Difference between revisions of "Sakura Wars: So Long, My Love"

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{{Infobox VG
 
{{Infobox VG
|image         = [[File:Sakura_Wars.jpg|300px|Sakura Wars‎]]
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|image     = [[File:Sakura_Wars.jpg|300px]]
|developer     = Idea Factory
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|developer = Idea Factory
|publisher     = NIS America
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|publisher = Nippon Ichi Software America
|released     = {{vgrelease|NA=March 30, 2010|EU=April 9, 2010}}
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|released = {{vgrelease|NA=March 30, 2010|EU=April 9, 2010}}
|genre         = Tactical role-playing
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|genre     = Tactical role-playing
|modes         = Single-player
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|modes     = Single-player
|input         = Wii Remote + Nunchuk, Classic Controller
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|input     = Wii Remote + Nunchuk, Classic Controller
|forumlink     = http://forums.dolphin-emu.org/Thread-wii-sakura-wars-so-long-my-love--27185
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|forumlink = http://forums.dolphin-emu.org/Thread-wii-sakura-wars-so-long-my-love--27185
 
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== Problems ==
 
== Problems ==
{{Problems|
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{{Problems|{{#vardefineecho:problems|
  
}}
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== Configuration ==
 
== Configuration ==

Latest revision as of 22:21, 16 January 2018

Sakura Wars: So Long, My Love
Sakura Wars.jpg
Developer(s) Idea Factory
Publisher(s) Nippon Ichi Software America
Platform(s) Wii
Release date(s) NA March 30, 2010
EU April 9, 2010
Genre(s) Tactical role-playing
Mode(s) Single-player
Input methods Wii Remote + Nunchuk, Classic Controller
Compatibility 5Stars5.pngEdit rating: Sakura Wars: So Long, My Love
Perfect
GameIDs SAKENS, SAKPNS
See also...

Dolphin Forum thread
Open Issues

Search Google
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The first Sakura Wars game to reach North America, Sakura Wars: So Long, My Love takes the franchise to America with the franchise's first story set in America, following a new hero who joins the US version of the Hanagumi. Demons have appeared in New York, and its up to Shinjirou, Gemini Sunrise and a new cast of characters to take them out. The cast serves as performers during the day and warriors when called upon, continuing series tradition.Sakura Wars is a strategy RPG that features a unique sim-based story system. Character interaction plays a major role in a storyline that never follows a set course, and your responses to the various characters in the game can ultimately change the story content and even the final outcome. The battle system is divided into two main parts; ground combat and air combat. Ground combat takes place using two-legged mechanized suits, which transform into jet fighters to take the fight to the sky. Every mech unit in the game can transform from battle mech mode to jet fighter mode during combat.


Problems

There are no reported problems with this title.

Configuration

This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with Sakura Wars: So Long, My Love since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-11369 (current)
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Δ
Δ
Δ
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2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
r5285 Windows 7 Intel Core 2 Quad Q9505 @ 3.4GHz NVIDIA GeForce 9800 GT Sakura Wars Wii running on Dolphin emulator. Game seems to run very well, no glitches mentioned so far, perfectly playable at full speed. Sakura Wars: So Long, My Love (Wii) on Dolphin Wii/GC Emulator 720p HD Full Speed nosound98
4.0-6554 Windows 7 Intel Core i7-4770K @ 3.9GHz AMD Radeon HD 7950 Playable at full speed, however, raising IR or AF can cause lines/rasters to appear *sample* GreenAlien

Gameplay Videos