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{{Infobox VG | {{Infobox VG | ||
|image = [[File:RuneFactoryTidesOfDestiny.jpg|300px]] | |||
|developer = Neverland | |developer = Neverland | ||
|publisher = {{vgrelease|JP=Marvelous Entertainment|NA=Natsume}} | |publisher = {{vgrelease|JP=Marvelous Entertainment|NA=Natsume}} | ||
|series = | |series = Rune Factory | ||
|released = {{vgrelease|JP=February 24, 2011|NA=October 11, 2011}} | |||
|genre = Life simulation, Role-playing | |||
|released = {{vgrelease|JP=February 24, 2011|NA=October 11, 2011}} | |modes = Single-player | ||
|input = Wii Remote + Nunchuk | |input = Wii Remote + Nunchuk | ||
|forumlink = http://forums.dolphin-emu.org/showthread.php?tid=26464 | |forumlink = http://forums.dolphin-emu.org/showthread.php?tid=26464 | ||
}} | }} | ||
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'''''Rune Factory: Tides of Destiny''''' (known as '''''Rune Factory Oceans''''' in Japan) is role-playing game. Players control a male and female character in one, the male side named Aden and the female side named Sonja, as they traverse the seas on a giant beast named Ymir. The beast can raise sunken islands and ships from the sea. Players will be able to farm, fight using a real-time battle system, and form relationships. | '''''Rune Factory: Tides of Destiny''''' (known as '''''Rune Factory Oceans''''' in Japan) is role-playing game. Players control a male and female character in one, the male side named Aden and the female side named Sonja, as they traverse the seas on a giant beast named Ymir. The beast can raise sunken islands and ships from the sea. Players will be able to farm, fight using a real-time battle system, and form relationships. | ||
== Emulation | == Emulation Information == | ||
=== Lenses Flares === | === Lenses Flares === | ||
The lenses flares show through walls and buildings throughout the game. This may seem like a bug, but this issue actually happens on console as well. | |||
=== Lines on Sprites === | === Lines on Sprites === | ||
Certain sprites (spherical lights in particular) will have lines right down the middle of them. This happens on console as well. | |||
=== Combat Monster Control === | |||
It is not be possible to control player's combat monsters with a emulated Wii Remote controls due to the shake function being too weak. Using a real Wiimote works fine. | |||
== Problems == | == Problems == | ||
{{Problems|{{#vardefineecho:problems| | |||
}}}} | |||
== Configuration == | == Configuration == | ||
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{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i7-2600 @ 3.4GHz|GPU=AMD Radeon R9 270x|result=No performance issues, always 100%. However, initial cooking scene, a brown rectangle covers most of the screen.|tester=drew6464}} | {{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i7-2600 @ 3.4GHz|GPU=AMD Radeon R9 270x|result=No performance issues, always 100%. However, initial cooking scene, a brown rectangle covers most of the screen.|tester=drew6464}} | ||
{{testing/entry|revision=4.0-8627|OS=Windows 7|CPU=Intel Core i5-3570K @ 3.8GHz|GPU=NVIDIA GeForce GTX 760|result=Perfect. All potential bugs were checked on console and verified that they are bugs in the game. Played for over 24 hours.|tester=JMC47}} | {{testing/entry|revision=4.0-8627|OS=Windows 7|CPU=Intel Core i5-3570K @ 3.8GHz|GPU=NVIDIA GeForce GTX 760|result=Perfect. All potential bugs were checked on console and verified that they are bugs in the game. Played for over 24 hours.|tester=JMC47}} | ||
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i7-3770K @ 4.6GHz|GPU=NVIDIA GeForce GTX 980|result=Briliant. Lack of any errors, everything runs perfectly. Useing 3x native, 8x SSAA and Direct3D 12. Played for 100< hours. |tester=Ethreal}} | |||
{{testing/end}} | {{testing/end}} | ||
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