Serious Sam: Next Encounter

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Serious Sam: Next Encounter
Serious Sam-Next Encounter.jpg
Developer(s) Climax Studios
Publisher(s) Global Star Software
Platform(s) GameCube
Release date(s) NA April 12, 2004
EU April 30, 2004
Genre(s) First-person shooter
Mode(s) Single-player, Multiplayer (4), Co-op (4)
Input methods GameCube Controller
Compatibility 5Stars5.pngEdit rating: Serious Sam: Next Encounter
See also...

Dolphin Forum thread
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Serious Sam: Next Encounter is a spin-off first person shooter in the Serious Sam series of video games. The game is a first-person shooter featuring both single and multiplayer modes. The single-player story mode sends the player through various historical settings to face off against legions of monsters. The two multiplayer modes consist of a deathmatch mode and a co-op version of the story mode.

Emulation Information


Serious Sam: Next Encounter has a native 16:9 display option, but it requires enabling it in its internal options and setting Dolphin's Aspect Ratio graphics setting to "Auto". Using the widescreen hack with this title is not recommended.


Splitscreen Issues

In 2-Player splitscreen with widescreen mode enabled, Player 2's screen is black if EFB is not set to RAM and Defer EFB Copies are off, and even if it is set to RAM, the resolution of Player 2's view is significantly less than Player 1's. 3/4-Player splitscreen is not affected and displays/scales properly.

Save Screen Hang

The emulator will get stuck into the save screen right before level loading. To fix the this, disable the memory card in slot A, or try other revision. Appears to be fixed as of 5.0.


Blotchy Textures

Some textures are not intended to be displayed in an 24b format, which can cause banding across gradients or otherwise blotchy colors. Disabling Force 24-bit color fixes the issue.

60Hz PAL

In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode.

041BF648 38000000


Only configuration options for the best compatibility where they deviate from defaults are listed.


Config Setting Notes
Force 24-Bit Color Off Fix blotchy textures
Store EFB Copies to Texture Only Off
Defer EFB Copies to RAM Off Fixes splitscreen issues. Not necessary in single player.

Version Compatibility

The graph below charts the compatibility with Serious Sam: Next Encounter since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

5.0-21717 (current)
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.


This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
3.0-226 Kubuntu 11.10 AMD Phenom II X4 955 BE NVIDIA GeForce GT 440 Perfect, full speed.
3.0-716 Windows XP Intel Core 2 Duo @ 2 GHz NVIDIA Quadro NVS 140m Laggy, Save screen hang. 989Nintendo898
3.5-33 Windows 7 x64 Athlon II x2 250 NVIDIA GeForce GTX 660 Good, fullspeed on most levels. D3D9, Native x3, Skip Alpha Pass.
4.0-9045 Windows 10 x64 Intel Core i7-4790K @ 4 GHz NVIDIA GeForce GTX 980 Perfect, D3D12, Native x3, Note: Disable "Force texture filtering" to prevent blurry textures. MDA
5.0-6197 Windows 7 x64 Intel Core i7-6700K @ 4.2 GHz NVIDIA GeForce GTX 1060 Perfect, OpenGL, Native x3. Only issues appear to be with splitscreen, as listed above. Otherwise no issues. Star-X

Gameplay Videos