SSX 3: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image         = [[File:SSX3.jpg|300px‎]]
|image     = [[File:SSX3.jpg|300px‎]]
|developer     = EA Canada
|developer = EA Canada
|publisher     = EA Sports BIG
|publisher = EA Sports BIG
|released     = {{vgrelease|NA=October 20, 2003|EU=October 31, 2003}}{{vgrelease|JP=December 18, 2003}}
|series    = SSX
|series        = ''SSX''
|released = {{vgrelease|NA=October 20, 2003|EU=October 31, 2003}}{{vgrelease|JP=December 18, 2003}}
|genre         = Sports, Snowboarding
|genre     = Sports, Snowboarding
|modes         = Single-player, Multiplayer (2)
|modes     = Single-player, Multiplayer (2)
|input         = GameCube Controller, Game Boy Advance
|input     = GameCube Controller, Game Boy Advance
|forumlink     = http://forums.dolphin-emu.org/Thread-gc-ssx-3
|forumlink = https://forums.dolphin-emu.org/Thread-gc-ssx-3
}}
}}


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== Emulation Information ==
== Emulation Information ==
{{Problems/GC Widescreen Auto}} This title's "16:9" option will outputs a 16:9 image on a 4:3 display and is generally not desirable, the "Animorphic" option will display widescreen output appropriately.
{{Problems/GC Widescreen Auto}} This title's "16:9" option will output a 16:9 image on a 4:3 display and is generally not desirable, the "Anamorphic" option will display widescreen output appropriately.
 
=== Light Halos Disappearing ===
 
When getting close to sources of light, the "bloom halo" will disappear. This means that light sources appear to pop <i>out</i> of existence as you get closer to them. Strangely enough, this occurs on console.


== Problems ==
== Problems ==
=== Audio ===
{{Problems|{{#vardefineecho:problems|
With HLE audio emulation significant portions of sounds are not playing. Use [[DSP LLE]] to fix it. Even with LLE, there are some minor glitches with the ingame music.


=== Sun Shines Through ===
=== Sun Shines Through ===
The sun will show even through obstacles and terrain, which can be observed while riding through small caves or forests.
The sun will show even through obstacles and terrain, which can be observed while riding through small caves or forests.
Uncheck "Skip EFB Access to CPU" in order to allow sun occlusion to work correctly.


{{Problems/VP6 Videos}}
{{Problems/VP6 Videos}}
}}}}


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|dspengine            = LLE
|skipcpuefbaccess          = Off
|dspenginenotes        = Corrects sounds which aren't played under HLE
|skipcpuefbaccessnotes      = Appropriately display sun
|manualtexturesampling      = On
|manualtexturesamplingnotes = Render VP6 video
}}
}}


