Scooby-Doo! Night of 100 Frights: Difference between revisions

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{{testing/entry|revision=3.0-763|OS=Windows 7 x64|CPU=Intel Core i3-2100|GPU=nVidia GeForce GTS 450 x2|result=Instant game crash. Sometimes I would get to a copyright screen but then it would hang there.|tester=AnonSVN}}
{{testing/entry|revision=3.0-763|OS=Windows 7 x64|CPU=Intel Core i3-2100|GPU=nVidia GeForce GTS 450 x2|result=Instant game crash. Sometimes I would get to a copyright screen but then it would hang there.|tester=AnonSVN}}
{{testing/entry|revision=4.0-4557|OS=Windows 8.1 x64|CPU=AMD FX-8350|GPU=nVidia GeForce GTX 560 Ti|result=Works great. Zero issues through first hour of play. Good performance even with 4xIR and AA.|tester=Royerson}}
{{testing/entry|revision=4.0-4557|OS=Windows 8.1 x64|CPU=AMD FX-8350|GPU=nVidia GeForce GTX 560 Ti|result=Works great. Zero issues through first hour of play. Good performance even with 4xIR and AA.|tester=Royerson}}
{{testing/entry|revision=4.0-4808|OS=Linux Ubuntu 14.10|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=nVidia GeForce GTX 650|result=Perfect with default settings. Did not notice the white line issue at either native resolution or 3x IR. Constant 100% speed, HLE audio accurate. Played through half the game's stages and didn't notice any problems at all.|tester=Xerxes}}
{{testing/entry|revision=4.0-4808|OS=Linux Ubuntu 14.10|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=nVidia GeForce GTX 650|result=Perfect with default settings. Did not notice the vertical seam issue at either native resolution or 3x IR. Constant 100% speed, HLE audio accurate. Played through half the game's stages and didn't notice any problems at all.|tester=Xerxes}}
{{testing/end}}
{{testing/end}}


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