfbnotes = Corrects issues with Micro-Row practice level and the Shrimp Shuffle minigame.
|vbeamhack = Off
|vbeamhacknotes = Fixes background music not playing.
}}
}}