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Rune Factory: Tides of Destiny
|Rune Factory: Tides of Destiny|
|Publisher(s)||JP Marvelous Entertainment|
|Release date(s)|| JP February 24, 2011|
NA October 11, 2011
|Genre(s)||Life simulation, Role-playing|
|Input methods||Wii Remote + Nunchuk|
Rune Factory: Tides of Destiny (known as Rune Factory Oceans in Japan) is role-playing game. Players control a male and female character in one, the male side named Aden and the female side named Sonja, as they traverse the seas on a giant beast named Ymir. The beast can raise sunken islands and ships from the sea. Players will be able to farm, fight using a real-time battle system, and form relationships.
The lenses flares show through walls and buildings throughout the game. This may seem like a bug, but this issue actually happens on console as well.
Lines on Sprites
Certain sprites (spherical lights in particular) will have lines right down the middle of them. This happens on console as well.
Combat Monster Control
It is not be possible to control player's combat monsters with a emulated Wii Remote controls due to the shake function being too weak. Using a real Wiimote works fine.
This is fixed since at leastusing the default shake simulation settings.
There are no reported problems with this title.
This title does not need non-default settings to run properly.
The graph below charts the compatibility with Rune Factory: Tides of Destiny since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7||Intel Pentium E5300 @ 3.6GHz||NVIDIA GeForce 9800 GT||60FPS. Positive. Game may run too fast.|
|Windows 7||Intel Core 2 Duo E8300 @ 2.83GHz||NVIDIA GeForce GT 220||Change Framelimit : Auto or 60 And use Direct3D9. Enable
The game is very stable.
|Windows 7||AMD Phenom II X4 940 @ 3GHz||NVIDIA GeForce GTX 480||Reasonably stable except during heavy combat. Enable MMU speed hack and Accurate VBeam emulation in per ROM settings for greater stability.||Ephemeralis|
|Windows 7||Intel Core i5-2500K @ 3.3GHz||ATI Radeon HD 5450||Using 1 x Native at resolution 1024x768, Work best with OpenGL. Set 60FPS and check limit by FPS for stable sound using HLE DSP.|
|Windows 7||AMD Phenom II X4 @ 3GHz||ATI Radeon HD 4870||Perfect when you use DSP LLE. Framerate drops in dungeons when there are a lot of enemies, but mostly runs at a steady 30FPS.|
|Windows 7||Intel Core 2 Duo E8400 @3GHz||NVIDIA GeForce GTX 560||Very stable and speed is OK if I use OpenGL. Audio is extremely bugged though||Alu|
|Windows 8||AMD Phenom II X4 955BE @ 3.2GHz||ATI Radeon HD 5850||1920x1080, 4xAA, 4x AA, 3x internal resolution, DSP-HLE, OpenGL -> Perfect, No errors, sound nearly perfect, except if you minimize the game. To prevent audio from being buggy, i used Framelimit: Audio and set "Limit by FPS" (sets framelimit automatic to ~30). Otherwise the game runs too fast (anything above 35FPS).||Despia|
|Windows 7||AMD Phenom II X4 970 @ 3.5GHz||ATI Radeon HD 5770||Constant 30FPS 100% speed||Vincend|
|Windows 8||Intel Pentium B960 @ 2.2GHz||Intel HD Graphics||95%-100% speed in most areas,including cutscenes and less dense battle areas. Little or no crackle in sound when using HLE engine with any backend.Breaks in sound occur when speed reduces in heavy battle areas. Using Directx 11 backend.||emmaus|
|Windows 7||Intel Core i7-2600 @ 3.4GHz||AMD Radeon R9 270x||No performance issues, always 100%. However, initial cooking scene, a brown rectangle covers most of the screen.||drew6464|
|Windows 7||Intel Core i5-3570K @ 3.8GHz||NVIDIA GeForce GTX 760||Perfect. All potential bugs were checked on console and verified that they are bugs in the game. Played for over 24 hours.||JMC47|
|Windows 10||Intel Core i7-3770K @ 4.6GHz||NVIDIA GeForce GTX 980||Briliant. Lack of any errors, everything runs perfectly. Useing 3x native, 8x SSAA and Direct3D 12. Played for 100< hours.||Ethreal|