Scooby-Doo! Night of 100 Frights: Difference between revisions

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|developer = Heavy Iron Studios
|developer = Heavy Iron Studios
|publisher = THQ
|publisher = THQ
|series    = ''Scooby-Doo!''
|series    = Scooby-Doo!
|released  = {{vgrelease|NA=September 16, 2002|EU=November 22, 2002}}
|released  = {{vgrelease|NA=September 16, 2002|EU=November 22, 2002}}
|genre    = Platform
|genre    = Platform
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== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
}}}}
== Enhancements ==
=== Offset Box ===
The upper left quarter of the screen is subtlety shifted by a pixel or so, most visible when moving around. Enabling '''Vertex Rounding''' fixes the issue.
=== 60 FPS ===
The following Gecko codes will make the game run at 60 FPS instead of 30 FPS.
==== NTSC-U v1.00 ====
<pre>
$60FPS
040AD894 28000001
040BFB0C 28000001
</pre>
==== NTSC-U v1.01 ====
<pre>
$60FPS
040AD69C 28000001
040BF90C 28000001
</pre>


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|vertexrounding        = On
|vertexroundingnotes    = Correct offset upper left corner
}}
}}


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<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|4.0-4557|****|}}
{{VersionCompatibilityVersion|4.0-4557|****|}}
{{VersionCompatibilityVersion|5.0-4607|*****|}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/entry|revision=4.0-4808|OS=Ubuntu 14.10|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 650|result=Perfect with default settings. Did not notice the vertical seam issue at either native resolution or 3x IR. Constant 100% speed, HLE audio accurate. Played through half the game's stages and didn't notice any problems at all.|tester=Xerxes}}
{{testing/entry|revision=4.0-4808|OS=Ubuntu 14.10|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 650|result=Perfect with default settings. Did not notice the vertical seam issue at either native resolution or 3x IR. Constant 100% speed, HLE audio accurate. Played through half the game's stages and didn't notice any problems at all.|tester=Xerxes}}
{{testing/entry|revision=4.0-7133|OS=Windows 10|CPU=AMD A10-5750M @ 2.5GHz|GPU=AMD Radeon HD 8650G|result=Works perfectly with no issues. Completely playable and functional, even at 2x native resolution.|tester=StardustGogeta}}
{{testing/entry|revision=4.0-7133|OS=Windows 10|CPU=AMD A10-5750M @ 2.5GHz|GPU=AMD Radeon HD 8650G|result=Works perfectly with no issues. Completely playable and functional, even at 2x native resolution.|tester=StardustGogeta}}
{{testing/entry|revision=5.0-4607|OS=Windows 10|CPU=Intel Core i7-6700K @ 4GHz|GPU=NVIDIA GeForce GTX 1080|result=Perfect with no issues. |tester=SuperSonic}}
{{testing/end}}
{{testing/end}}


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{{VideoGallery
{{VideoGallery
|vid1=A85JkVz0U9w|cap1=Dolphin Emulator 4.0-4557 - Scooby-Doo! Night of 100 Frights (1080p HD) - Nintendo GameCube
|vid1=A85JkVz0U9w|cap1=Dolphin Emulator 4.0-4557 - Scooby-Doo! Night of 100 Frights (1080p HD) - Nintendo GameCube
|vid2=CACu6Kem6-M|cap2=Scooby-Doo: Night of 100 Frights Speed Run in 20:54 (on Dolphin Emulator, with In-Game Cheat Codes)
|vid2=e1WFi7TqEE0|cap2=Scooby-Doo! Night of 100 Frights - Gameplay Nintendo Gamecube HD 1080p (Dolphin Emulator)  
|vid3=e1WFi7TqEE0|cap3=Scooby-Doo! Night of 100 Frights - Gameplay Nintendo Gamecube HD 1080p (Dolphin Emulator)  
}}
}}


{{Navigation/Scooby-Doo!}}
[[Category:GameCube games]]
[[Category:GameCube games]]
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