Rune Factory: Tides of Destiny

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Rune Factory: Tides of Destiny
RuneFactoryTidesOfDestiny.jpg
Developer(s) Neverland
Publisher(s) JP Marvelous Entertainment
NA Natsume
Series Rune Factory
Platform(s) Wii
Release date(s) JP February 24, 2011
NA October 11, 2011
Genre(s) Life simulation, Role-playing
Mode(s) Single-player
Input methods Wii Remote + Nunchuk
Compatibility 5Stars5.pngEdit rating: Rune Factory: Tides of Destiny
Perfect
GameIDs SO3J99, SO3EE9
See also...

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Rune Factory: Tides of Destiny (known as Rune Factory Oceans in Japan) is role-playing game. Players control a male and female character in one, the male side named Aden and the female side named Sonja, as they traverse the seas on a giant beast named Ymir. The beast can raise sunken islands and ships from the sea. Players will be able to farm, fight using a real-time battle system, and form relationships.

Emulation Information

Lenses Flares

The lenses flares show through walls and buildings throughout the game. This may seem like a bug, but this issue actually happens on console as well.

Lines on Sprites

Certain sprites (spherical lights in particular) will have lines right down the middle of them. This happens on console as well.

Combat Monster Control

It is not be possible to control player's combat monsters with a emulated Wii Remote controls due to the shake function being too weak. Using a real Wiimote works fine.

Problems

There are no reported problems with this title.

Configuration

This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with Rune Factory: Tides of Destiny since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-11369 (current)
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Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
r7358 Windows 7 Intel Pentium E5300 @ 3.6GHz NVIDIA GeForce 9800 GT 60FPS. Positive. Game may run too fast.
3.0 Windows 7 Intel Core 2 Duo E8300 @ 2.83GHz NVIDIA GeForce GT 220 Change Framelimit : Auto or 60 And use Direct3D9. Enable

The game is very stable.

Zenchou!@JKG
3.0 Windows 7 AMD Phenom II X4 940 @ 3GHz NVIDIA GeForce GTX 480 Reasonably stable except during heavy combat. Enable MMU speed hack and Accurate VBeam emulation in per ROM settings for greater stability. Ephemeralis
3.0 Windows 7 Intel Core i5-2500K @ 3.3GHz ATI Radeon HD 5450 Using 1 x Native at resolution 1024x768, Work best with OpenGL. Set 60FPS and check limit by FPS for stable sound using HLE DSP.
3.0-159 Windows 7 AMD Phenom II X4 @ 3GHz ATI Radeon HD 4870 Perfect when you use DSP LLE. Framerate drops in dungeons when there are a lot of enemies, but mostly runs at a steady 30FPS.
3.0-589 Windows 7 Intel Core 2 Duo E8400 @3GHz NVIDIA GeForce GTX 560 Very stable and speed is OK if I use OpenGL. Audio is extremely bugged though Alu
3.0-863 Windows 8 AMD Phenom II X4 955BE @ 3.2GHz ATI Radeon HD 5850 1920x1080, 4xAA, 4x AA, 3x internal resolution, DSP-HLE, OpenGL -> Perfect, No errors, sound nearly perfect, except if you minimize the game. To prevent audio from being buggy, i used Framelimit: Audio and set "Limit by FPS" (sets framelimit automatic to ~30). Otherwise the game runs too fast (anything above 35FPS). Despia
3.5 Windows 7 AMD Phenom II X4 970 @ 3.5GHz ATI Radeon HD 5770 Constant 30FPS 100% speed Vincend
4.0 Windows 8 Intel Pentium B960 @ 2.2GHz Intel HD Graphics 95%-100% speed in most areas,including cutscenes and less dense battle areas. Little or no crackle in sound when using HLE engine with any backend.Breaks in sound occur when speed reduces in heavy battle areas. Using Directx 11 backend. emmaus
4.0.2 Windows 7 Intel Core i7-2600 @ 3.4GHz AMD Radeon R9 270x No performance issues, always 100%. However, initial cooking scene, a brown rectangle covers most of the screen. drew6464
4.0-8627 Windows 7 Intel Core i5-3570K @ 3.8GHz NVIDIA GeForce GTX 760 Perfect. All potential bugs were checked on console and verified that they are bugs in the game. Played for over 24 hours. JMC47
5.0 Windows 10 Intel Core i7-3770K @ 4.6GHz NVIDIA GeForce GTX 980 Briliant. Lack of any errors, everything runs perfectly. Useing 3x native, 8x SSAA and Direct3D 12. Played for 100< hours. Ethreal

Gameplay Videos