6,576
edits
Progress Continues
We've already had 21502 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: February, March, and April 2024 Dolphin Progress Report. |
The Dolphin Emulator Wiki needs your help! Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin. |
m (→Configuration: clean up, replaced: |dspplugin â |dspengine (2)) |
mNo edit summary |
||
(29 intermediate revisions by 8 users not shown) | |||
Line 1: | Line 1: | ||
{{Infobox VG | {{Infobox VG | ||
|image = [[File:Sakura_Wars.jpg|300px]] | |||
|image | |developer = Idea Factory | ||
|developer | |publisher = Nippon Ichi Software America | ||
|publisher | |released = {{vgrelease|NA=March 30, 2010|EU=April 9, 2010}} | ||
|genre | |genre = Tactical role-playing | ||
|modes | |modes = Single-player | ||
| | |input = Wii Remote + Nunchuk, Classic Controller | ||
|forumlink = http://forums.dolphin-emu.org/Thread-wii-sakura-wars-so-long-my-love--27185 | |||
| | }} | ||
'''''Sakura Wars: So Long, My Love''''' | The first Sakura Wars game to reach North America, '''''Sakura Wars: So Long, My Love''''' takes the franchise to America with the franchise's first story set in America, following a new hero who joins the US version of the Hanagumi. Demons have appeared in New York, and its up to Shinjirou, Gemini Sunrise and a new cast of characters to take them out. The cast serves as performers during the day and warriors when called upon, continuing series tradition.Sakura Wars is a strategy RPG that features a unique sim-based story system. Character interaction plays a major role in a storyline that never follows a set course, and your responses to the various characters in the game can ultimately change the story content and even the final outcome. The battle system is divided into two main parts; ground combat and air combat. Ground combat takes place using two-legged mechanized suits, which transform into jet fighters to take the fight to the sky. Every mech unit in the game can transform from battle mech mode to jet fighter mode during combat. | ||
== Problems == | == Problems == | ||
{{Problems|{{#vardefineecho:problems| | |||
}}}} | |||
== Configuration == | == Configuration == | ||
<!--A full list of options is available at Template:Config/doc--> | |||
{{Config | {{Config | ||
}} | }} | ||
== Version Compatibility == | == Version Compatibility == | ||
{{VersionCompatibility}} | {{VersionCompatibility}} | ||
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion| | <!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--> | ||
{{VersionCompatibilityVersion|5285|*****|}} | |||
{{VersionCompatibilityClose}} | {{VersionCompatibilityClose}} | ||
== Testing == | == Testing == | ||
{{ | {{testing/start}} | ||
<!--Use this template for test entries: {{ | <!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | ||
|} | {{testing/entry|revision=5285|OS=Windows 7|CPU=Intel Core 2 Quad Q9505 @ 3.4GHz|GPU=NVIDIA GeForce 9800 GT|result=Sakura Wars Wii running on Dolphin emulator. Game seems to run very well, no glitches mentioned so far, perfectly playable at full speed. [http://www.youtube.com/watch?v=SBJKhYy7g-U Sakura Wars: So Long, My Love (Wii) on Dolphin Wii/GC Emulator 720p HD Full Speed]|tester=nosound98}} | ||
{{testing/entry|revision=4.0-6554|OS=Windows 7|CPU=Intel Core i7-4770K @ 3.9GHz|GPU=AMD Radeon HD 7950|result=Playable at full speed, however, raising IR or AF can cause lines/rasters to appear [http://www.pic-upload.de/view-27323150/Beginning-chapter-1.png.html *sample*]|tester=GreenAlien}} | |||
{{testing/end}} | |||
== Gameplay Videos == | == Gameplay Videos == | ||
{{VideoGallery | |||
|vid1=SBJKhYy7g-U|cap1=Sakura Wars: So Long, My Love (Wii) on Dolphin Wii/GC Emulator 720p HD - Full Speed | |||
}} | |||
[[Category:Wii games]] | [[Category:Wii games]] | ||
[[Category:Dual Layer Disc games]] |
edits