79,225
edits
Progress Continues
We've already had 21536 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: February, March, and April 2024 Dolphin Progress Report. |
The Dolphin Emulator Wiki needs your help! Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin. |
(→Problems: Presuming from test results / video that's now resolved. Unclear if Save Screen Hang still exists.) |
(Account for in game widescreen support) |
||
(14 intermediate revisions by 6 users not shown) | |||
Line 1: | Line 1: | ||
{{Infobox VG | {{Infobox VG | ||
|image | |image = [[File:Serious Sam-Next Encounter.jpg|300px]] | ||
|developer | |developer = Climax Studios | ||
|publisher | |publisher = Global Star Software | ||
|released | |released = {{vgrelease|NA=April 12, 2004|EU=April 30, 2004}} | ||
|genre | |genre = First-person shooter | ||
|modes | |modes = Single-player, Multiplayer (4), Co-op (4) | ||
|input | |input = GameCube Controller | ||
|forumlink | |forumlink = http://forums.dolphin-emu.org/Thread-gc-serious-sam-next-encounter | ||
}} | }} | ||
'''''Serious Sam: Next Encounter''''' is a spin-off first person shooter in the Serious Sam series of video games. The game is a first-person shooter featuring both single and multiplayer modes. The single-player story mode sends the player through various historical settings to face off against legions of monsters. The two multiplayer modes consist of a deathmatch mode and a co-op version of the story mode. | '''''Serious Sam: Next Encounter''''' is a spin-off first person shooter in the Serious Sam series of video games. The game is a first-person shooter featuring both single and multiplayer modes. The single-player story mode sends the player through various historical settings to face off against legions of monsters. The two multiplayer modes consist of a deathmatch mode and a co-op version of the story mode. | ||
== Emulation Information == | |||
{{Problems/GC Widescreen Auto}} | |||
== Problems == | == Problems == | ||
=== Save Screen Hang === | {{Problems|{{#vardefineecho:problems| | ||
The emulator will get stuck into the save screen right before level loading. To fix the this, disable the memory card in slot A, or try other revision. | === Splitscreen Issues === | ||
Player 2's screen is black if EFB is not set to RAM, and even if it is set to RAM, the resolution of Player 2's view is significantly less than Player 1's. This needs further testing, to determine if Player 3 or 4 are also affected. | |||
=== <s>Save Screen Hang</s> === | |||
The emulator will get stuck into the save screen right before level loading. To fix the this, disable the memory card in slot A, or try other revision. Appears to be fixed as of 5.0-6197, possibly even earlier. | |||
}}}} | |||
== Enhancements == | |||
=== 60Hz PAL === | |||
In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode. | |||
<pre>$60Hz | |||
041BF648 38000000 | |||
</pre> | |||
== Configuration == | == Configuration == | ||
<!--A full list of options is available at Template:Config/doc--> | <!--A full list of options is available at Template:Config/doc--> | ||
{{Config | {{Config | ||
|efb2texonly = Off | |||
|efb2texonlynotes = Fixes splitscreen issues. | |||
}} | }} | ||
== Version Compatibility == | == Version Compatibility == | ||
Line 33: | Line 42: | ||
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--> | <!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--> | ||
{{VersionCompatibilityVersion|3142|*|}} | {{VersionCompatibilityVersion|3142|*|}} | ||
{{VersionCompatibilityVersion|7120| | {{VersionCompatibilityVersion|7120|****|Has some issues}} | ||
{{VersionCompatibilityVersion| | {{VersionCompatibilityVersion|5.0|*****|Works perfect}} | ||
{{VersionCompatibilityClose}} | {{VersionCompatibilityClose}} | ||
<!-- All issues has been fixed somewhere before 5.0 release. --> | |||
== Testing == | == Testing == | ||
Line 42: | Line 53: | ||
{{testing/entry|revision=3.0-226|OS=Kubuntu 11.10|CPU=AMD Phenom II X4 955 BE|GPU=NVIDIA GeForce GT 440|result=Perfect, full speed.|tester=}} | {{testing/entry|revision=3.0-226|OS=Kubuntu 11.10|CPU=AMD Phenom II X4 955 BE|GPU=NVIDIA GeForce GT 440|result=Perfect, full speed.|tester=}} | ||
{{testing/entry|revision=3.0-716|OS=Windows XP|CPU=Intel Core 2 Duo @ 2GHz|GPU=NVIDIA Quadro NVS 140m|result=Laggy, Save screen hang.|tester=989Nintendo898}} | {{testing/entry|revision=3.0-716|OS=Windows XP|CPU=Intel Core 2 Duo @ 2GHz|GPU=NVIDIA Quadro NVS 140m|result=Laggy, Save screen hang.|tester=989Nintendo898}} | ||
{{testing/entry|revision=3.5-33|OS=Windows 7 x64|CPU=Athlon II x2 250|GPU=NVIDIA GeForce GTX 660|result=Good, fullspeed on most levels. D3D9, Native x3, Skip Alpha Pass.|tester=}} | {{testing/entry|revision=3.5-33|OS=Windows 7 x64|CPU=Athlon II x2 250|GPU=NVIDIA GeForce GTX 660|result=Good, fullspeed on most levels. D3D9, Native x3, Skip Alpha Pass.|tester=}} <!-- Im still using 3.5-33 because of asynced hle. My cpu isnt capable to run this game at stable full speed. --> | ||
{{testing/entry|revision=4.0-9045|OS=Windows 10 x64|CPU=Intel Core i7-4790k|GPU=NVIDIA GeForce GTX 980|result=Perfect, D3D12, Native x3, Note: Disable "Force texture filtering" to prevent blurry textures. |tester=MDA}} | {{testing/entry|revision=4.0-9045|OS=Windows 10 x64|CPU=Intel Core i7-4790k|GPU=NVIDIA GeForce GTX 980|result=Perfect, D3D12, Native x3, Note: Disable "Force texture filtering" to prevent blurry textures. |tester=MDA}} | ||
{{testing/entry|revision=5.0-6197|OS=Windows 7 x64|CPU=Intel Core i7-6700k|GPU=NVIDIA GeForce GTX 1060|result=Perfect, OpenGL, Native x3. Only issues appear to be with splitscreen, as listed above. Otherwise no issues. |tester=Star-X}} | |||
{{testing/end}} | {{testing/end}} | ||
Line 49: | Line 61: | ||
{{VideoGallery | {{VideoGallery | ||
|vid1=p7RJdulwSO8|cap1=Dolphin Emulator 4.0-4557 - Serious Sam: Next Encounter (1080p HD) - Nintendo GameCube | |vid1=p7RJdulwSO8|cap1=Dolphin Emulator 4.0-4557 - Serious Sam: Next Encounter (1080p HD) - Nintendo GameCube | ||
|vid2= | |vid2=8FGtbuvJb-4|cap2=NVIDIA SHIELD Android TV running Serious Sam: The Next Encounter (1080p HD) - Nintendo GameCube | ||
|vid3=fcxkN9r4SC8|cap3=Serious Sam: Next Encounter Gameplay using Dolphin Emulator! | |vid3=fcxkN9r4SC8|cap3=Serious Sam: Next Encounter Gameplay using Dolphin Emulator! | ||
}} | }} | ||
[[Category:GameCube games]] | [[Category:GameCube games]] |