Sakura Wars: So Long, My Love
|Sakura Wars: So Long, My Love
|Nippon Ichi Software America
|NA March 30, 2010
EU April 9, 2010
|Wii Remote + Nunchuk, Classic Controller
The first Sakura Wars game to reach North America, Sakura Wars: So Long, My Love takes the franchise to America with the franchise's first story set in America, following a new hero who joins the US version of the Hanagumi. Demons have appeared in New York, and its up to Shinjirou, Gemini Sunrise and a new cast of characters to take them out. The cast serves as performers during the day and warriors when called upon, continuing series tradition.Sakura Wars is a strategy RPG that features a unique sim-based story system. Character interaction plays a major role in a storyline that never follows a set course, and your responses to the various characters in the game can ultimately change the story content and even the final outcome. The battle system is divided into two main parts; ground combat and air combat. Ground combat takes place using two-legged mechanized suits, which transform into jet fighters to take the fight to the sky. Every mech unit in the game can transform from battle mech mode to jet fighter mode during combat.
There are no reported problems with this title.
This title does not need non-default settings to run properly.
The graph below charts the compatibility with Sakura Wars: So Long, My Love since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Intel Core 2 Quad Q9505 @ 3.4 GHz
|NVIDIA GeForce 9800 GT
|Sakura Wars Wii running on Dolphin emulator. Game seems to run very well, no glitches mentioned so far, perfectly playable at full speed. Sakura Wars: So Long, My Love (Wii) on Dolphin Wii/GC Emulator 720p HD Full Speed
|Intel Core i7-4770K @ 3.9 GHz
|AMD Radeon HD 7950
|Playable at full speed, however, raising IR or AF can cause lines/rasters to appear *sample*