Scooby-Doo! Night of 100 Frights: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image    = [[File:Scooby-Doo! Night of 100 Frights.jpg|300px]]
|developer = Heavy Iron Studios
|developer = Heavy Iron Studios
|publisher = THQ
|publisher = THQ
|series = Scooby-Doo!
|series   = Scooby-Doo!
|genre = Platform
|released = {{vgrelease|NA=September 16, 2002|EU=November 22, 2002}}
|modes = Single-Player
|genre    = Platform
|released = {{vgrelease|NA=September 16, 2002|EU=November 22, 2002}}
|modes    = Single-player
|input = GameCube controller
|input    = GameCube Controller
|image = [[File:Scooby-Doo! Night of 100 Frights.jpg|300px]]
|forumlink = http://forums.dolphin-emu.org/Thread-gc-scooby-doo-night-of-100-frights
|forumlink = http://forums.dolphin-emu.org/Thread-gc-scooby-doo-night-of-100-frights
}}
}}


'''''Scooby-Doo! Night of 100 Frights''''' is a third person platform game with action elements that was developed by Heavy Iron Studios and published by THQ for the PlayStation 2, GameCube and Xbox consoles. The game was first released on May 20, 2002 in North America and was released later that year in other regions. It is the first Scooby-Doo! video game title to come to sixth generation consoles. The game became a Greatest Hits title in 2003. The game had a follow up titled [[Scooby Doo: Mystery Mayhem]].
In '''''Scooby-Doo! Night of 100 Frights''''' the Mastermind has kidnapped Mystery Inc, and it's up to Scooby-Doo to search for his lost friends. Guide Scooby through 12 huge levels that include a creepy mansion, a spooky cave, a ghostly graveyard, and a perilous pier. As you search for clues, you must avoid classic Scooby-Doo monsters, use wacky inventions, eat Scooby Snacks, and gather power-ups. Do you have what it takes to foil the Mastermind's plan to rid the world of Mystery Inc? The game became a Greatest Hits title in 2003 and had a follow up titled [[Scooby Doo: Mystery Mayhem]].


== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
}}}}
== Enhancements ==
=== Offset Box ===
The upper left quarter of the screen is subtlety shifted by a pixel or so, most visible when moving around. Enabling '''Vertex Rounding''' fixes the issue.
=== 60 FPS ===
The following AR code will make the game run at 60FPS instead of 30. Works with v1.00 version.
==== NTSC-U ====
<pre>
$60FPS
040AD894 28000001
</pre>


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|vertexrounding        = On
|vertexroundingnotes    = Correct offset upper left corner
}}
}}


== Version Compatibility ==
== Version Compatibility ==
{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|4.0-4557|****|}}
{{VersionCompatibilityVersion|5.0-4607|*****|}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=3.0-763|OS=Windows 7 x64|CPU=Intel Core i3-2100|GPU=nVidia GeForce GTS 450 x2|result=Instant game crash. Sometimes I would get to a copyright screen but then it would hang there.|tester=AnonSVN}}
{{testing/entry|revision=3.0-763|OS=Windows 7|CPU=Intel Core i3-2100|GPU=NVIDIA GeForce GTS 450 x2|result=Instant game crash. Sometimes I would get to a copyright screen but then it would hang there.|tester=AnonSVN}}
{{testing/entry|revision=4.0-4557|OS=Windows 8.1|CPU=AMD FX-8350|GPU=NVIDIA GeForce GTX 560 Ti|result=Works great. Zero issues through first hour of play. Good performance even with 4xIR and AA.|tester=Royerson}}
{{testing/entry|revision=4.0-4808|OS=Ubuntu 14.10|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 650|result=Perfect with default settings. Did not notice the vertical seam issue at either native resolution or 3x IR. Constant 100% speed, HLE audio accurate. Played through half the game's stages and didn't notice any problems at all.|tester=Xerxes}}
{{testing/entry|revision=4.0-7133|OS=Windows 10|CPU=AMD A10-5750M @ 2.5GHz|GPU=AMD Radeon HD 8650G|result=Works perfectly with no issues. Completely playable and functional, even at 2x native resolution.|tester=StardustGogeta}}
{{testing/entry|revision=5.0-4607|OS=Windows 10|CPU=Intel Core i7-6700K @ 4GHz|GPU=NVIDIA GeForce GTX 1080|result=Perfect with no issues. |tester=SuperSonic}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
{{VideoGallery
|vid1=A85JkVz0U9w|cap1=Dolphin Emulator 4.0-4557 - Scooby-Doo! Night of 100 Frights (1080p HD) - Nintendo GameCube
|vid2=e1WFi7TqEE0|cap2=Scooby-Doo! Night of 100 Frights - Gameplay Nintendo Gamecube HD 1080p (Dolphin Emulator)
}}


[[Category:GameCube games]]
[[Category:GameCube games]]

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