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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Core i7-3720QM @ 2.6GHz|GPU=NVIDIA GeForce GT 650M|result=Game runs smoothly at 60FPS, no audio problems. My optimal settings: Internal Resolution: 3x Native, Anisotropic Filtering: 16x, Fullscreen Resolution 2800x1800, DSP Emulator Engine: DSP LLE recompiler, Audio Backend: XAudio2. All other Dolphin settings are set to default.|tester=Pyro Paper Planes}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Core i7-3720QM @ 2.6 GHz|GPU=NVIDIA GeForce GT 650M|result=Game runs smoothly at 60FPS, no audio problems. My optimal settings: Internal Resolution: 3x Native, Anisotropic Filtering: 16x, Fullscreen Resolution 2800x1800, DSP Emulator Engine: DSP LLE recompiler, Audio Backend: XAudio2. All other Dolphin settings are set to default.|tester=Pyro Paper Planes}}
{{testing/entry|revision=7621|OS=Windows XP|CPU=Intel Core 2 Duo @ 3GHz|GPU=ATI FireGL V5600|result=Working|tester=DeniSSXRus}}
{{testing/entry|revision=7621|OS=Windows XP|CPU=Intel Core 2 Duo @ 3 GHz|GPU=ATI FireGL V5600|result=Working|tester=DeniSSXRus}}
{{testing/entry|revision=7621|OS=Windows 7|CPU=AMD FX-8120|GPU=AMD Radeon HD 6870|result=No background music. Game only launches with DSP HLE Emulation|tester=Wally Z}}
{{testing/entry|revision=7621|OS=Windows 7|CPU=AMD FX-8120|GPU=AMD Radeon HD 6870|result=No background music. Game only launches with DSP HLE Emulation|tester=Wally Z}}
{{testing/entry|revision=7688|OS=Windows 7|CPU=Intel Core i5 @ 2.88GHz|GPU=ATI Radeon HD 5850|result=Sound gets very choppy sometimes and framerate drops a bit sometimes, especially on mid-race and race start, but perfect otherwise. Using DSP LLE Recompiler.|tester=ImpishRazor}}
{{testing/entry|revision=7688|OS=Windows 7|CPU=Intel Core i5 @ 2.88 GHz|GPU=ATI Radeon HD 5850|result=Sound gets very choppy sometimes and framerate drops a bit sometimes, especially on mid-race and race start, but perfect otherwise. Using DSP LLE Recompiler.|tester=ImpishRazor}}
{{testing/entry|revision=3.0-578|OS=Windows 8 Customer Preview|CPU=AMD Phenom X4 9850 @ 2.8GHz|GPU=AMD Radeon HD 6950|result=Most sounds (radio big and such) don't play without DSP LLE, but even with that enabled, the sound becomes extremely choppy. I'd stick to HLE if you wanted to play this game.|tester=c3ntury9}}
{{testing/entry|revision=3.0-578|OS=Windows 8 Customer Preview|CPU=AMD Phenom X4 9850 @ 2.8 GHz|GPU=AMD Radeon HD 6950|result=Most sounds (radio big and such) don't play without DSP LLE, but even with that enabled, the sound becomes extremely choppy. I'd stick to HLE if you wanted to play this game.|tester=c3ntury9}}
{{testing/entry|revision=4.0-4563|OS=Windows 10|CPU=Intel Core i5-2500k @ 3.3GHz|GPU=NVIDIA GeForce GTX 650 Ti BOOST|result=Emulação quase perfeita o unico problema são os vídeos na intro que mostram linhas verticais de resto o jogo corre à 60 FPS constante com OpenGL, 1080p e 3X Resolução Interna e 8x AA, 1x AF (Mudar o AF estraga a visualização dos vídeos)
{{testing/entry|revision=4.0-4563|OS=Windows 10|CPU=Intel Core i5-2500K @ 3.3 GHz|GPU=NVIDIA GeForce GTX 650 Ti BOOST|result=Emulação quase perfeita o unico problema são os vídeos na intro que mostram linhas verticais de resto o jogo corre à 60 FPS constante com OpenGL, 1080p e 3X Resolução Interna e 8x AA, 1x AF (Mudar o AF estraga a visualização dos vídeos)
[https://youtu.be/nqZTGgReU8s SSX 3 - Dolphin (GameCube) 720p 60 FPS Full Speed]|tester=Willjay_01}}
[https://youtu.be/nqZTGgReU8s SSX 3 - Dolphin (GameCube) 720p 60 FPS Full Speed]|tester=Willjay_01}}
{{testing/entry|revision=4.0-5944|OS=Windows 7|CPU=Intel Core i7-920 @ 2.67GHz|GPU=NVIDIA GeForce GTX 660|result=Game runs smoothly at 60FPS, with some minor issues with the music and garbled videos. No obvious difference between HLE and LLE audio. |tester=}}
{{testing/entry|revision=4.0-5944|OS=Windows 7|CPU=Intel Core i7-920 @ 2.67 GHz|GPU=NVIDIA GeForce GTX 660|result=Game runs smoothly at 60FPS, with some minor issues with the music and garbled videos. No obvious difference between HLE and LLE audio. |tester=}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i7-4790K|GPU=AMD R9 390|result=Only vids is under glitch. Everything is perfect.|tester=H.A.L}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i7-4790K|GPU=AMD R9 390|result=Only vids is under glitch. Everything is perfect.|tester=H.A.L}}
{{testing/entry|revision=5.0 (Ishiiruka699)|OS=Windows 7|CPU=Intel Core i5-3750K|GPU=AMD R9 290|result=The entire game, videos, in-game graphics, sounds seems to be perfect. 60FPS and widescreen with no hacks necessary. Slight hitching once in awhile, probably due to shader caching.|tester=JJJ}}
{{testing/entry|revision=5.0 (Ishiiruka699)|OS=Windows 7|CPU=Intel Core i5-3750K|GPU=AMD R9 290|result=The entire game, videos, in-game graphics, sounds seems to be perfect. 60FPS and widescreen with no hacks necessary. Slight hitching once in awhile, probably due to shader caching.|tester=JJJ}}
{{testing/end}}
{{testing/end}}


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{{Navigation/SSX}}
[[Category:GameCube games]]
[[Category:GameCube games]]