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Serious Sam: Next Encounter
|Serious Sam: Next Encounter|
|Publisher(s)||Global Star Software|
|Release date(s)||NA April 12, 2004|
EU April 30, 2004
|Mode(s)||Single-player, Multiplayer (4), Co-op (4)|
|Input methods||GameCube Controller|
Dolphin Forum thread
Serious Sam: Next Encounter is a spin-off first person shooter in the Serious Sam series of video games. The game is a first-person shooter featuring both single and multiplayer modes. The single-player story mode sends the player through various historical settings to face off against legions of monsters. The two multiplayer modes consist of a deathmatch mode and a co-op version of the story mode.
Serious Sam: Next Encounter has a native 16:9 display option, but it requires enabling it in its internal options and setting Dolphin's Aspect Ratio graphics setting to "Auto". Using the widescreen hack with this title is not recommended.
In 2-Player splitscreen with widescreen mode enabled, Player 2's screen is black if EFB is not set to RAM and Defer EFB Copies are off, and even if it is set to RAM, the resolution of Player 2's view is significantly less than Player 1's. 3/4-Player splitscreen is not affected and displays/scales properly.
Save Screen Hang
The emulator will get stuck into the save screen right before level loading. To fix the this, disable the memory card in slot A, or try other revision. Appears to be fixed as of 5.0.
Some textures are not intended to be displayed in an 24b format, which can cause banding across gradients or otherwise blotchy colors. Disabling Force 24-bit color fixes the issue.
In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode.
$60Hz 041BF648 38000000
Only configuration options for the best compatibility where they deviate from defaults are listed.
|Force 24-Bit Color||Off||Fix blotchy textures|
|Store EFB Copies to Texture Only||Off|
|Defer EFB Copies to RAM||Off||Fixes splitscreen issues. Not necessary in single player.|
The graph below charts the compatibility with Serious Sam: Next Encounter since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|3.0-226||Kubuntu 11.10||AMD Phenom II X4 955 BE||NVIDIA GeForce GT 440||Perfect, full speed.|
|3.0-716||Windows XP||Intel Core 2 Duo @ 2 GHz||NVIDIA Quadro NVS 140m||Laggy, Save screen hang.||989Nintendo898|
|3.5-33||Windows 7 x64||Athlon II x2 250||NVIDIA GeForce GTX 660||Good, fullspeed on most levels. D3D9, Native x3, Skip Alpha Pass.|
|4.0-9045||Windows 10 x64||Intel Core i7-4790k||NVIDIA GeForce GTX 980||Perfect, D3D12, Native x3, Note: Disable "Force texture filtering" to prevent blurry textures.||MDA|
|5.0-6197||Windows 7 x64||Intel Core i7-6700k||NVIDIA GeForce GTX 1060||Perfect, OpenGL, Native x3. Only issues appear to be with splitscreen, as listed above. Otherwise no issues.||Star-X|
- Climax Studios (Developer)
- Global Star Software (Publisher)
- North America (Release region)
- Europe (Release region)
- 2004 (Initial release year)
- First-person shooter (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 4 (Players supported)
- Co-op (Game mode)
- GameCube Controller (Input supported)
- 5 stars (Rating)
- Native 16:9 widescreen support (GCN)
- Force 24-Bit Color (Config Required)
- Store EFB Copies to Texture Only (Config Required)
- Defer EFB Copies to RAM (Config Required)
- Tested On (Release): 3.0
- Tested On (OS): Linux
- Tested On (CPU): AMD
- Tested On (GPU): NVIDIA
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (Release): 4.0
- Tested On (Release): 5.0
- Untested for 10000+ revisions
- GameCube games